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C++ ItemFactory::GetItem方法代码示例

本文整理汇总了C++中ItemFactory::GetItem方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemFactory::GetItem方法的具体用法?C++ ItemFactory::GetItem怎么用?C++ ItemFactory::GetItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ItemFactory的用法示例。


在下文中一共展示了ItemFactory::GetItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadContents

bool Inventory::LoadContents(ItemFactory &factory)
{
    // check if the contents has already been loaded...
    if( ContentsLoaded() )
    {
        return true;
    }

    sLog.Debug("Inventory", "Recursively loading contents of inventory %u", inventoryID() );

    //load the list of items we need
    std::vector<uint32> items;
    if( !GetItems( factory, items ) )
    {
        sLog.Error("Inventory", "Failed  to get items of %u", inventoryID() );
        return false;
    }

    //Now get each one from the factory (possibly recursing)
    ItemData into;
    uint32 characterID;
    uint32 corporationID;
    uint32 locationID;
    std::vector<uint32>::iterator cur, end;
    cur = items.begin();
    end = items.end();
    for(; cur != end; cur++)
    {
        // Each "cur" item should be checked to see if they are "owned" by the character connected to this client,
        // and if not, then do not "get" the entire contents of this for() loop for that item, except in the case that
        // this item is located in space or belongs to this character's corporation:
        factory.db().GetItem( *cur, into );
        if( factory.GetUsingClient() != NULL )
        {
            characterID = factory.GetUsingClient()->GetCharacterID();
            corporationID = factory.GetUsingClient()->GetCorporationID();
            locationID = factory.GetUsingClient()->GetLocationID();
        }
        else
            sLog.Error( "Inventory::LoadContents()", "Failed to resolve pointer to Client object currently using the ItemFactory." );
        if( (into.ownerID == characterID) || (characterID == 0) || (into.ownerID == corporationID) || (into.locationID == locationID) )
        {
            // Continue to GetItem() if the client calling this is owned by the character that owns this item
            // --OR--
            // The characterID == 0, which means this is attempting to load the character of this client for the first time.

            InventoryItemRef i = factory.GetItem( *cur );
            if( !i )
            {
                sLog.Error("Inventory::LoadContents()", "Failed to load item %u contained in %u. Skipping.", *cur, inventoryID() );
                continue;
            }

            AddItem( i );
        }
    }

    mContentsLoaded = true;
    return true;
}
开发者ID:Haplo7707,项目名称:evemu_incursion,代码行数:60,代码来源:Inventory.cpp


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