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C++ IVector::SetZ方法代码示例

本文整理汇总了C++中IVector::SetZ方法的典型用法代码示例。如果您正苦于以下问题:C++ IVector::SetZ方法的具体用法?C++ IVector::SetZ怎么用?C++ IVector::SetZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVector的用法示例。


在下文中一共展示了IVector::SetZ方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

void Sun::Draw ()
{
    glPushMatrix ();

    glDisable (GL_FOG);
    glEnable (GL_TEXTURE_2D);
    unsigned char LightingOn = glIsEnabled (GL_LIGHTING);
    if (LightingOn == GL_TRUE)
    {
        glDisable (GL_LIGHTING);
    }

    glEnable (GL_ALPHA_TEST);
		glDisable (GL_CULL_FACE);
    glAlphaFunc (GL_GREATER, 0.0f);

    // Sun should always be 90.0 feet away from camera
    IVector camPos = mpEngine->GetCamera ()->GetPosition ();
    glTranslatef (camPos.GetX (), camPos.GetY (), camPos.GetZ ());

    IVector sunPos = mpEngine->GetSunlightVector ().GetReverseVector ();
    sunPos *= 90.0f;

    const float sunRadius = 10.0f;

		glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable (GL_BLEND);

	// Draw the sun
    mpTextureManager->LoadTexture (mTextureKey);
    glBegin (GL_QUADS);
    glColor3f (1.0f, 1.0f, 1.0f);
    glTexCoord2f (0.0f, 0.0f);
    glVertex3f (sunPos.GetX () - sunRadius, sunPos.GetY () - sunRadius, sunPos.GetZ ());
    glTexCoord2f (1.0f, 0.0f);
    glVertex3f (sunPos.GetX () + sunRadius, sunPos.GetY () - sunRadius, sunPos.GetZ ());
    glTexCoord2f (1.0f, 1.0f);
    glVertex3f (sunPos.GetX () + sunRadius, sunPos.GetY () + sunRadius, sunPos.GetZ ());
    glTexCoord2f (0.0f, 1.0f);
    glVertex3f (sunPos.GetX () - sunRadius, sunPos.GetY () + sunRadius, sunPos.GetZ ());
    glEnd ();

		mFlareTextureKey = -1;
	// Draw the lens flare
	if (mFlareTextureKey != -1)
	{
		IVector flareOffset = sunPos - mpEngine->GetCamera ()->GetForwardVector ();
		IVector flarePos = sunPos + 1.0f / sunPos.DotProduct (mpEngine->GetCamera ()->GetForwardVector ()) * flareOffset;
		flarePos.SetZ (flarePos.GetZ () + 10.0f);

		float flareRadius = 10.0f;
		mpTextureManager->LoadTexture (mFlareTextureKey);

		glBegin (GL_QUADS);
		glTexCoord2f (0.0f, 0.0f);
		glVertex3f (flarePos.GetX () - flareRadius, flarePos.GetY () - flareRadius, flarePos.GetZ ());
		glTexCoord2f (1.0f, 0.0f);
		glVertex3f (flarePos.GetX () + flareRadius, flarePos.GetY () - flareRadius, flarePos.GetZ ());
		glTexCoord2f (1.0f, 1.0f);
		glVertex3f (flarePos.GetX () + flareRadius, flarePos.GetY () + flareRadius, flarePos.GetZ ());
		glTexCoord2f (0.0f, 1.0f);
		glVertex3f (flarePos.GetX () - flareRadius, flarePos.GetY () + flareRadius, flarePos.GetZ ());
		glEnd ();
	}

    glAlphaFunc (GL_ALWAYS, 0.0f);
		glDisable (GL_BLEND);
    glDisable (GL_ALPHA_TEST);
    glDisable (GL_TEXTURE_2D);
		glEnable (GL_CULL_FACE);
		glEnable (GL_FOG);

    if (LightingOn == GL_TRUE)
    {
        glEnable (GL_LIGHTING);
    }
    glPopMatrix ();
}
开发者ID:egon,项目名称:egon-engine,代码行数:78,代码来源:sun.cpp


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