本文整理汇总了C++中InPacket::read_int方法的典型用法代码示例。如果您正苦于以下问题:C++ InPacket::read_int方法的具体用法?C++ InPacket::read_int怎么用?C++ InPacket::read_int使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InPacket
的用法示例。
在下文中一共展示了InPacket::read_int方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handle
void ChangeStatsHandler::handle(InPacket& recv) const
{
recv.read_bool(); // 'itemreaction'
int32_t updatemask = recv.read_int();
Player& player = Stage::get().getplayer();
bool recalculate = false;
for (auto it = Maplestat::it(); it.hasnext(); it.increment())
{
Maplestat::Value stat = it.get();
if (Maplestat::compare(stat, updatemask))
{
bool updatesingle = false;
switch (stat)
{
case Maplestat::SKIN:
player.changelook(stat, recv.read_short());
break;
case Maplestat::FACE:
case Maplestat::HAIR:
player.changelook(stat, recv.read_int());
break;
case Maplestat::LEVEL:
player.changelevel(recv.read_byte());
updatesingle = true;
break;
case Maplestat::JOB:
player.changejob(recv.read_short());
updatesingle = true;
break;
case Maplestat::EXP:
player.getstats().set_exp(recv.read_int());
break;
case Maplestat::MESO:
player.getinvent().setmeso(recv.read_int());
break;
default:
player.getstats().set_stat(stat, recv.read_short());
recalculate = true;
break;
}
if (updatesingle)
{
UI::get().with_element<UIStatsinfo>([&stat](auto& si) {
si.updatestat(stat);
});
}
}
}
if (recalculate)
{
player.recalcstats(false);
}
UI::get().enable();
}
示例2: handlebuff
void ApplyBuffHandler::handlebuff(InPacket& recv, Buff::Stat bs) const
{
int16_t value = recv.read_short();
int32_t skillid = recv.read_int();
int32_t duration = recv.read_int();
Stage::get().getplayer().givebuff({ bs, value, skillid, duration });
UI::get().with_element<UIBuffList>([&skillid, &duration](auto& bl) {
bl.add_buff(skillid, duration);
});
}
示例3: parsetelerock
void SetfieldHandler::parsetelerock(InPacket& recv, Telerock& trock) const
{
for (size_t i = 0; i < 5; i++)
{
trock.addlocation(recv.read_int());
}
for (size_t i = 0; i < 10; i++)
{
trock.addviplocation(recv.read_int());
}
}
示例4:
void SetfieldHandler::parsering1(InPacket& recv) const
{
int16_t rsize = recv.read_short();
for (int16_t i = 0; i < rsize; i++)
{
recv.read_int();
recv.read_padded_string(13);
recv.read_int();
recv.read_int();
recv.read_int();
recv.read_int();
}
}
示例5: handle
void DeleteCharResponseHandler::handle(InPacket& recv) const
{
// Read the character id and if deletion was successfull (pic was correct).
int32_t cid = recv.read_int();
uint8_t state = recv.read_byte();
// Extract information from the state byte.
if (state)
{
UILoginNotice::Message message;
switch (state)
{
case 10:
message = UILoginNotice::BIRTHDAY_INCORRECT;
break;
case 20:
message = UILoginNotice::SECOND_PASSWORD_INCORRECT;
break;
default:
message = UILoginNotice::UNKNOWN_ERROR;
}
UI::get().emplace<UILoginNotice>(message);
}
else
{
if (auto charselect = UI::get().get_element<UICharSelect>())
charselect->remove_char(cid);
}
UI::get().enable();
}
示例6: handle
void ServerIPHandler::handle(InPacket& recv) const
{
recv.skip(2);
// Read the ipv4 adress in a string.
std::string addrstr;
for (int i = 0; i < 4; i++)
{
uint8_t num = static_cast<uint8_t>(recv.read_byte());
addrstr.append(std::to_string(num));
if (i < 3)
{
addrstr.push_back('.');
}
}
// Read the port adress in a string.
std::string portstr = std::to_string(recv.read_short());
int32_t cid = recv.read_int();
// Attempt to reconnect to the server and if successfull, login to the game.
