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C++ InStream::Read方法代码示例

本文整理汇总了C++中InStream::Read方法的典型用法代码示例。如果您正苦于以下问题:C++ InStream::Read方法的具体用法?C++ InStream::Read怎么用?C++ InStream::Read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InStream的用法示例。


在下文中一共展示了InStream::Read方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Load

//----------------------------------------------------------------------------
void UIAnimPicBox::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	UIPicBox::Load(source);

	source.ReadPointer(mAPBCtrl);
	source.ReadString(mFrameTexPack);
	source.Read(mIntervalTime);

	int numAnim = 0;
	source.Read(numAnim);
	mElements.resize(numAnim);
	for (int i=0; i<numAnim; i++)
	{
		source.Read(mElements[i].Index);
		source.ReadAggregate(mElements[i].UV0);
		source.ReadAggregate(mElements[i].UV1);
		source.ReadAggregate(mElements[i].UV2);
		source.ReadAggregate(mElements[i].UV3);
		source.ReadPointer(mElements[i].Tex);
	}

	PX2_END_DEBUG_STREAM_LOAD(UIAnimPicBox, source);
}
开发者ID:manyxu,项目名称:Phoenix3D_2.0,代码行数:26,代码来源:PX2UIAnimPicBox.cpp

示例2: Load

//----------------------------------------------------------------------------
void Jungler::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	TriMesh::Load(source);
	PX2_VERSION_LOAD(source);

	source.ReadEnum(mJunglerType);
	source.Read(mMaxNum);
	source.ReadPointer(mMtlInst);
	source.ReadPointer(mTexture);
	int num = 0;
	source.Read(num);
	if (num > 0)
	{
		mPoses.resize(num);
		mNormals.resize(num);
		mWidths.resize(num);
		mHeights.resize(num);

		source.ReadAggregateVV(num, &mPoses[0]);
		source.ReadAggregateVV(num, &mNormals[0]);
		source.ReadVV(num, &mWidths[0]);
		source.ReadVV(num, &mHeights[0]);
	}

	PX2_END_DEBUG_STREAM_LOAD(Jungler, source);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:29,代码来源:PX2Jungler.cpp

示例3: Load

//----------------------------------------------------------------------------
void RawTerrainPage::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	TriMesh::Load(source);

	source.Read(mSize);
	int numVertices = mSize*mSize;
	source.ReadVR(numVertices, mHeights);
	source.ReadAggregate(mOrigin);
	source.Read(mSpacing);

	mSizeM1 = mSize - 1;
	mInvSpacing = 1.0f/mSpacing;

	source.ReadPointer(mMaterialInstance);
	source.ReadPointer(mTextureDefault);
	source.ReadPointer(mTexture0);
	source.ReadPointer(mTextureAlpha);
	source.ReadPointer(mTexture1);
	source.ReadPointer(mTexture2);
	source.ReadPointer(mTexture3);
	source.ReadPointer(mTexture4);
	source.ReadAggregate(mUV01);
	source.ReadAggregate(mUV23);
	source.ReadAggregate(mUV4);
	source.ReadPointer(mUV01Float);
	source.ReadPointer(mUV23Float);
	source.ReadPointer(mUV4Float);
	
	PX2_END_DEBUG_STREAM_LOAD(RawTerrainPage, source);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:33,代码来源:PX2RawTerrainPage.cpp

示例4: Load

//----------------------------------------------------------------------------
void CurveMesh::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	Polysegment::Load(source);
	PX2_VERSION_LOAD(source);

	source.Read(mNumFullVertices);
	source.Read(mNumSegments);
	source.Read(mLevel);
	source.ReadBool(mAllowDynamicChange);
	source.ReadPointer(mOrigVBuffer);
	source.ReadPointer(mOrigParams);

	bool locked = (mOrigVBuffer == 0);
	if (!locked)
	{
		source.ReadPointerVR(mNumSegments, mSegments);
	}

	if (mAllowDynamicChange)
	{
		mCInfo = new1<CurveInfo>(mNumFullVertices);
		for (int i = 0; i < mNumFullVertices; ++i)
		{
			source.ReadPointer(mCInfo[i].Segment);
			source.Read(mCInfo[i].Param);
		}
	}

