本文整理汇总了C++中InPacket::read_bool方法的典型用法代码示例。如果您正苦于以下问题:C++ InPacket::read_bool方法的具体用法?C++ InPacket::read_bool怎么用?C++ InPacket::read_bool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InPacket
的用法示例。
在下文中一共展示了InPacket::read_bool方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: parse_look
LookEntry LoginParser::parse_look(InPacket& recv)
{
LookEntry look;
look.female = recv.read_bool();
look.skin = recv.read_byte();
look.faceid = recv.read_int();
recv.read_bool(); //megaphone
look.hairid = recv.read_int();
uint8_t eqslot = recv.read_byte();
while (eqslot != 0xFF)
{
look.equips[eqslot] = recv.read_int();
eqslot = recv.read_byte();
}
uint8_t mskeqslot = recv.read_byte();
while (mskeqslot != 0xFF)
{
look.maskedequips[mskeqslot] = recv.read_int();
mskeqslot = recv.read_byte();
}
look.maskedequips[-111] = recv.read_int();
for (uint8_t i = 0; i < 3; i++)
{
look.petids.push_back(recv.read_int());
}
return look;
}
示例2: handle
void ChangeStatsHandler::handle(InPacket& recv) const
{
recv.read_bool(); // 'itemreaction'
int32_t updatemask = recv.read_int();
Player& player = Stage::get().getplayer();
bool recalculate = false;
for (auto it = Maplestat::it(); it.hasnext(); it.increment())
{
Maplestat::Value stat = it.get();
if (Maplestat::compare(stat, updatemask))
{
bool updatesingle = false;
switch (stat)
{
case Maplestat::SKIN:
player.changelook(stat, recv.read_short());
break;
case Maplestat::FACE:
case Maplestat::HAIR:
player.changelook(stat, recv.read_int());
break;
case Maplestat::LEVEL:
player.changelevel(recv.read_byte());
updatesingle = true;
break;
case Maplestat::JOB:
player.changejob(recv.read_short());
updatesingle = true;
break;
case Maplestat::EXP:
player.getstats().set_exp(recv.read_int());
break;
case Maplestat::MESO:
player.getinvent().setmeso(recv.read_int());
break;
default:
player.getstats().set_stat(stat, recv.read_short());
recalculate = true;
break;
}
if (updatesingle)
{
UI::get().with_element<UIStatsinfo>([&stat](auto& si) {
si.updatestat(stat);
});
}
}
}
if (recalculate)
{
player.recalcstats(false);
}
UI::get().enable();
}
示例3: parse_account
Account LoginParser::parse_account(InPacket & recv)
{
Account account;
recv.skip(2);
account.accid = recv.read_int();
account.female = recv.read_bool();
recv.read_bool(); //is admin
account.gmlevel = recv.read_byte();
recv.skip(1);
account.name = recv.read_string();
recv.skip(1);
account.muted = recv.read_bool();
recv.read_long(); //muted until
recv.read_long(); //creation date
recv.skip(4);
account.pin = recv.read_short();
return account;
}
示例4: parse_charentry
CharEntry LoginParser::parse_charentry(InPacket& recv)
{
int32_t cid = recv.read_int();
StatsEntry stats = parse_stats(recv);
LookEntry look = parse_look(recv);
recv.read_bool(); // 'rankinfo' bool
if (recv.read_bool())
{
int32_t currank = recv.read_int();
int32_t rankmv = recv.read_int();
int32_t curjobrank = recv.read_int();
int32_t jobrankmv = recv.read_int();
int8_t rankmc = (rankmv > 0) ? '+' : (rankmv < 0) ? '-' : '=';
int8_t jobrankmc = (jobrankmv > 0) ? '+' : (jobrankmv < 0) ? '-' : '=';
stats.rank = std::make_pair(currank, rankmc);
stats.jobrank = std::make_pair(curjobrank, jobrankmc);
}
return{ stats, look, cid };
}
示例5: handle
void CharnameResponseHandler::handle(InPacket& recv) const
{
// Read the name and if it is already in use.
std::string name = recv.read_string();
bool used = recv.read_bool();
if (used)
{
UI::get().emplace<UILoginNotice>(UILoginNotice::NAME_IN_USE);
}
// Notify the character creation screen.
if (auto charcreation = UI::get().get_element<UICharcreation>())
charcreation->send_naming_result(used);
UI::get().enable();
}
示例6: set_field
void SetfieldHandler::set_field(InPacket& recv) const
{
recv.skip(23);
int32_t cid = recv.read_int();
const CharEntry& playerentry = Session::get().getlogin().getcharbyid(cid);
if (playerentry.cid != cid)
{
Console::get().print("Nonexisting cid: " + std::to_string(cid));
}
Stage::get().loadplayer(playerentry);
Session::get().getlogin().parsestats(recv);
Player& player = Stage::get().getplayer();
recv.read_byte(); // 'buddycap'
if (recv.read_bool())
{
recv.read_string(); // 'linkedname'
}
parse_inventory(recv, player.getinvent());
parse_skillbook(recv, player.getskills());
parse_questlog(recv, player.getquests());
parseminigame(recv);
parsering1(recv);
parsering2(recv);
parsering3(recv);
parsetelerock(recv, player.gettrock());
parsemonsterbook(recv, player.getmonsterbook());
parsenewyear(recv);
parseareainfo(recv);
recv.skip(10);
player.recalcstats(true);
stagetransition(player.getstats().getportal(), player.getstats().getmapid());
Sound(Sound::GAMESTART).play();
UI::get().changestate(UI::GAME);
}
示例7: handle
void DeleteCharResponseHandler::handle(InPacket& recv) const
{
// Read the character id and if deletion was successfull (pic was correct).
recv.read_int(); // charid
bool success = recv.read_bool();
// Show the result to the user.
