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C++ IVector::get方法代码示例

本文整理汇总了C++中IVector::get方法的典型用法代码示例。如果您正苦于以下问题:C++ IVector::get方法的具体用法?C++ IVector::get怎么用?C++ IVector::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVector的用法示例。


在下文中一共展示了IVector::get方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

//The function recursively builds up the transformation of the pThing 
//until it's in room-space coordinates
HRESULT C2DThingCoordTransformer::BuildTransformation(IThing * pThing, IThing * pParentThing)
{
	IVector * pVector = NULL;
	HRESULT hr = S_OK;
	IThing* pTmpParentThing = NULL;
	D3DRMMATRIX4D tmpMatrix;
	float flScaleX, flScaleY, flScaleZ;
	float flThingX, flThingY, flThingZ, // Position of current Thing having cells edited
	      flThingDirX, flThingDirY, flThingDirZ; // Orientation of current Thing having cells edited

	if (!pThing || !pParentThing)
		goto EXIT_FAIL;

	// Store the position Vector of the Thing
	hr = pThing->get_ObjectProperty(bstrPosition, (IObjectProperty **) &pVector);
	if( FAILED(hr) || !pVector) goto EXIT_FAIL;
	hr = pVector->get(&flThingX, &flThingY, &flThingZ);
	if( FAILED(hr) ) goto EXIT_FAIL;
	SAFERELEASE(pVector);

	// Get the Scale Vector of the Thing
	hr = pThing->get_ObjectProperty(bstrScale, (IObjectProperty **) &pVector);
	if( FAILED(hr) || !pVector) goto EXIT_FAIL;
	hr = pVector->get(&flScaleX, &flScaleY, &flScaleZ);
	if( FAILED(hr) ) goto EXIT_FAIL;
	SAFERELEASE(pVector);

	// Store the Direction Vector of the Thing
	hr = pThing->get_ObjectProperty(bstrDirection, (IObjectProperty **) &pVector);
	if( FAILED(hr) ) goto EXIT_FAIL;
	hr = pVector->get(&flThingDirX, &flThingDirY, &flThingDirZ);
	if( FAILED(hr) ) goto EXIT_FAIL;
	SAFERELEASE(pVector);

	IdentityMatrix(&tmpMatrix);
	ScaleMatrix(&tmpMatrix, flScaleX, flScaleY, flScaleZ);
	RotateMatrix(&tmpMatrix, flThingDirX, flThingDirY, flThingDirZ);
	TranslateMatrix(&tmpMatrix, flThingX, flThingY, flThingZ);
	PostMultiplyMatrix(&m_d3dMatrix, &tmpMatrix);

	IdentityMatrix(&tmpMatrix);
	TranslateMatrix(&tmpMatrix, -flThingX, -flThingY, -flThingZ);
	InverseRotateMatrix(&tmpMatrix, flThingDirX, flThingDirY, flThingDirZ);
	ScaleMatrix(&tmpMatrix, 1.0f / flScaleX, 1.0f / flScaleY, 1.0f / flScaleZ);
	PostMultiplyMatrix(&m_d3dInverseMatrix, &tmpMatrix);

	hr = pParentThing->get_Container(&pTmpParentThing);
	if ( SUCCEEDED(hr) && pTmpParentThing)
	{
		BuildTransformation(pParentThing, pTmpParentThing);
	}


EXIT_FAIL:
	SAFERELEASE(pTmpParentThing);
	SAFERELEASE(pVector);
	return hr;
}
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:60,代码来源:vwsgfxut.cpp

示例2: izracunajKoeficijente

 void izracunajKoeficijente() {
     for(int i = 0; i < (int)faces.size(); ++i) {
         int i0 = faces[i].indexes[0];
         int i1 = faces[i].indexes[1];
         int i2 = faces[i].indexes[2];
         IVector *v1 = new Vector(new double[3]{vertices[i1].x - vertices[i0].x, vertices[i1].y - vertices[i0].y, vertices[i1].z - vertices[i0].z }, 3);
         IVector *v2 = new Vector(new double[3]{vertices[i2].x - vertices[i0].x, vertices[i2].y - vertices[i0].y, vertices[i2].z - vertices[i0].z }, 3);
         IVector *n = v1->nVectorProduct(v2);
         faces[i].a = n->get(0);
         faces[i].b = n->get(1);
         faces[i].c = n->get(2);
         faces[i].d = -faces[i].a * vertices[i1].x - faces[i].b * vertices[i1].y - faces[i].c * vertices[i1].z;
     }
 }
开发者ID:nuzelac,项目名称:irg-2013-2014,代码行数:14,代码来源:main.cpp

