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C++ IEntityClass::LoadScript方法代码示例

本文整理汇总了C++中IEntityClass::LoadScript方法的典型用法代码示例。如果您正苦于以下问题:C++ IEntityClass::LoadScript方法的具体用法?C++ IEntityClass::LoadScript怎么用?C++ IEntityClass::LoadScript使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IEntityClass的用法示例。


在下文中一共展示了IEntityClass::LoadScript方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ResetClient

void CEditorGame::ResetClient(IConsoleCmdArgs*)
{
	bool value = s_pEditorGame->m_bPlayer;
	s_pEditorGame->EnablePlayer(false);

	IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("Player");
	if (pClass)	pClass->LoadScript(true);

	if (value)
	{
		s_pEditorGame->ConfigureNetContext(true);
		SetGameRules();
	}
	s_pEditorGame->EnablePlayer(value);
	s_pEditorGame->HidePlayer(true);
}
开发者ID:MrHankey,项目名称:Tanks,代码行数:16,代码来源:EditorGame.cpp

示例2: ToggleMultiplayerGameRules

//------------------------------------------------------------------------
void CEditorGame::ToggleMultiplayerGameRules()
{
	m_bUsingMultiplayerGameRules = !m_bUsingMultiplayerGameRules;
	bool value = s_pEditorGame->m_bPlayer;
	s_pEditorGame->EnablePlayer(false);
	s_pEditorGame->ConfigureNetContext(true);
	IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("Player");

	if (pClass)
	{
		pClass->LoadScript(true);
	}

	SetGameRules();
	s_pEditorGame->EnablePlayer(value);
	s_pEditorGame->HidePlayer(true);
	gEnv->pConsole->ShowConsole(false);
}
开发者ID:Oliverreason,项目名称:bare-minimum-cryengine3,代码行数:19,代码来源:EditorGame.cpp

示例3: ResetClient

void CEditorGame::ResetClient(IConsoleCmdArgs*)
{
	g_pGame->ReloadPlayerParamFiles();

	bool value = s_pEditorGame->m_bPlayer;
	s_pEditorGame->EnablePlayer(false);

	IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("Player");
	if (pClass)	pClass->LoadScript(true);

	if (value)
	{
		s_pEditorGame->ConfigureNetContext(true);
		const char *pGameRulesName = GetGameRulesName();
		s_pEditorGame->m_pGame->GetIGameFramework()->GetIGameRulesSystem()->CreateGameRules(pGameRulesName);
	}
	s_pEditorGame->EnablePlayer(value);
	s_pEditorGame->HidePlayer(true);
}
开发者ID:aronarts,项目名称:FireNET,代码行数:19,代码来源:EditorGame.cpp


注:本文中的IEntityClass::LoadScript方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。