本文整理汇总了C++中House::getPayRentWarnings方法的典型用法代码示例。如果您正苦于以下问题:C++ House::getPayRentWarnings方法的具体用法?C++ House::getPayRentWarnings怎么用?C++ House::getPayRentWarnings使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类House
的用法示例。
在下文中一共展示了House::getPayRentWarnings方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: payHouses
bool Houses::payHouses() const
{
if (rentPeriod == RENTPERIOD_NEVER) {
return true;
}
time_t currentTime = time(nullptr);
for (const auto& it : houseMap) {
House* house = it.second;
if (house->getOwner() == 0) {
continue;
}
const uint32_t rent = house->getRent();
if (rent == 0 || house->getPaidUntil() > currentTime) {
continue;
}
const uint32_t ownerid = house->getOwner();
Town* town = Towns::getInstance().getTown(house->getTownId());
if (!town) {
continue;
}
Player player(nullptr);
if (!IOLoginData::loadPlayerById(&player, ownerid)) {
//player doesnt exist, reset house owner
house->setOwner(0);
continue;
}
if (player.getBankBalance() >= rent) {
player.setBankBalance(player.getBankBalance() - rent);
time_t paidUntil = currentTime;
switch (rentPeriod) {
case RENTPERIOD_DAILY:
paidUntil += 24 * 60 * 60;
break;
case RENTPERIOD_WEEKLY:
paidUntil += 24 * 60 * 60 * 7;
break;
case RENTPERIOD_MONTHLY:
paidUntil += 24 * 60 * 60 * 30;
break;
case RENTPERIOD_YEARLY:
paidUntil += 24 * 60 * 60 * 365;
break;
default:
break;
}
house->setPaidUntil(paidUntil);
} else {
if (house->getPayRentWarnings() < 7) {
int32_t daysLeft = 7 - house->getPayRentWarnings();
Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED);
std::string period;
switch (rentPeriod) {
case RENTPERIOD_DAILY:
period = "daily";
break;
case RENTPERIOD_WEEKLY:
period = "weekly";
break;
case RENTPERIOD_MONTHLY:
period = "monthly";
break;
case RENTPERIOD_YEARLY:
period = "annual";
break;
default:
break;
}
std::ostringstream ss;
ss << "Warning! \nThe " << period << " rent of " << house->getRent() << " gold for your house \"" << house->getName() << "\" is payable. Have it within " << daysLeft << " days or you will lose this house.";
letter->setText(ss.str());
g_game.internalAddItem(player.getInbox(), letter, INDEX_WHEREEVER, FLAG_NOLIMIT);
house->setPayRentWarnings(house->getPayRentWarnings() + 1);
} else {
house->setOwner(0, true, &player);
}
}
IOLoginData::savePlayer(&player);
}
return true;
}
示例2: payHouses
bool Houses::payHouses()
{
if(rentPeriod == RENTPERIOD_NEVER) {
return true;
}
uint32_t currentTime = std::time(NULL);
for(HouseMap::iterator it = houseMap.begin(); it != houseMap.end(); ++it){
House* house = it->second;
if(house->getHouseOwner() != 0 && house->getPaidUntil() < currentTime &&
house->getRent() != 0){
uint32_t ownerid = house->getHouseOwner();
Town* town = Towns::getInstance().getTown(house->getTownId());
if(!town){
#ifdef __DEBUG_HOUSES__
std::cout << "Warning: [Houses::payHouses] town = NULL, townid = " <<
house->getTownId() << ", houseid = " << house->getHouseId() << std::endl;
#endif
continue;
}
std::string name;
if(!IOPlayer::instance()->getNameByGuid(ownerid, name)){
//player doesnt exist, remove it as house owner?
//house->setHouseOwner(0);
continue;
}
Player* player = g_game.getPlayerByName(name);
if(!player){
player = new Player(name, NULL);
if(!IOPlayer::instance()->loadPlayer(player, name)){
#ifdef __DEBUG__
std::cout << "Failure: [Houses::payHouses], can not load player: " << name << std::endl;
#endif
delete player;
continue;
}
}
Depot* depot = player->getDepot(town->getTownID(), true);
// savePlayerHere is an ugly hack
// to avoid saving 2 times a not online player
// when items are transferred to his depot
bool savePlayerHere = true;
if(depot){
//get money from depot
bool useAccBalance = g_config.getBool(ConfigManager::USE_ACCBALANCE) != 0;
bool hasEnoughMoney = false;
if(useAccBalance){
if(player->balance >= house->getRent()){
player->balance -= house->getRent();
hasEnoughMoney = true;
}
}
else{
hasEnoughMoney = g_game.removeMoney(depot, house->getRent(), FLAG_NOLIMIT);
}
if(hasEnoughMoney){
uint32_t paidUntil = currentTime;
switch(rentPeriod){
case RENTPERIOD_DAILY:
paidUntil += 24 * 60 * 60;
break;
case RENTPERIOD_WEEKLY:
paidUntil += 24 * 60 * 60 * 7;
break;
case RENTPERIOD_MONTHLY:
paidUntil += 24 * 60 * 60 * 30;
break;
case RENTPERIOD_YEARLY:
paidUntil += 24 * 60 * 60 * 365;
case RENTPERIOD_NEVER:
break;
}
house->setPaidUntil(paidUntil);
}
else if(currentTime >= house->getLastWarning() + 24 * 60 * 60){
if(house->getPayRentWarnings() >= 7){
house->setHouseOwner(0);
// setHouseOwner will load the player,
// transfer house items to his depot and then
// will save it, so here should not be saved
// again
savePlayerHere = false;
}
else{
int daysLeft = 7 - house->getPayRentWarnings();
Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED);
std::string period = "";
switch(rentPeriod){
//.........这里部分代码省略.........
