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C++ IVector::get_Rotation方法代码示例

本文整理汇总了C++中IVector::get_Rotation方法的典型用法代码示例。如果您正苦于以下问题:C++ IVector::get_Rotation方法的具体用法?C++ IVector::get_Rotation怎么用?C++ IVector::get_Rotation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVector的用法示例。


在下文中一共展示了IVector::get_Rotation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if


//.........这里部分代码省略.........
	
	hr = m_pRMCameraFrame->GetPosition(NULL, &vecCameraPos);
	if (FAILED(hr)) goto EXIT_FAIL;

	hr = CoCreateInstance(CLSID_Vector, NULL, CLSCTX_INPROC_SERVER, IID_IVector, (LPVOID*)&vecPtr);
	if (FAILED(hr)) goto EXIT_FAIL;

	hr = CoCreateInstance(CLSID_Vector, NULL, CLSCTX_INPROC_SERVER, IID_IVector, (LPVOID*)&vecDestPtr);
	if (FAILED(hr)) goto EXIT_FAIL;
	
	for( pos = m_TransformList.GetHeadPosition(); pos != NULL; )
	{
		pCTrans = m_TransformList.GetNext( pos );
		if(pCTrans != NULL && pCTrans->m_pTrans != NULL)
		{
			hr = pCTrans->m_pVWFrame->get_Frame3D(&pRMObjFrame);
			if (FAILED(hr) || (!pRMObjFrame)) goto EXIT_FAIL;

			hr = pRMObjFrame->GetParent(&pRMParentFrame);
			if (FAILED(hr) || (!pRMParentFrame)) goto EXIT_FAIL;

			pRMObjFrame->GetPosition(NULL, &initialPos);
			if (FAILED(hr)) goto EXIT_FAIL;

			if (!IsPressed(VK_SHIFT))
			{
				vecObjToCam.x = initialPos.x - vecCameraPos.x;
				vecObjToCam.y = 0.0f; //initialPos.y - vecCameraPos.y;
				vecObjToCam.z = initialPos.z - vecCameraPos.z;

				D3DRMVectorNormalize(&vecObjToCam);

				vecPtr->set(vecObjToCam.x, vecObjToCam.y, vecObjToCam.z);
				vecPtr->get_Rotation(&fRot);

				if (fRot >= 0.785 && fRot <= 2.355)
				{ //Camera is behind the object
				}
				else if (fRot >= 2.355 && fRot <= 3.925)
				{ //Camera is left of the object
					float fTmp;

					fTmp = vecDelta.x;
					vecDelta.x = vecDelta.z;
					vecDelta.z = fTmp;
				}
				else if (fRot >= 3.925 && fRot <= 5.495)
				{ //Camera is in front of the object
				}
				else
				{ //Camera is right of the object
					float fTmp;

					fTmp = vecDelta.x;
					vecDelta.x = vecDelta.z;
					vecDelta.z = fTmp;
				}

				ComputeEulerAngles(pCTrans->m_pVWFrame, vecDestPtr);
				vecDestPtr->get(&fX, &fY, &fZ);

				if (fX >= 0.785 && fX <= 2.355)
				{ //Camera is behind the object
					fTmp = vecDelta.z;
					vecDelta.z = vecDelta.y;
					vecDelta.y = fTmp;
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:67,代码来源:scaletl.cpp


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