Session::get().reconnect(addrstr.c_str(), portstr.c_str());
PlayerLoginPacket(cid).dispatch();
}
示例7: parse_world
World LoginParser::parse_world(InPacket& recv)
{
int8_t wid = recv.read_byte();
if (wid == -1)
return{ {}, {}, {}, 0, 0, wid };
std::string name = recv.read_string();
uint8_t flag = recv.read_byte();
std::string message = recv.read_string();
recv.skip(5);
std::vector<int32_t> chloads;
uint8_t channelcount = recv.read_byte();
for (uint8_t i = 0; i < channelcount; ++i)
{
recv.read_string(); // channel name
chloads.push_back(recv.read_int());
recv.skip(1);
recv.skip(2);
}
recv.skip(2);
return{ name, message, chloads, channelcount, flag, wid };
}
示例8: change_map
void SetfieldHandler::change_map(InPacket& recv, int32_t) const
{
recv.skip(3);
int32_t mapid = recv.read_int();
int8_t portalid = recv.read_byte();
stagetransition(portalid, mapid);
}
示例9: parse_skillbook
void SetfieldHandler::parse_skillbook(InPacket& recv, Skillbook& skills) const
{
int16_t size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int32_t skillid = recv.read_int();
int32_t level = recv.read_int();
int64_t expiration = recv.read_long();
bool fourthtjob = ((skillid % 100000) / 10000 == 2);
int32_t masterlevel = fourthtjob ? recv.read_int() : -1;
skills.set_skill(skillid, level, masterlevel, expiration);
}
size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int32_t skillid = recv.read_int();
int32_t cooldown = recv.read_short();
skills.set_cd(skillid, cooldown);
}
}
示例10: parse_look
LookEntry LoginParser::parse_look(InPacket& recv)
{
LookEntry look;
look.female = recv.read_bool();
look.skin = recv.read_byte();
look.faceid = recv.read_int();
recv.read_bool(); //megaphone
look.hairid = recv.read_int();
uint8_t eqslot = recv.read_byte();
while (eqslot != 0xFF)
{
look.equips[eqslot] = recv.read_int();
eqslot = recv.read_byte();
}
uint8_t mskeqslot = recv.read_byte();
while (mskeqslot != 0xFF)
{
look.maskedequips[mskeqslot] = recv.read_int();
mskeqslot = recv.read_byte();
}
look.maskedequips[-111] = recv.read_int();
for (uint8_t i = 0; i < 3; i++)
{
look.petids.push_back(recv.read_int());
}
return look;
}
示例11: parse_charentry
CharEntry LoginParser::parse_charentry(InPacket& recv)
{
int32_t cid = recv.read_int();
StatsEntry stats = parse_stats(recv);
LookEntry look = parse_look(recv);
recv.read_bool(); // 'rankinfo' bool
if (recv.read_bool())
{
int32_t currank = recv.read_int();
int32_t rankmv = recv.read_int();
int32_t curjobrank = recv.read_int();
int32_t jobrankmv = recv.read_int();
int8_t rankmc = (rankmv > 0) ? '+' : (rankmv < 0) ? '-' : '=';
int8_t jobrankmc = (jobrankmv > 0) ? '+' : (jobrankmv < 0) ? '-' : '=';
stats.rank = std::make_pair(currank, rankmc);
stats.jobrank = std::make_pair(curjobrank, jobrankmc);
}
return{ stats, look, cid };
}
示例12: parse_stats
StatsEntry LoginParser::parse_stats(InPacket& recv)
{
StatsEntry statsentry;
statsentry.name = recv.read_padded_string(13);
recv.read_bool(); //gender
recv.read_byte(); //skin
recv.read_int(); //face
recv.read_int(); //hair
for (size_t i = 0; i < 3; i++)
{
statsentry.petids.push_back(recv.read_long());
}
statsentry.stats[Maplestat::LEVEL] = recv.read_byte();
statsentry.stats[Maplestat::JOB] = recv.read_short();
statsentry.stats[Maplestat::STR] = recv.read_short();
statsentry.stats[Maplestat::DEX] = recv.read_short();
statsentry.stats[Maplestat::INT] = recv.read_short();
statsentry.stats[Maplestat::LUK] = recv.read_short();
statsentry.stats[Maplestat::HP] = recv.read_short();
statsentry.stats[Maplestat::MAXHP] = recv.read_short();
statsentry.stats[Maplestat::MP] = recv.read_short();
statsentry.stats[Maplestat::MAXMP] = recv.read_short();
statsentry.stats[Maplestat::AP] = recv.read_short();
statsentry.stats[Maplestat::SP] = recv.read_short();
statsentry.exp = recv.read_int();
statsentry.stats[Maplestat::FAME] = recv.read_short();
recv.skip(4); //gachaexp
statsentry.mapid = recv.read_int();
statsentry.portal = recv.read_byte();
recv.skip(4); //timestamp
return statsentry;
}
示例13: handle
void SetfieldHandler::handle(InPacket& recv) const
{
int32_t channel = recv.read_int();
int8_t mode1 = recv.read_byte();
int8_t mode2 = recv.read_byte();
if (mode1 == 0 && mode2 == 0)
{
change_map(recv, channel);
}
else
{
set_field(recv);
}
}
示例14: parsemonsterbook
void SetfieldHandler::parsemonsterbook(InPacket& recv, Monsterbook& monsterbook) const
{
monsterbook.setcover(recv.read_int());
recv.skip(1);
int16_t size = recv.read_short();
for (int16_t i = 0; i < size; i++)
{
int16_t cid = recv.read_short();
int8_t mblv = recv.read_byte();
monsterbook.addcard(cid, mblv);
}
}
示例15: set_field
void SetfieldHandler::set_field(InPacket& recv) const
{
recv.skip(23);
int32_t cid = recv.read_int();
const CharEntry& playerentry = Session::get().getlogin().getcharbyid(cid);
if (playerentry.cid != cid)
{
Console::get().print("Nonexisting cid: " + std::to_string(cid));
}
Stage::get().loadplayer(playerentry);
Session::get().getlogin().parsestats(recv);
Player& player = Stage::get().getplayer();
recv.read_byte(); // 'buddycap'
if (recv.read_bool())
{
recv.read_string(); // 'linkedname'
}
parse_inventory(recv, player.getinvent());
parse_skillbook(recv, player.getskills());
parse_questlog(recv, player.getquests());
parseminigame(recv);
parsering1(recv);
parsering2(recv);
parsering3(recv);
parsetelerock(recv, player.gettrock());
parsemonsterbook(recv, player.getmonsterbook());
parsenewyear(recv);
parseareainfo(recv);
recv.skip(10);
player.recalcstats(true);
stagetransition(player.getstats().getportal(), player.getstats().getmapid());
Sound(Sound::GAMESTART).play();
UI::get().changestate(UI::GAME);
}