本文整理汇总了C++中IBaseMenu::SetMenuOptionFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ IBaseMenu::SetMenuOptionFlags方法的具体用法?C++ IBaseMenu::SetMenuOptionFlags怎么用?C++ IBaseMenu::SetMenuOptionFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IBaseMenu
的用法示例。
在下文中一共展示了IBaseMenu::SetMenuOptionFlags方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetMenuNoVoteButton
static cell_t SetMenuNoVoteButton(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = (Handle_t)params[1];
HandleError err;
IBaseMenu *menu;
if ((err=g_Menus.ReadMenuHandle(params[1], &menu)) != HandleError_None)
{
return pContext->ThrowNativeError("Menu handle %x is invalid (error %d)", hndl, err);
}
unsigned int flags = menu->GetMenuOptionFlags();
if (params[2])
{
flags |= MENUFLAG_BUTTON_NOVOTE;
} else {
flags &= ~MENUFLAG_BUTTON_NOVOTE;
}
menu->SetMenuOptionFlags(flags);
unsigned int new_flags = menu->GetMenuOptionFlags();
return (flags == new_flags);
}
示例2: SetMenuOptionFlags
static cell_t SetMenuOptionFlags(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = (Handle_t)params[1];
HandleError err;
IBaseMenu *menu;
if ((err=g_Menus.ReadMenuHandle(params[1], &menu)) != HandleError_None)
{
return pContext->ThrowNativeError("Menu handle %x is invalid (error %d)", hndl, err);
}
menu->SetMenuOptionFlags(params[2]);
return 1;
}
示例3: ShowSkillMenu
void CRPGPlayer::ShowSkillMenu()
{
if (GetCurrentClass() == RPG_CLASS_NONE )
{
ShowClassMenu( GetPlayerInfo()->GetTeamIndex());
return;
}
if (GetFreeSkills() < 0)
{
ResetAccount();
gamehelpers->TextMsg(GetIndex(), HUD_PRINTTALK, "[ZPS-RPG] Your skills have been reset because of an error.\n");
}
IMenuStyle *style = menus->GetDefaultStyle();
IBaseMenu *menu = style->CreateMenu(&g_RPGPlugin, myself->GetIdentity());
menu->SetDefaultTitle(MENU_SKILL_TITLE);
char skillname[64];
unsigned int menustyle = ITEMDRAW_DEFAULT;
for (int i = 0; i < MAX_SKILLS; i++)
{
sprintf(skillname, "%s (Level %d)", SkillNames[skills[i].iIndex], skills[i].iLevel);
menustyle = ITEMDRAW_DEFAULT;
if ((skills[i].iLevel >= 3) || (GetFreeSkills() == 0))
menustyle = ITEMDRAW_DISABLED;
if( i == 3 ) // ULTIMATE
{
if ((skills[i].iLevel >= 1) || (GetLevel() < 6) || (GetFreeSkills() == 0))
{
menustyle = ITEMDRAW_DISABLED;
}
}
menu->AppendItem(SkillNames[skills[i].iIndex], ItemDrawInfo(skillname, menustyle));
}
menu->AppendItem(MENU_ITEM_RESET, ItemDrawInfo("Reset Skills"));
menu->InsertItem(6, MENU_ITEM_RETURN, ItemDrawInfo(MENU_ITEM_RETURN));
menu->SetMenuOptionFlags( menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXIT );
menu->Display(this->GetIndex(), MENU_TIME_FOREVER);
}