本文整理汇总了C++中IEntityClass::LoadScript方法的典型用法代码示例。如果您正苦于以下问题:C++ IEntityClass::LoadScript方法的具体用法?C++ IEntityClass::LoadScript怎么用?C++ IEntityClass::LoadScript使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEntityClass
的用法示例。
在下文中一共展示了IEntityClass::LoadScript方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ResetClient
void CEditorGame::ResetClient(IConsoleCmdArgs*)
{
bool value = s_pEditorGame->m_bPlayer;
s_pEditorGame->EnablePlayer(false);
IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("Player");
if (pClass) pClass->LoadScript(true);
if (value)
{
s_pEditorGame->ConfigureNetContext(true);
SetGameRules();
}
s_pEditorGame->EnablePlayer(value);
s_pEditorGame->HidePlayer(true);
}
示例2: ToggleMultiplayerGameRules
//------------------------------------------------------------------------
void CEditorGame::ToggleMultiplayerGameRules()
{
m_bUsingMultiplayerGameRules = !m_bUsingMultiplayerGameRules;
bool value = s_pEditorGame->m_bPlayer;
s_pEditorGame->EnablePlayer(false);
s_pEditorGame->ConfigureNetContext(true);
IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("Player");
if (pClass)
{
pClass->LoadScript(true);
}
SetGameRules();
s_pEditorGame->EnablePlayer(value);
s_pEditorGame->HidePlayer(true);
gEnv->pConsole->ShowConsole(false);
}
示例3: ResetClient
void CEditorGame::ResetClient(IConsoleCmdArgs*)
{
g_pGame->ReloadPlayerParamFiles();
bool value = s_pEditorGame->m_bPlayer;
s_pEditorGame->EnablePlayer(false);
IEntityClass *pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("Player");
if (pClass) pClass->LoadScript(true);
if (value)
{
s_pEditorGame->ConfigureNetContext(true);
const char *pGameRulesName = GetGameRulesName();
s_pEditorGame->m_pGame->GetIGameFramework()->GetIGameRulesSystem()->CreateGameRules(pGameRulesName);
}
s_pEditorGame->EnablePlayer(value);
s_pEditorGame->HidePlayer(true);
}