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C++ Intersections::depth方法代码示例

本文整理汇总了C++中Intersections::depth方法的典型用法代码示例。如果您正苦于以下问题:C++ Intersections::depth方法的具体用法?C++ Intersections::depth怎么用?C++ Intersections::depth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Intersections的用法示例。


在下文中一共展示了Intersections::depth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: calcPrecision

// this flavor centers potential intersections recursively. In contrast, '2' may inadvertently
// chase intersections near quadratic ends, requiring odd hacks to find them.
static bool intersect3(const Cubic& cubic1, double t1s, double t1e, const Cubic& cubic2,
        double t2s, double t2e, double precisionScale, Intersections& i) {
    i.upDepth();
    bool result = false;
    Cubic c1, c2;
    sub_divide(cubic1, t1s, t1e, c1);
    sub_divide(cubic2, t2s, t2e, c2);
    SkTDArray<double> ts1;
    // OPTIMIZE: if c1 == c2, call once (happens when detecting self-intersection)
    cubic_to_quadratics(c1, calcPrecision(c1) * precisionScale, ts1);
    SkTDArray<double> ts2;
    cubic_to_quadratics(c2, calcPrecision(c2) * precisionScale, ts2);
    double t1Start = t1s;
    int ts1Count = ts1.count();
    for (int i1 = 0; i1 <= ts1Count; ++i1) {
        const double tEnd1 = i1 < ts1Count ? ts1[i1] : 1;
        const double t1 = t1s + (t1e - t1s) * tEnd1;
        Quadratic s1;
        int o1 = quadPart(cubic1, t1Start, t1, s1);
        double t2Start = t2s;
        int ts2Count = ts2.count();
        for (int i2 = 0; i2 <= ts2Count; ++i2) {
            const double tEnd2 = i2 < ts2Count ? ts2[i2] : 1;
            const double t2 = t2s + (t2e - t2s) * tEnd2;
            if (cubic1 == cubic2 && t1Start >= t2Start) {
                t2Start = t2;
                continue;
            }
            Quadratic s2;
            int o2 = quadPart(cubic2, t2Start, t2, s2);
        #if ONE_OFF_DEBUG
            char tab[] = "                  ";
            if (tLimits1[0][0] >= t1Start && tLimits1[0][1] <= t1
                    && tLimits1[1][0] >= t2Start && tLimits1[1][1] <= t2) {
                Cubic cSub1, cSub2;
                sub_divide(cubic1, t1Start, t1, cSub1);
                sub_divide(cubic2, t2Start, t2, cSub2);
                SkDebugf("%.*s %s t1=(%1.9g,%1.9g) t2=(%1.9g,%1.9g)", i.depth()*2, tab, __FUNCTION__,
                        t1Start, t1, t2Start, t2);
                Intersections xlocals;
                intersectWithOrder(s1, o1, s2, o2, xlocals);
                SkDebugf(" xlocals.fUsed=%d\n", xlocals.used());
            }
        #endif
            Intersections locals;
            intersectWithOrder(s1, o1, s2, o2, locals);
            double coStart[2] = { -1 };
            _Point coPoint;
            int tCount = locals.used();
            for (int tIdx = 0; tIdx < tCount; ++tIdx) {
                double to1 = t1Start + (t1 - t1Start) * locals.fT[0][tIdx];
                double to2 = t2Start + (t2 - t2Start) * locals.fT[1][tIdx];
    // if the computed t is not sufficiently precise, iterate
                _Point p1 = xy_at_t(cubic1, to1);
                _Point p2 = xy_at_t(cubic2, to2);
                if (p1.approximatelyEqual(p2)) {
                    if (locals.fIsCoincident[0] & 1 << tIdx) {
                        if (coStart[0] < 0) {
                            coStart[0] = to1;
                            coStart[1] = to2;
                            coPoint = p1;
                        } else {
                            i.insertCoincidentPair(coStart[0], to1, coStart[1], to2, coPoint, p1);
                            coStart[0] = -1;
                        }
                        result = true;
                    } else if (cubic1 != cubic2 || !approximately_equal(to1, to2)) {
                        if (i.swapped()) { // FIXME: insert should respect swap
                            i.insert(to2, to1, p1);
                        } else {
                            i.insert(to1, to2, p1);
                        }
                        result = true;
                    }
                } else {
                    double offset = precisionScale / 16; // FIME: const is arbitrary -- test & refine
#if 1
                    double c1Bottom = tIdx == 0 ? 0 :
                            (t1Start + (t1 - t1Start) * locals.fT[0][tIdx - 1] + to1) / 2;
                    double c1Min = SkTMax(c1Bottom, to1 - offset);
                    double c1Top = tIdx == tCount - 1 ? 1 :
                            (t1Start + (t1 - t1Start) * locals.fT[0][tIdx + 1] + to1) / 2;
                    double c1Max = SkTMin(c1Top, to1 + offset);
                    double c2Min = SkTMax(0., to2 - offset);
                    double c2Max = SkTMin(1., to2 + offset);
                #if ONE_OFF_DEBUG
                    SkDebugf("%.*s %s 1 contains1=%d/%d contains2=%d/%d\n", i.depth()*2, tab, __FUNCTION__,
                            c1Min <= tLimits1[0][1] && tLimits1[0][0] <= c1Max
                         && c2Min <= tLimits1[1][1] && tLimits1[1][0] <= c2Max,
                            to1 - offset <= tLimits1[0][1] && tLimits1[0][0] <= to1 + offset
                         && to2 - offset <= tLimits1[1][1] && tLimits1[1][0] <= to2 + offset,
                            c1Min <= tLimits2[0][1] && tLimits2[0][0] <= c1Max
                         && c2Min <= tLimits2[1][1] && tLimits2[1][0] <= c2Max,
                            to1 - offset <= tLimits2[0][1] && tLimits2[0][0] <= to1 + offset
                         && to2 - offset <= tLimits2[1][1] && tLimits2[1][0] <= to2 + offset);
                    SkDebugf("%.*s %s 1 c1Bottom=%1.9g c1Top=%1.9g c2Bottom=%1.9g c2Top=%1.9g"
                            " 1-o=%1.9g 1+o=%1.9g 2-o=%1.9g 2+o=%1.9g offset=%1.9g\n",
                            i.depth()*2, tab, __FUNCTION__, c1Bottom, c1Top, 0., 1.,
//.........这里部分代码省略.........
开发者ID:venkatarajasekhar,项目名称:Qt,代码行数:101,代码来源:CubicIntersection.cpp


注:本文中的Intersections::depth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。