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C++ IVector::set方法代码示例

本文整理汇总了C++中IVector::set方法的典型用法代码示例。如果您正苦于以下问题:C++ IVector::set方法的具体用法?C++ IVector::set怎么用?C++ IVector::set使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVector的用法示例。


在下文中一共展示了IVector::set方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

HRESULT CVWScale3DTool::OnDoneScaling()
{
	HRESULT hr = S_OK;
	POSITION pos;
	CTranslate3DObject * pCTrans = NULL;
	IVector			*pvPos = NULL;

	for( pos = m_TransformList.GetHeadPosition(); pos != NULL; )
	{
		pCTrans = m_TransformList.GetNext( pos );
		if(NULL != pCTrans)
		{
			pvPos = NULL;
			if (FAILED(hr = pCTrans->m_pThing->get_ObjectProperty(bstrScale, (IObjectProperty**)&pvPos)))
				goto FAIL_EXIT;

			pvPos->set(pCTrans->currentLocation.x, pCTrans->currentLocation.y, pCTrans->currentLocation.z);
		}
	}

FAIL_EXIT:
	SAFERELEASE(pvPos);
	return hr;
}
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:24,代码来源:scaletl.cpp

示例2: Redo

STDMETHODIMP CVWExecuteGeomUndo::Redo( IVWUndoItem * predo )
{
	HRESULT hr = S_OK;
	VARIANT varTarget, varRedo;
	IThing *pThing = NULL;
	IVector	*pvPos = NULL;
	IVector	*pvUp = NULL;
	float fX, fY, fCenterX, fCenterY;
	static CComBSTR	bstrScale("Scale");
	static CComBSTR	bstrPosition("Position");
	static CComBSTR	bstrDirection("Direction");
	static CComBSTR	bstrUp("Up");
	IBoundary *pEC = NULL;
	IPropertyList *pBoundaryList = NULL;
	UndoData *pud;
	VARIANT_BOOL vbSafe;
	int i;

	VariantInit(&varTarget);
	VariantInit(&varRedo);

	hr = predo->get_UndoTarget(&varTarget);
	if (FAILED(hr)) goto FAIL_EXIT;

	hr = predo->get_UndoData(&varRedo);
	if (FAILED(hr))	goto FAIL_EXIT;

	pud = (UndoData*) varRedo.byref;
	ASSERT(pud);
	switch(pud->m_ot)
	{
	case SCALE:
		pThing = (IThing*) varTarget.pdispVal;
		ASSERT(pThing);

		if (FAILED(hr = pThing->get_ObjectProperty(bstrScale, (IObjectProperty**)&pvPos)))
			goto FAIL_EXIT;
		pvPos->set(pud->extra.scale.newScale.x, pud->extra.scale.newScale.y, pud->extra.scale.newScale.z);
		break;
	case SCALE2D:
		pEC = (IBoundary*) varTarget.pdispVal;
		ASSERT(pEC);

		fCenterX = pud->extra.scale.oldScale.x;
		fCenterY = pud->extra.scale.oldScale.y;

		i = 0;
		while (TRUE)
		{
			hr = pEC->GetVertexXYExt(i, &fX, &fY);
			if (hr == E_INVALIDARG)
			{
				hr = S_OK;
				break;
			}
			if(FAILED( hr )) goto FAIL_EXIT;

			hr = pEC->SetVertexXY(i, (fX - fCenterX) * pud->extra.scale.newScale.x + fCenterX, (fY - fCenterY) * pud->extra.scale.newScale.y + fCenterY);
			if(FAILED( hr )) goto FAIL_EXIT;
			i++;
		}

		break;
	case TRANSLATE:
		pThing = (IThing*) varTarget.pdispVal;
		ASSERT(pThing);

		if (FAILED(hr = pThing->get_ObjectProperty(bstrPosition, (IObjectProperty**)&pvPos)))
			goto FAIL_EXIT;
		pvPos->set(pud->extra.trans.newPosition.x, pud->extra.trans.newPosition.y, pud->extra.trans.newPosition.z);
		break;
	case TRANSLATE2D:
		pEC = (IBoundary*) varTarget.pdispVal;
		ASSERT(pEC);

