当前位置: 首页>>代码示例>>C++>>正文


C++ ItemType::hasAbilities方法代码示例

本文整理汇总了C++中ItemType::hasAbilities方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemType::hasAbilities方法的具体用法?C++ ItemType::hasAbilities怎么用?C++ ItemType::hasAbilities使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ItemType的用法示例。


在下文中一共展示了ItemType::hasAbilities方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getDescription

std::string Item::getDescription(const ItemType& it, int32_t lookDistance, const Item* item/* = NULL*/,
	int32_t subType/* = -1*/, bool addArticle/* = true*/)
{
	std::stringstream s;
	s << getNameDescription(it, item, subType, addArticle);
	if(item)
		subType = item->getSubType();

	bool dot = true;
	if(it.isRune())
	{
		if(!it.runeSpellName.empty())
			s << "(\"" << it.runeSpellName << "\")";

		if(it.runeLevel > 0 || it.runeMagLevel > 0 || (it.vocationString != "" && it.wieldInfo == 0))
		{
			s << "." << std::endl << "It can only be used";
			if(it.vocationString != "" && it.wieldInfo == 0)
				s << " by " << it.vocationString;

			bool begin = true;
			if(g_config.getBool(ConfigManager::USE_RUNE_REQUIREMENTS) && it.runeLevel > 0)
			{
				begin = false;
				s << " with level " << it.runeLevel;
			}

			if(g_config.getBool(ConfigManager::USE_RUNE_REQUIREMENTS) && it.runeMagLevel > 0)
			{
				begin = false;
				s << " " << (begin ? "with" : "and") << " magic level " << it.runeMagLevel;
			}

			if(g_config.getBool(ConfigManager::USE_RUNE_REQUIREMENTS) && !begin)
				s << " or higher";
		}
	}
	else if(it.weaponType != WEAPON_NONE)
	{
		bool begin = true;
		if(it.weaponType == WEAPON_DIST && it.ammoType != AMMO_NONE)
		{
			begin = false;
			s << " (Range:" << int32_t(item ? item->getShootRange() : it.shootRange);
			if(it.attack || it.extraAttack || (item && (item->getAttack() || item->getExtraAttack())))
			{
				s << ", Atk " << std::showpos << int32_t(item ? item->getAttack() : it.attack);
				if(it.extraAttack || (item && item->getExtraAttack()))
					s << " " << std::showpos << int32_t(item ? item->getExtraAttack() : it.extraAttack) << std::noshowpos;
			}

			if(it.hitChance != -1 || (item && item->getHitChance() != -1))
				s << ", Hit% " << std::showpos << (item ? item->getHitChance() : it.hitChance) << std::noshowpos;

			if(it.attackSpeed || (item && item->getAttackSpeed()))
				s << ", AS: " << (item ? item->getAttackSpeed() : it.attackSpeed);
		}
		else if(it.weaponType != WEAPON_AMMO && it.weaponType != WEAPON_WAND)
		{
			if(it.attack || it.extraAttack || (item && (item->getAttack() || item->getExtraAttack())))
			{
				begin = false;
				s << " (Atk:";
				if(it.hasAbilities() && it.abilities->elementType != COMBAT_NONE)
				{
					s << std::max((int32_t)0, int32_t((item ? item->getAttack() : it.attack) - it.abilities->elementDamage));
					if(it.extraAttack || (item && item->getExtraAttack()))
						s << " " << std::showpos << int32_t(item ? item->getExtraAttack() : it.extraAttack) << std::noshowpos;

					s << " physical + " << it.abilities->elementDamage << " " << getCombatName(it.abilities->elementType);
				}
				else
				{
					s << int32_t(item ? item->getAttack() : it.attack);
					if(it.extraAttack || (item && item->getExtraAttack()))
						s << " " << std::showpos << int32_t(item ? item->getExtraAttack() : it.extraAttack) << std::noshowpos;
				}
			}

			if(it.defense || it.extraDefense || (item && (item->getDefense() || item->getExtraDefense())))
			{
				if(begin)
				{
					begin = false;
					s << " (";
				}
				else
					s << ", ";

				s << "Def:" << int32_t(item ? item->getDefense() : it.defense);
				if(it.extraDefense || (item && item->getExtraDefense()))
					s << " " << std::showpos << int32_t(item ? item->getExtraDefense() : it.extraDefense) << std::noshowpos;
			}
		}

		if(it.attackSpeed || (item && item->getAttackSpeed()))
		{
			if(begin)
			{
				begin = false;
//.........这里部分代码省略.........
开发者ID:Elexonic,项目名称:otxserver,代码行数:101,代码来源:item.cpp


注:本文中的ItemType::hasAbilities方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。