示例3:

//This function builds a list of scalable objects from the selection list.
//pfValid is FALSE if there's nothing to scale.
STDMETHODIMP CVWScale3DTool::IsValid(IVWUIView *pVw,VARIANT_BOOL * pfValid)
{

	HRESULT hr = S_OK;
	CVWTransformPtr TransPtr;
	BSTR bstrReturnValue = NULL;
	VARIANT_BOOL	fLastItem = VARIANT_TRUE;
	COleVariant varProperty;
	IVWFrame *pVWFrame = NULL;
	IVWFrame *pVWParentFrame = NULL;
	CVWThingPtr ThingPtr;
	IVector			*pvPos = NULL;
	float			fPosx, fPosy, fPosz;
	CTranslate3DObject* pTmpTransObj;
	VARIANT_BOOL vbMoveable;

	ASSERT( pfValid );
	if (!pfValid ) return E_POINTER;

	*pfValid = VARIANT_FALSE;
	
	DestroyTransformList();

	if(	m_pSelectionList )
	{
		hr = m_pSelectionList->get_IsEmpty( &fLastItem  );
		if( FAILED(hr) )  goto EXIT_FAIL;

		if( VARIANT_FALSE == fLastItem ) 
		{
			hr = m_pSelectionList->FirstItem( &bstrReturnValue, &varProperty, &fLastItem );
			if( FAILED(hr) ) goto EXIT_FAIL;

			while( VARIANT_FALSE == fLastItem ) 
			{
				SAFEFREESTRING(bstrReturnValue);
				ThingPtr = varProperty;

				if (ThingPtr != NULL)
				{
					COleVariant			var; // get the geometry property
					CComBSTR			bstrType;

					SAFERELEASE(m_pWorld);
					hr = ThingPtr->get_World(&m_pWorld);
					if(FAILED(hr) || !m_pWorld) 	goto EXIT_FAIL;

					//Create our event vector if we don't have one already.
					if (!m_pVector)
					{
						hr = m_pWorld->CreateObjectPropertyExt(CLSID_Vector, NULL, (IObjectProperty**) &m_pVector);
						if (FAILED(hr)) goto EXIT_FAIL;
					}

					hr = ThingPtr->get_ObjectProperty(bstrScale, (IObjectProperty**)&pvPos);
					if (FAILED(hr)) goto EXIT_FAIL;

					hr = pvPos->get(&fPosx, &fPosy, &fPosz);
					if (FAILED(hr)) goto EXIT_FAIL;
					SAFERELEASE(pvPos);

					if (FAILED(hr = ThingPtr->CheckPropertySecurityExt(bstrScale, PS_WRITE)))
					{
						goto SECURITY_ERROR;
					}

					vbMoveable = VARIANT_TRUE;
					if (SUCCEEDED(hr = ThingPtr->get_BOOL(CComBSTR("IsMoveable"), &vbMoveable)) && !vbMoveable)
					{
						goto SECURITY_ERROR;
					}

					if (FAILED(hr = ThingPtr->get_Type(&bstrType.m_str)) || CompareElements(&bstrAvatar.m_str, &bstrType.m_str))
					{
						goto SECURITY_ERROR;
					}

					hr = ThingPtr->InvokeMethodExt(CComBSTR("GetFrame"), NULL, &var);
					if (FAILED(hr)) goto EXIT_FAIL;

					TransPtr = var;
					if( TransPtr != NULL )
					// At least one selected item has an IVWTransform
					{
						hr = TransPtr->QueryInterface(IID_IVWFrame, (void **) &pVWFrame);
						if (SUCCEEDED(hr) && pVWFrame != NULL)
						{
							hr = pVWFrame->GetParent(&pVWParentFrame);
							if (SUCCEEDED(hr) && pVWParentFrame != NULL)
							{
								*pfValid = VARIANT_TRUE;
								POSITION pos = m_TransformList.AddTail( pTmpTransObj = new CTranslate3DObject( ThingPtr, TransPtr, pVWFrame ) );

								pTmpTransObj->currentLocation.x = fPosx;
								pTmpTransObj->currentLocation.y = fPosy;
								pTmpTransObj->currentLocation.z = fPosz;
							}
		    				if( FAILED(hr) ) goto EXIT_FAIL;
//.........这里部分代码省略.........
开发者ID:opensim4opencog,项目名称:PrologVirtualWorlds,代码行数:101,代码来源:scaletl.cpp


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