本文整理汇总了C++中InPacket::read_short方法的典型用法代码示例。如果您正苦于以下问题:C++ InPacket::read_short方法的具体用法?C++ InPacket::read_short怎么用?C++ InPacket::read_short使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InPacket
的用法示例。
在下文中一共展示了InPacket::read_short方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handle
void ChangeStatsHandler::handle(InPacket& recv) const
{
recv.read_bool(); // 'itemreaction'
int32_t updatemask = recv.read_int();
Player& player = Stage::get().getplayer();
bool recalculate = false;
for (auto it = Maplestat::it(); it.hasnext(); it.increment())
{
Maplestat::Value stat = it.get();
if (Maplestat::compare(stat, updatemask))
{
bool updatesingle = false;
switch (stat)
{
case Maplestat::SKIN:
player.changelook(stat, recv.read_short());
break;
case Maplestat::FACE:
case Maplestat::HAIR:
player.changelook(stat, recv.read_int());
break;
case Maplestat::LEVEL:
player.changelevel(recv.read_byte());
updatesingle = true;
break;
case Maplestat::JOB:
player.changejob(recv.read_short());
updatesingle = true;
break;
case Maplestat::EXP:
player.getstats().set_exp(recv.read_int());
break;
case Maplestat::MESO:
player.getinvent().setmeso(recv.read_int());
break;
default:
player.getstats().set_stat(stat, recv.read_short());
recalculate = true;
break;
}
if (updatesingle)
{
UI::get().with_element<UIStatsinfo>([&stat](auto& si) {
si.updatestat(stat);
});
}
}
}
if (recalculate)
{
player.recalcstats(false);
}
UI::get().enable();
}
示例2: parse_questlog
void SetfieldHandler::parse_questlog(InPacket& recv, Questlog& quests) const
{
int16_t size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int16_t qid = recv.read_short();
std::string qdata = recv.read_string();
if (quests.is_started(qid))
{
int16_t qidl = quests.get_last_started();
quests.add_in_progress(qidl, qid, qdata);
i--;
}
else
{
quests.add_started(qid, qdata);
}
}
std::map<int16_t, int64_t> completed;
size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int16_t qid = recv.read_short();
int64_t time = recv.read_long();
quests.add_completed(qid, time);
}
}
示例3: parseareainfo
void SetfieldHandler::parseareainfo(InPacket& recv) const
{
std::map<int16_t, std::string> areainfo;
int16_t arsize = recv.read_short();
for (int16_t i = 0; i < arsize; i++)
{
int16_t area = recv.read_short();
areainfo[area] = recv.read_string();
}
}
示例4: parsemonsterbook
void SetfieldHandler::parsemonsterbook(InPacket& recv, Monsterbook& monsterbook) const
{
monsterbook.setcover(recv.read_int());
recv.skip(1);
int16_t size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int16_t cid = recv.read_short();
int8_t mblv = recv.read_byte();
monsterbook.addcard(cid, mblv);
}
}
示例5:
void SetfieldHandler::parsering3(InPacket& recv) const
{
int16_t rsize = recv.read_short();
for (int16_t i = 0; i < rsize; i++)
{
recv.read_int();
recv.read_int();
recv.read_int();
recv.read_short();
recv.read_int();
recv.read_int();
recv.read_padded_string(13);
recv.read_padded_string(13);
}
}
示例6: handle
void ServerIPHandler::handle(InPacket& recv) const
{
recv.skip(2);
// Read the ipv4 adress in a string.
std::string addrstr;
for (int i = 0; i < 4; i++)
{
uint8_t num = static_cast<uint8_t>(recv.read_byte());
addrstr.append(std::to_string(num));
if (i < 3)
{
addrstr.push_back('.');
}
}
// Read the port adress in a string.
std::string portstr = std::to_string(recv.read_short());
int32_t cid = recv.read_int();
// Attempt to reconnect to the server and if successfull, login to the game.
Session::get().reconnect(addrstr.c_str(), portstr.c_str());
PlayerLoginPacket(cid).dispatch();
}
示例7: parsenewyear
void SetfieldHandler::parsenewyear(InPacket& recv) const
{
int16_t nysize = recv.read_short();
for (int16_t i = 0; i < nysize; i++)
{
}
}
示例8: parseminigame
void SetfieldHandler::parseminigame(InPacket& recv) const
{
int16_t mgsize = recv.read_short();
for (int16_t i = 0; i < mgsize; i++)
{
}
}
示例9: parse_inventory
void SetfieldHandler::parse_inventory(InPacket& recv, Inventory& invent) const
{
invent.setmeso(recv.read_int());
invent.setslots(Inventory::EQUIP, recv.read_byte());
invent.setslots(Inventory::USE, recv.read_byte());
invent.setslots(Inventory::SETUP, recv.read_byte());
invent.setslots(Inventory::ETC, recv.read_byte());
invent.setslots(Inventory::CASH, recv.read_byte());
recv.skip(8);
for (size_t i = 0; i < 3; i++)
{
Inventory::Type inv = (i == 0) ? Inventory::EQUIPPED : Inventory::EQUIP;
int16_t pos = recv.read_short();
while (pos != 0)
{
int16_t slot = (i == 1) ? -pos : pos;
ItemParser::parseitem(recv, inv, slot, invent);
pos = recv.read_short();
}
}
recv.skip(2);
Inventory::Type toparse[4] =
{
Inventory::USE, Inventory::SETUP, Inventory::ETC, Inventory::CASH
};
for (size_t i = 0; i < 4; i++)
{
Inventory::Type inv = toparse[i];
int8_t pos = recv.read_byte();
while (pos != 0)
{