		if (pud->extra.trans.nSelectedVert >= 0)  
		{
			//hr = pEC->Translate(pud->extra.trans.newPosition.x + fX, pud->extra.trans.newPosition.y + fY);
			hr = pEC->Translate(pud->extra.trans.newPosition.x, pud->extra.trans.newPosition.y);
			if (FAILED(hr))	goto FAIL_EXIT;
		}
		else //Move the whole Boundary
		{
			hr = pEC->Translate(pud->extra.trans.newPosition.x, pud->extra.trans.newPosition.y);
			if (FAILED(hr))	goto FAIL_EXIT;
		}

		break;
	case ROTATE:
		pThing = (IThing*) varTarget.pdispVal;
		ASSERT(pThing);

		if (FAILED(hr = pThing->get_ObjectProperty(bstrDirection, (IObjectProperty**)&pvPos)))
			goto FAIL_EXIT;
		if (FAILED(hr = pThing->get_ObjectProperty(bstrUp, (IObjectProperty**)&pvUp)))
			goto FAIL_EXIT;
		pvPos->set(pud->extra.rotate.newDirection.x, pud->extra.rotate.newDirection.y, pud->extra.rotate.newDirection.z);
		pvUp->set(pud->extra.rotate.newUp.x, pud->extra.rotate.newUp.y, pud->extra.rotate.newUp.z);
		break;
	case ROTATE2D:
//.........这里部分代码省略.........
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:101,代码来源:geomundo.cpp

示例3: if


//.........这里部分代码省略.........
	}
	
	hr = m_pRMCameraFrame->GetPosition(NULL, &vecCameraPos);
	if (FAILED(hr)) goto EXIT_FAIL;

	hr = CoCreateInstance(CLSID_Vector, NULL, CLSCTX_INPROC_SERVER, IID_IVector, (LPVOID*)&vecPtr);
	if (FAILED(hr)) goto EXIT_FAIL;

	hr = CoCreateInstance(CLSID_Vector, NULL, CLSCTX_INPROC_SERVER, IID_IVector, (LPVOID*)&vecDestPtr);
	if (FAILED(hr)) goto EXIT_FAIL;
	
	for( pos = m_TransformList.GetHeadPosition(); pos != NULL; )
	{
		pCTrans = m_TransformList.GetNext( pos );
		if(pCTrans != NULL && pCTrans->m_pTrans != NULL)
		{
			hr = pCTrans->m_pVWFrame->get_Frame3D(&pRMObjFrame);
			if (FAILED(hr) || (!pRMObjFrame)) goto EXIT_FAIL;

			hr = pRMObjFrame->GetParent(&pRMParentFrame);
			if (FAILED(hr) || (!pRMParentFrame)) goto EXIT_FAIL;

			pRMObjFrame->GetPosition(NULL, &initialPos);
			if (FAILED(hr)) goto EXIT_FAIL;

			if (!IsPressed(VK_SHIFT))
			{
				vecObjToCam.x = initialPos.x - vecCameraPos.x;
				vecObjToCam.y = 0.0f; //initialPos.y - vecCameraPos.y;
				vecObjToCam.z = initialPos.z - vecCameraPos.z;

				D3DRMVectorNormalize(&vecObjToCam);

				vecPtr->set(vecObjToCam.x, vecObjToCam.y, vecObjToCam.z);
				vecPtr->get_Rotation(&fRot);

				if (fRot >= 0.785 && fRot <= 2.355)
				{ //Camera is behind the object
				}
				else if (fRot >= 2.355 && fRot <= 3.925)
				{ //Camera is left of the object
					float fTmp;

					fTmp = vecDelta.x;
					vecDelta.x = vecDelta.z;
					vecDelta.z = fTmp;
				}
				else if (fRot >= 3.925 && fRot <= 5.495)
				{ //Camera is in front of the object
				}
				else
				{ //Camera is right of the object
					float fTmp;

					fTmp = vecDelta.x;
					vecDelta.x = vecDelta.z;
					vecDelta.z = fTmp;
				}

				ComputeEulerAngles(pCTrans->m_pVWFrame, vecDestPtr);
				vecDestPtr->get(&fX, &fY, &fZ);

				if (fX >= 0.785 && fX <= 2.355)
				{ //Camera is behind the object
					fTmp = vecDelta.z;
					vecDelta.z = vecDelta.y;
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:67,代码来源:scaletl.cpp


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