UILoginNotice::Message message;
if (success)
{
message = UILoginNotice::CASH_ITEMS_CONFIRM_DELETION;
}
else
{
message = UILoginNotice::BIRTHDAY_INCORRECT;
}
UI::get().add(ElementTag<UILoginNotice, int8_t>(message));
}
示例8: parse_stats
StatsEntry LoginParser::parse_stats(InPacket& recv)
{
StatsEntry statsentry;
statsentry.name = recv.read_padded_string(13);
recv.read_bool(); //gender
recv.read_byte(); //skin
recv.read_int(); //face
recv.read_int(); //hair
for (size_t i = 0; i < 3; i++)
{
statsentry.petids.push_back(recv.read_long());
}
statsentry.stats[Maplestat::LEVEL] = recv.read_byte();
statsentry.stats[Maplestat::JOB] = recv.read_short();
statsentry.stats[Maplestat::STR] = recv.read_short();
statsentry.stats[Maplestat::DEX] = recv.read_short();
statsentry.stats[Maplestat::INT] = recv.read_short();
statsentry.stats[Maplestat::LUK] = recv.read_short();
statsentry.stats[Maplestat::HP] = recv.read_short();
statsentry.stats[Maplestat::MAXHP] = recv.read_short();
statsentry.stats[Maplestat::MP] = recv.read_short();
statsentry.stats[Maplestat::MAXMP] = recv.read_short();
statsentry.stats[Maplestat::AP] = recv.read_short();
statsentry.stats[Maplestat::SP] = recv.read_short();
statsentry.exp = recv.read_int();
statsentry.stats[Maplestat::FAME] = recv.read_short();
recv.skip(4); //gachaexp
statsentry.mapid = recv.read_int();
statsentry.portal = recv.read_byte();
recv.skip(4); //timestamp
return statsentry;
}
示例9: handle
void ModifyInventoryHandler::handle(InPacket& recv) const
{
recv.read_bool(); // 'updatetick'
Inventory& inventory = Stage::get().getplayer().getinvent();
struct Mod
{
int8_t mode;
Inventory::Type type;
int16_t pos;
int16_t arg;
};
std::vector<Mod> mods;
int8_t size = recv.read_byte();
for (int8_t i = 0; i < size; i++)
{
Mod mod;
mod.mode = recv.read_byte();
mod.type = Inventory::typebyvalue(recv.read_byte());
mod.pos = recv.read_short();
mod.arg = 0;
switch (mod.mode)
{
case 0:
ItemParser::parseitem(recv, mod.type, mod.pos, inventory);
break;
case 1:
mod.arg = recv.read_short();
if (inventory.changecount(mod.type, mod.pos, mod.arg))
mod.mode = 4;
break;
case 2:
mod.arg = recv.read_short();
break;
case 3:
inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, Inventory::MOVE_INTERNAL);
break;
}
mods.push_back(mod);
}
Inventory::Movement move = (recv.length() > 0) ?
Inventory::movementbyvalue(recv.read_byte()) :
Inventory::MOVE_INTERNAL;
for (Mod& mod : mods)
{
if (mod.mode == 2)
{
inventory.modify(mod.type, mod.pos, mod.mode, mod.arg, move);
}
UI::get().with_element<UIShop>([&mod](auto& s) {
s.modify(mod.type);
});
auto eqinvent = UI::get().get_element<UIEquipInventory>();
auto itinvent = UI::get().get_element<UIItemInventory>();
switch (move)
{
case Inventory::MOVE_INTERNAL:
switch (mod.type)
{
case Inventory::EQUIPPED:
if (eqinvent)
eqinvent->modify(mod.pos, mod.mode, mod.arg);
Stage::get().getplayer().changecloth(-mod.pos);
Stage::get().getplayer().changecloth(-mod.arg);
break;
case Inventory::EQUIP:
case Inventory::USE:
case Inventory::SETUP:
case Inventory::ETC:
case Inventory::CASH:
if (itinvent)
itinvent->modify(mod.type, mod.pos, mod.mode, mod.arg);
break;
}
break;
case Inventory::MOVE_EQUIP:
case Inventory::MOVE_UNEQUIP:
if (mod.pos < 0)
{
if (eqinvent)
eqinvent->modify(-mod.pos, 3, 0);
if (itinvent)
itinvent->modify(Inventory::EQUIP, mod.arg, 0, 0);
Stage::get().getplayer().changecloth(-mod.pos);
}
else if (mod.arg < 0)
{
if (eqinvent)
eqinvent->modify(-mod.arg, 0, 0);
//.........这里部分代码省略.........