ItemParser::parseitem(recv, inv, pos, invent);
pos = recv.read_byte();
}
}
}
示例10: handlebuff
void ApplyBuffHandler::handlebuff(InPacket& recv, Buff::Stat bs) const
{
int16_t value = recv.read_short();
int32_t skillid = recv.read_int();
int32_t duration = recv.read_int();
Stage::get().getplayer().givebuff({ bs, value, skillid, duration });
UI::get().with_element<UIBuffList>([&skillid, &duration](auto& bl) {
bl.add_buff(skillid, duration);
});
}
示例11: parse_skillbook
void SetfieldHandler::parse_skillbook(InPacket& recv, Skillbook& skills) const
{
int16_t size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int32_t skillid = recv.read_int();
int32_t level = recv.read_int();
int64_t expiration = recv.read_long();
bool fourthtjob = ((skillid % 100000) / 10000 == 2);
int32_t masterlevel = fourthtjob ? recv.read_int() : -1;
skills.set_skill(skillid, level, masterlevel, expiration);
}
size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int32_t skillid = recv.read_int();
int32_t cooldown = recv.read_short();
skills.set_cd(skillid, cooldown);
}
}
示例12: parse_stats
StatsEntry LoginParser::parse_stats(InPacket& recv)
{
StatsEntry statsentry;
statsentry.name = recv.read_padded_string(13);
recv.read_bool(); //gender
recv.read_byte(); //skin
recv.read_int(); //face
recv.read_int(); //hair
for (size_t i = 0; i < 3; i++)
{
statsentry.petids.push_back(recv.read_long());
}
statsentry.stats[Maplestat::LEVEL] = recv.read_byte();
statsentry.stats[Maplestat::JOB] = recv.read_short();
statsentry.stats[Maplestat::STR] = recv.read_short();
statsentry.stats[Maplestat::DEX] = recv.read_short();
statsentry.stats[Maplestat::INT] = recv.read_short();
statsentry.stats[Maplestat::LUK] = recv.read_short();
statsentry.stats[Maplestat::HP] = recv.read_short();
statsentry.stats[Maplestat::MAXHP] = recv.read_short();
statsentry.stats[Maplestat::MP] = recv.read_short();
statsentry.stats[Maplestat::MAXMP] = recv.read_short();
statsentry.stats[Maplestat::AP] = recv.read_short();
statsentry.stats[Maplestat::SP] = recv.read_short();
statsentry.exp = recv.read_int();
statsentry.stats[Maplestat::FAME] = recv.read_short();
recv.skip(4); //gachaexp
statsentry.mapid = recv.read_int();
statsentry.portal = recv.read_byte();
recv.skip(4); //timestamp
return statsentry;
}
示例13: parse_account
Account LoginParser::parse_account(InPacket & recv)
{
Account account;
recv.skip(2);
account.accid = recv.read_int();
account.female = recv.read_bool();
recv.read_bool(); //is admin
account.gmlevel = recv.read_byte();
recv.skip(1);
account.name = recv.read_string();
recv.skip(1);
account.muted = recv.read_bool();
recv.read_long(); //muted until
recv.read_long(); //creation date
recv.skip(4);
account.pin = recv.read_short();
return account;
}
示例14: handle
void ModifyInventoryHandler::handle(InPacket& recv) const
{
recv.read_bool(); // 'updatetick'
Inventory& inventory = Stage::get().getplayer().getinvent();
struct Mod
{
int8_t mode;
Inventory::Type type;
int16_t pos;
int16_t arg;
};
std::vector<Mod> mods;
int8_t size = recv.read_byte();
for (int8_t i = 0; i < size; i++)
{
Mod mod;
mod.mode = recv.read_byte();
mod.type = Inventory::typebyvalue(recv.read_byte());
mod.pos = recv.read_short();
mod.arg = 0;
switch (mod.mode)
{
case 0:
ItemParser::parseitem(recv, mod.type, mod.pos, inventory);
break;
case 1:
mod.arg = recv.read_short();
if (inventory.changecount(mod.type, mod.pos, mod.arg))
mod.mode = 4;
break;
case 2:
mod.arg = recv.read_short();
break;
case 3:
inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, Inventory::MOVE_INTERNAL);
break;
}
mods.push_back(mod);
}
Inventory::Movement move = (recv.length() > 0) ?
Inventory::movementbyvalue(recv.read_byte()) :
Inventory::MOVE_INTERNAL;
for (Mod& mod : mods)
{
if (mod.mode == 2)
{
inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, move);
}
UI::get().with_element<UIShop>([&mod](auto& s) {
s.modify(mod.type);
});
auto eqinvent = UI::get().get_element<UIEquipInventory>();
auto itinvent = UI::get().get_element<UIItemInventory>();
switch (move)
{
case Inventory::MOVE_INTERNAL:
switch (mod.type)
{
case Inventory::EQUIPPED:
if (eqinvent)
eqinvent->modify(mod.pos, mod.mode, mod.arg);
Stage::get().getplayer().changecloth(-mod.pos);
Stage::get().getplayer().changecloth(-mod.arg);
break;
case Inventory::EQUIP:
case Inventory::USE:
case Inventory::SETUP:
case Inventory::ETC:
case Inventory::CASH:
if (itinvent)
itinvent->modify(mod.type, mod.pos, mod.mode, mod.arg);
break;
}
break;
case Inventory::MOVE_EQUIP:
case Inventory::MOVE_UNEQUIP:
if (mod.pos < 0)
{
if (eqinvent)
eqinvent->modify(-mod.pos, 3, 0);
if (itinvent)
itinvent->modify(Inventory::EQUIP, mod.arg, 0, 0);
Stage::get().getplayer().changecloth(-mod.pos);
}
else if (mod.arg < 0)
{
if (eqinvent)
eqinvent->modify(-mod.arg, 0, 0);
//.........这里部分代码省略.........