本文整理汇总了C++中IBaseMenu::GetHandle方法的典型用法代码示例。如果您正苦于以下问题:C++ IBaseMenu::GetHandle方法的具体用法?C++ IBaseMenu::GetHandle怎么用?C++ IBaseMenu::GetHandle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IBaseMenu
的用法示例。
在下文中一共展示了IBaseMenu::GetHandle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateMenuEx
static cell_t CreateMenuEx(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = (Handle_t)params[1];
HandleError err;
IMenuStyle *style;
if (hndl != 0)
{
if ((err=g_Menus.ReadStyleHandle(params[1], &style)) != HandleError_None)
{
return pContext->ThrowNativeError("MenuStyle handle %x is invalid (error %d)", hndl, err);
}
} else {
style = g_Menus.GetDefaultStyle();
}
IPluginFunction *pFunction;
if ((pFunction=pContext->GetFunctionById(params[2])) == NULL)
{
return pContext->ThrowNativeError("Function id %x is invalid", params[2]);
}
CMenuHandler *handler = g_MenuHelpers.GetMenuHandler(pFunction, params[3]);
IBaseMenu *pMenu = style->CreateMenu(handler, pContext->GetIdentity());
hndl = pMenu->GetHandle();
if (!hndl)
{
pMenu->Destroy();
return BAD_HANDLE;
}
return hndl;
}
示例2: CreateMenu
static cell_t CreateMenu(IPluginContext *pContext, const cell_t *params)
{
IMenuStyle *style = g_Menus.GetDefaultStyle();
IPluginFunction *pFunction;
if ((pFunction=pContext->GetFunctionById(params[1])) == NULL)
{
return pContext->ThrowNativeError("Function id %x is invalid", params[1]);
}
CMenuHandler *handler = g_MenuHelpers.GetMenuHandler(pFunction, params[2]);
IBaseMenu *menu = style->CreateMenu(handler, pContext->GetIdentity());
Handle_t hndl = menu->GetHandle();
if (!hndl)
{
menu->Destroy();
return BAD_HANDLE;
}
return hndl;
}
示例3: ClientPressedKey
//.........这里部分代码省略.........
clients[0] = client;
filter.Initialize(clients, 1);
const char *sound = g_Menus.GetMenuSound(type);
if (sound != NULL)
{
edict_t *pEdict = PEntityOfEntIndex(client);
if (pEdict)
{
ICollideable *pCollideable = pEdict->GetCollideable();
if (pCollideable)
{
const Vector & pos = pCollideable->GetCollisionOrigin();
enginesound->EmitSound(filter,
client,
CHAN_AUTO,
#if SOURCE_ENGINE >= SE_PORTAL2
sound,
-1,
#endif
sound,
VOL_NORM,
ATTN_NORM,
#if SOURCE_ENGINE >= SE_PORTAL2
0,
#endif
0,
PITCH_NORM,
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS \
|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
0,
#endif
&pos);
}
}
}
}
/* For navigational items, we're going to redisplay */
if (type == ItemSel_Back)
{
if (!RedoClientMenu(client, ItemOrder_Descending))
{
cancel = true;
reason = MenuCancel_NoDisplay;
end_reason = MenuEnd_Cancelled;
} else {
return;
}
} else if (type == ItemSel_Next) {
if (!RedoClientMenu(client, ItemOrder_Ascending))
{
cancel = true; /* I like Saltines. */
reason = MenuCancel_NoDisplay;
end_reason = MenuEnd_Cancelled;
} else {
return;
}
} else if (type == ItemSel_Exit || type == ItemSel_None) {
cancel = true;
reason = MenuCancel_Exit;
end_reason = MenuEnd_Exit;
} else if (type == ItemSel_ExitBack) {
cancel = true;
reason = MenuCancel_ExitBack;
end_reason = MenuEnd_ExitBack;
} else {
item = states.slots[key_press].item;
}
}
/* Clear states */
player->bInMenu = false;
if (player->menuHoldTime)
{
RemoveClientFromWatch(client);
}
Handle_t hndl = menu ? menu->GetHandle() : BAD_HANDLE;
AutoHandleRooter ahr(hndl);
if (cancel)
{
mh->OnMenuCancel(menu, client, reason);
} else {
mh->OnMenuSelect(menu, client, item);
if (mh->GetMenuAPIVersion2() >= 13)
{
mh->OnMenuSelect2(menu, client, item, item_on_page);
}
}
/* Only fire end for valid menus */
if (menu)
{
mh->OnMenuEnd(menu, end_reason);
}
}