本文整理汇总了C++中ItemFactory::GetCharacterType方法的典型用法代码示例。如果您正苦于以下问题:C++ ItemFactory::GetCharacterType方法的具体用法?C++ ItemFactory::GetCharacterType怎么用?C++ ItemFactory::GetCharacterType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ItemFactory
的用法示例。
在下文中一共展示了ItemFactory::GetCharacterType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _Spawn
uint32 Character::_Spawn(ItemFactory &factory,
// InventoryItem stuff:
ItemData &data,
// Character stuff:
CharacterData &charData, CharacterAppearance &appData, CorpMemberInfo &corpData
) {
// make sure it's a character
const CharacterType *ct = factory.GetCharacterType(data.typeID);
if(ct == NULL)
return 0;
// make sure it's a singleton with qty 1
if(!data.singleton || data.quantity != 1) {
_log(ITEM__ERROR, "Tried to create non-singleton character %s.", data.name.c_str());
return 0;
}
// first the item
uint32 characterID = Owner::_Spawn(factory, data);
if(characterID == 0)
return 0;
// then character
if(!factory.db().NewCharacter(characterID, charData, appData, corpData)) {
// delete the item
factory.db().DeleteItem(characterID);
return 0;
}
return characterID;
}