	PX2_END_DEBUG_STREAM_LOAD(CurveMesh, source);
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:33,代码来源:PX2CurveMesh.cpp

示例5: Load

//----------------------------------------------------------------------------
void TerrainPage::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	TriMesh::Load(source);
	PX2_VERSION_LOAD(source);

	source.Read(mSize);
	int numVertices = mSize*mSize;
	source.ReadVR(numVertices, mHeights);
	source.ReadAggregate(mOrigin);
	source.Read(mSpacing);

	mSizeM1 = mSize - 1;
	mInvSpacing = 1.0f/mSpacing;

	int numJunglers = 0;
	source.Read(numJunglers);
	if (numJunglers > 0)
	{
		mJunglers.resize(numJunglers);
		source.ReadPointerVV(numJunglers, &mJunglers[0]);
	}

	PX2_END_DEBUG_STREAM_LOAD(TerrainPage, source);
}
开发者ID:SylviaTanenbaum,项目名称:3d-simulation-and-game,代码行数:27,代码来源:PX2TerrainPage.cpp

示例6: Load

//----------------------------------------------------------------------------
void RawTerrain::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	Node::Load(source);

	source.ReadEnum(mMode);
	source.Read(mNumRows);
	source.Read(mNumCols);
	source.Read(mSize);
	source.Read(mMinElevation);
	source.Read(mMaxElevation);
	source.Read(mSpacing);
	source.Read(mCameraRow);
	source.Read(mCameraCol);
	source.ReadPointer(mVFormat);
	source.ReadPointer(mCamera);
	source.ReadPointer(mShine);

	mPages = new2<RawTerrainPagePtr>(mNumCols, mNumRows);
	for (int row = 0; row < mNumRows; ++row)
	{
		for (int col = 0; col < mNumCols; ++col)
		{
			source.ReadPointer(mPages[row][col]);
		}
	}

	PX2_END_DEBUG_STREAM_LOAD(RawTerrain, source);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:31,代码来源:PX2RawTerrain.cpp

示例7: LoadTGA

bool LoadTGA( InStream& is, ColorSurface& image )
{
    BYTE header[18];
    is.Read( header, 18 );

    if (header[1] != 0 || 
        (header[2] != 2 && header[2] != 3)) 
    {
        return false;
    }

    int width   = header[0 + 12] + header[1 + 12]*256; 
    int height  = header[2 + 12] + header[3 + 12]*256;
    int bitspp  = header[4 + 12]; 
    
    image.SetExt( width, height );

    int bytespp = 0;
    if (bitspp == 32) 
    {
        bytespp = 4;
    }
    else if (bitspp == 24) 
    {
        bytespp = 3;
    }
    else 
    {
        return false;
    }

    int nPix = width*height;
    int nBytes = nPix*bytespp;
    Buffer buf( nBytes );
    if (!is.Read( buf.GetData(), nBytes ))
    {
        return false;
    }
    const BYTE* pPix = buf.GetData();
    for (int j = height - 1; j >= 0; j--)
    {
        for (int i = 0; i < width; i++)
        {
            BYTE alpha = 255;
            if (bytespp == 4) 
            {
                alpha = pPix[3];
            }
            image.SetColor( i, j, ColorF( alpha, pPix[2], pPix[1], pPix[0] ) );
            pPix += bytespp;
        }
    }
    return true;
}
开发者ID:skopp,项目名称:rush,代码行数:54,代码来源:loadertga.cpp

示例8: Load

//----------------------------------------------------------------------------
void UISizeExtendControl::Load(InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	Controller::Load(source);
	PX2_VERSION_LOAD(source);

	source.Read(mWidthOverHeightPercent);
	source.Read(mOriginHeight);

	PX2_END_DEBUG_STREAM_LOAD(Controller, source);
}
开发者ID:PhoenixSteam,项目名称:Phoenix3D,代码行数:13,代码来源:PX2UISizeExtendControl.cpp

