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C++ InStream::ResolveLink方法代码示例

本文整理汇总了C++中InStream::ResolveLink方法的典型用法代码示例。如果您正苦于以下问题:C++ InStream::ResolveLink方法的具体用法?C++ InStream::ResolveLink怎么用?C++ InStream::ResolveLink使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InStream的用法示例。


在下文中一共展示了InStream::ResolveLink方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Link

//----------------------------------------------------------------------------
void UI::Link(InStream& source)
{
	UIFrame::Link(source);

	source.ResolveLink(mDefaultCamera);
	source.ResolveLink(mDefaultCameraNode);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:8,代码来源:PX2UI.cpp

示例2: Link

//----------------------------------------------------------------------------
void Actor::Link (InStream& source)
{
	Netable::Link(source);

	source.ResolveLink(mMovable);
	source.ResolveLink(mHelpMovable);
}
开发者ID:manyxu,项目名称:Phoenix3D_2.0,代码行数:8,代码来源:PX2Actor.cpp

示例3: Link

//----------------------------------------------------------------------------
void PlanarShadowEffect::Link (InStream& source)
{
	GlobalEffect::Link(source);

	source.ResolveLink(mNumPlanes, mPlanes);
	source.ResolveLink(mNumPlanes, mProjectors);
	source.ResolveLink(mShadowCaster);
}
开发者ID:bazhenovc,项目名称:WildMagic,代码行数:9,代码来源:Wm5PlanarShadowEffect.cpp

示例4: Link

//----------------------------------------------------------------------------
void ShaderParameters::Link (InStream& source)
{
	Object::Link(source);

	source.ResolveLink(mShader);
	source.ResolveLink(mNumConstants, mConstants);
	source.ResolveLink(mNumTextures, mTextures);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:9,代码来源:PX2ShaderParameters.cpp

示例5: Link

//----------------------------------------------------------------------------
void VisualEffectInstance::Link (InStream& source)
{
    Object::Link(source);

    source.ResolveLink(mEffect);
    source.ResolveLink(mNumPasses, mVertexParameters);
    source.ResolveLink(mNumPasses, mPixelParameters);
}
开发者ID:fishxz,项目名称:omni-bot,代码行数:9,代码来源:Wm5VisualEffectInstance.cpp

示例6: Link

//----------------------------------------------------------------------------
void Visual::Link (InStream& source)
{
    Spatial::Link(source);

    source.ResolveLink(mVFormat);
    source.ResolveLink(mVBuffer);
    source.ResolveLink(mIBuffer);
    source.ResolveLink(mEffect);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:10,代码来源:Wm5Visual.cpp

示例7: Link

//----------------------------------------------------------------------------
void Renderable::Link (InStream& source)
{
	Movable::Link(source);

	source.ResolveLink(mVFormat);
	source.ResolveLink(mVBuffer);
	source.ResolveLink(mIBuffer);
	source.ResolveLink(mMaterial);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:10,代码来源:PX2Renderable.cpp

示例8: Link

//----------------------------------------------------------------------------
void UIButtonBase::Link(InStream& source)
{
	UIFrame::Link(source);

	source.ResolveLink(mPicBoxNormal);
	source.ResolveLink(mPicBoxOver);
	source.ResolveLink(mPicBoxDown);
	source.ResolveLink(mPicBoxDisabled);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:10,代码来源:PX2UIButtonBase.cpp

示例9: Link

//----------------------------------------------------------------------------
void MaterialInstance::Link (InStream& source)
{
	Object::Link(source);

	source.ResolveLink(mMaterial);

	source.ResolveLink(mNumPasses, mVertexParameters);
	source.ResolveLink(mNumPasses, mPixelParameters);
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:10,代码来源:PX2MaterialInstance.cpp

示例10: Link

//----------------------------------------------------------------------------
void RenderTarget::Link (InStream& source)
{
    Object::Link(source);

    for (int i = 0; i < mNumTargets; ++i)
    {
        source.ResolveLink(mColorTextures[i]);
    }
    source.ResolveLink(mDepthStencilTexture);
}
开发者ID:rasslingcats,项目名称:calico,代码行数:11,代码来源:Wm5RenderTarget.cpp

示例11: Link

//----------------------------------------------------------------------------
void UIAnimPicBox::Link (InStream& source)
{
	UIPicBox::Link(source);

	source.ResolveLink(mAPBCtrl);

	int numAnim = (int)mElements.size();
	for (int i=0; i<numAnim; i++)
	{
		source.ResolveLink(mElements[i].Tex);
	}

}
开发者ID:manyxu,项目名称:Phoenix3D_2.0,代码行数:14,代码来源:PX2UIAnimPicBox.cpp

示例12: Link

//----------------------------------------------------------------------------
void Terrain::Link (InStream& source)
{
	Node::Link(source);

	source.ResolveLink(mVFormat);
	source.ResolveLink(mCamera);
	for (int row = 0; row < mNumRows; ++row)
	{
		for (int col = 0; col < mNumCols; ++col)
		{
			source.ResolveLink(mPages[row][col]);
		}
	}
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:15,代码来源:Wm5Terrain.cpp

示例13: Link

//----------------------------------------------------------------------------
void RawTerrain::Link (InStream& source)
{
	Terrain::Link(source);

	source.ResolveLink(mVFormat);
	for (int row = 0; row < mNumRows; ++row)
	{
		for (int col = 0; col < mNumCols; ++col)
		{
			source.ResolveLink(mPages[row][col]);
		}
	}

	source.ResolveLink(mShine);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:16,代码来源:PX2RawTerrain.cpp

示例14: Link

//----------------------------------------------------------------------------
void CurveMesh::Link (InStream& source)
{
	Polysegment::Link(source);

	source.ResolveLink(mOrigVBuffer);
	source.ResolveLink(mOrigParams);
	source.ResolveLink(mNumSegments, mSegments);
	if (mCInfo)
	{
		for (int i = 0; i < mNumFullVertices; ++i)
		{
			source.ResolveLink(mCInfo[i].Segment);
		}
	}
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:16,代码来源:PX2CurveMesh.cpp

示例15: Link

//----------------------------------------------------------------------------
void Jungler::Link (InStream& source)
{
	TriMesh::Link(source);

	source.ResolveLink(mMtlInst);
	source.ResolveLink(mTexture);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:8,代码来源:PX2Jungler.cpp


注:本文中的InStream::ResolveLink方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。