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C++ IBaseMenu::AppendItem方法代码示例

本文整理汇总了C++中IBaseMenu::AppendItem方法的典型用法代码示例。如果您正苦于以下问题:C++ IBaseMenu::AppendItem方法的具体用法?C++ IBaseMenu::AppendItem怎么用?C++ IBaseMenu::AppendItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IBaseMenu的用法示例。


在下文中一共展示了IBaseMenu::AppendItem方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ShowClassMenu

void CRPGPlayer::ShowClassMenu( int team )
{
    IMenuStyle *style = menus->GetDefaultStyle();
    IBaseMenu *menu = style->CreateMenu(&g_RPGPlugin, myself->GetIdentity());
    menu->SetDefaultTitle(MENU_CLASS_TITLE);

    switch (team)
    {
    case TEAM_SURVIVORS:
        for (int i = 0; i < NUM_HUMAN_CLASSES; i++)
        {
            menu->AppendItem(HumanClasses[i], ItemDrawInfo(HumanClasses[i]));
        }
        break;
    case TEAM_UNDEAD:
        for (int i = 0; i < NUM_ZOMBIE_CLASSES; i++)
        {
            menu->AppendItem(ZombieClasses[i], ItemDrawInfo(ZombieClasses[i]));
        }
        break;
    }

    menu->InsertItem(MENU_CHOICE_RETURN, MENU_ITEM_RETURN, ItemDrawInfo(MENU_ITEM_RETURN));
    menu->Display(this->GetIndex(), MENU_TIME_FOREVER );
}
开发者ID:blaisebaileyfinnegan,项目名称:ZPS-RPG,代码行数:25,代码来源:rpgplayer.cpp

示例2: ShowSkillMenu

void CRPGPlayer::ShowSkillMenu()
{
    if (GetCurrentClass() == RPG_CLASS_NONE )
    {
        ShowClassMenu( GetPlayerInfo()->GetTeamIndex());
        return;
    }

    if (GetFreeSkills() < 0)
    {
        ResetAccount();
        gamehelpers->TextMsg(GetIndex(), HUD_PRINTTALK, "[ZPS-RPG] Your skills have been reset because of an error.\n");
    }

    IMenuStyle *style = menus->GetDefaultStyle();
    IBaseMenu *menu = style->CreateMenu(&g_RPGPlugin, myself->GetIdentity());

    menu->SetDefaultTitle(MENU_SKILL_TITLE);

    char skillname[64];
    unsigned int menustyle = ITEMDRAW_DEFAULT;

    for (int i = 0; i < MAX_SKILLS; i++)
    {
        sprintf(skillname, "%s (Level %d)", SkillNames[skills[i].iIndex], skills[i].iLevel);
        menustyle = ITEMDRAW_DEFAULT;

        if ((skills[i].iLevel >= 3) || (GetFreeSkills() == 0))
            menustyle = ITEMDRAW_DISABLED;

        if( i == 3 ) // ULTIMATE
        {
            if ((skills[i].iLevel >= 1) || (GetLevel() < 6) || (GetFreeSkills() == 0))
            {
                menustyle = ITEMDRAW_DISABLED;
            }
        }

        menu->AppendItem(SkillNames[skills[i].iIndex], ItemDrawInfo(skillname, menustyle));
    }
    menu->AppendItem(MENU_ITEM_RESET, ItemDrawInfo("Reset Skills"));
    menu->InsertItem(6, MENU_ITEM_RETURN, ItemDrawInfo(MENU_ITEM_RETURN));
    menu->SetMenuOptionFlags( menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXIT );
    menu->Display(this->GetIndex(), MENU_TIME_FOREVER);
}
开发者ID:blaisebaileyfinnegan,项目名称:ZPS-RPG,代码行数:45,代码来源:rpgplayer.cpp

示例3: ShowBaseMenu

void CRPGPlayer::ShowBaseMenu()
{
    IMenuStyle *style = menus->GetDefaultStyle();
    IBaseMenu *menu = style->CreateMenu(&g_RPGPlugin, myself->GetIdentity());
    menu->SetDefaultTitle(MENU_BASE_TITLE);

    for (int i = 0; i < BASEMENUCHOICES; i++)
    {
        menu->AppendItem(BaseMenuChoices[i], ItemDrawInfo(BaseMenuChoices[i]));
    }
    //menu->SetMenuOptionFlags( menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXIT );
    menu->Display(this->GetIndex(), MENU_TIME_FOREVER);

}
开发者ID:blaisebaileyfinnegan,项目名称:ZPS-RPG,代码行数:14,代码来源:rpgplayer.cpp

示例4: AddMenuItem

static cell_t AddMenuItem(IPluginContext *pContext, const cell_t *params)
{
    Handle_t hndl = (Handle_t)params[1];
    HandleError err;
    IBaseMenu *menu;

    if ((err=g_Menus.ReadMenuHandle(params[1], &menu)) != HandleError_None)
    {
        return pContext->ThrowNativeError("Menu handle %x is invalid (error %d)", hndl, err);
    }

    char *info;
    ItemDrawInfo dr;

    pContext->LocalToString(params[2], &info);
    pContext->LocalToString(params[3], (char **)&dr.display);
    dr.style = params[4];

    return menu->AppendItem(info, dr) ? 1 : 0;
}
开发者ID:War3Evo,项目名称:sourcemod,代码行数:20,代码来源:smn_menus.cpp


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