示例9: Load

//----------------------------------------------------------------------------
void Particles::Load (InStream& source)
{
    WM5_BEGIN_DEBUG_STREAM_LOAD(source);

    TriMesh::Load(source);

    source.ReadRR(mNumParticles, mPositionSizes);
    source.Read(mSizeAdjust);
    source.Read(mNumActive);

    WM5_END_DEBUG_STREAM_LOAD(Particles, source);
}
开发者ID:Kiichi77,项目名称:WildMagic,代码行数:13,代码来源:Wm5Particles.cpp

示例10: Load

//----------------------------------------------------------------------------
void GroupBuf::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	Buf::Load(source);
	PX2_VERSION_LOAD(source);

	source.Read(mToGroupCharacterID);
	source.Read(mBeforeGroup);

	PX2_END_DEBUG_STREAM_LOAD(GroupBuf, source);
}
开发者ID:SylviaTanenbaum,项目名称:3d-simulation-and-game,代码行数:13,代码来源:PX2GroupBuf.cpp

示例11: Load

//----------------------------------------------------------------------------
void ClodMesh::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	TriMesh::Load(source);
	PX2_VERSION_LOAD(source);

	source.Read(mCurrentRecord);
	source.Read(mTargetRecord);
	source.ReadPointer(mRecordArray);

	PX2_END_DEBUG_STREAM_LOAD(ClodMesh, source);
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:14,代码来源:PX2ClodMesh.cpp

示例12: Load

//----------------------------------------------------------------------------
void OffsetProperty::Load (InStream& source)
{
    PX2_BEGIN_DEBUG_STREAM_LOAD(source);

    Object::Load(source);

    source.ReadBool(FillEnabled);
    source.ReadBool(LineEnabled);
    source.ReadBool(PointEnabled);
    source.Read(Scale);
    source.Read(Bias);

    PX2_END_DEBUG_STREAM_LOAD(OffsetProperty, source);
}
开发者ID:ascetic85,项目名称:Phoenix3d,代码行数:15,代码来源:PX2OffsetProperty.cpp

示例13: Load

//----------------------------------------------------------------------------
void PushTransformController::Load (InStream& source)
{
	PX2_BEGIN_DEBUG_STREAM_LOAD(source);

	Controller::Load(source);
	PX2_VERSION_LOAD(source);

	source.ReadEnum(mTransType);
	source.Read(mMaxVelocity);
	source.Read(mFriction);
	source.ReadAggregate(mVelocity);

	PX2_END_DEBUG_STREAM_LOAD(PushTransformController, source);
}
开发者ID:JamShan,项目名称:Phoenix3D_2.1,代码行数:15,代码来源:PX2PushTransformController.cpp

示例14: Load

//----------------------------------------------------------------------------
void SurfacePatch::Load (InStream& source)
{
    WM5_BEGIN_DEBUG_STREAM_LOAD(source);

    Object::Load(source);

    source.Read(mUMin);
    source.Read(mUMax);
    source.Read(mVMin);
    source.Read(mVMax);
    source.ReadBool(mRectangular);

    WM5_END_DEBUG_STREAM_LOAD(SurfacePatch, source);
}
开发者ID:fishxz,项目名称:omni-bot,代码行数:15,代码来源:Wm5SurfacePatch.cpp

示例15: Load

//----------------------------------------------------------------------------
void OffsetState::Load (InStream& source)
{
	WM5_BEGIN_DEBUG_STREAM_LOAD(source);

	Object::Load(source);

	source.ReadBool(FillEnabled);
	source.ReadBool(LineEnabled);
	source.ReadBool(PointEnabled);
	source.Read(Scale);
	source.Read(Bias);

	WM5_END_DEBUG_STREAM_LOAD(OffsetState, source);
}
开发者ID:bhlzlx,项目名称:WildMagic,代码行数:15,代码来源:Wm5OffsetState.cpp


注:本文中的InStream::Read方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。