示例3: saveHouseInfo
bool IOMapSerialize::saveHouseInfo()
{
Database& db = Database::getInstance();
DBTransaction transaction;
if (!transaction.begin()) {
return false;
}
if (!db.executeQuery("DELETE FROM `house_lists`")) {
return false;
}
std::ostringstream query;
for (const auto& it : g_game.map.houses.getHouses()) {
House* house = it.second;
query << "SELECT `id` FROM `houses` WHERE `id` = " << house->getId();
DBResult_ptr result = db.storeQuery(query.str());
if (result) {
query.str(std::string());
query << "UPDATE `houses` SET `owner` = " << house->getOwner() << ", `paid` = " << house->getPaidUntil() << ", `warnings` = " << house->getPayRentWarnings() << ", `name` = " << db.escapeString(house->getName()) << ", `town_id` = " << house->getTownId() << ", `rent` = " << house->getRent() << ", `size` = " << house->getTiles().size() << ", `beds` = " << house->getBedCount() << " WHERE `id` = " << house->getId();
} else {
query.str(std::string());
query << "INSERT INTO `houses` (`id`, `owner`, `paid`, `warnings`, `name`, `town_id`, `rent`, `size`, `beds`) VALUES (" << house->getId() << ',' << house->getOwner() << ',' << house->getPaidUntil() << ',' << house->getPayRentWarnings() << ',' << db.escapeString(house->getName()) << ',' << house->getTownId() << ',' << house->getRent() << ',' << house->getTiles().size() << ',' << house->getBedCount() << ')';
}
db.executeQuery(query.str());
query.str(std::string());
}
DBInsert stmt("INSERT INTO `house_lists` (`house_id` , `listid` , `list`) VALUES ");
for (const auto& it : g_game.map.houses.getHouses()) {
House* house = it.second;
std::string listText;
if (house->getAccessList(GUEST_LIST, listText) && !listText.empty()) {
query << house->getId() << ',' << GUEST_LIST << ',' << db.escapeString(listText);
if (!stmt.addRow(query)) {
return false;
}
listText.clear();
}
if (house->getAccessList(SUBOWNER_LIST, listText) && !listText.empty()) {
query << house->getId() << ',' << SUBOWNER_LIST << ',' << db.escapeString(listText);
if (!stmt.addRow(query)) {
return false;
}
listText.clear();
}
for (Door* door : house->getDoors()) {
if (door->getAccessList(listText) && !listText.empty()) {
query << house->getId() << ',' << door->getDoorId() << ',' << db.escapeString(listText);
if (!stmt.addRow(query)) {
return false;
}
listText.clear();
}
}
}
if (!stmt.execute()) {
return false;
}
return transaction.commit();
}
示例4: payHouses
bool Houses::payHouses()
{
if (rentPeriod == RENTPERIOD_NEVER) {
return true;
}
time_t currentTime = time(NULL);
for (HouseMap::iterator it = houseMap.begin(); it != houseMap.end(); ++it) {
House* house = it->second;
if (house->getHouseOwner() != 0) {
uint32_t ownerid = house->getHouseOwner();
Town* town = Towns::getInstance().getTown(house->getTownId());
if (!town) {
#ifdef __DEBUG_HOUSES__
std::cout << "Warning: [Houses::payHouses] town = NULL, townid = " <<
house->getTownId() << ", houseid = " << house->getHouseId() << std::endl;
#endif
continue;
}
std::string name;
if (!IOLoginData::getInstance()->getNameByGuid(ownerid, name)) {
//player doesnt exist, remove it as house owner?
house->setHouseOwner(0);
continue;
}
Player* player = g_game.getPlayerByName(name);
if (!player) {
player = new Player(name, NULL);
if (!IOLoginData::getInstance()->loadPlayer(player, name)) {
#ifdef __DEBUG__
std::cout << "Failure: [Houses::payHouses], can not load player: " << name << std::endl;
#endif
delete player;
continue;
}
}
bool paid = false;
if (player->getBankBalance() >= house->getRent()) {
player->setBankBalance(player->getBankBalance() - house->getRent());
paid = true;
}
if (paid) {
time_t paidUntil = currentTime;
switch (rentPeriod) {
case RENTPERIOD_DAILY:
paidUntil += 24 * 60 * 60;
break;
case RENTPERIOD_WEEKLY:
paidUntil += 24 * 60 * 60 * 7;
break;
case RENTPERIOD_MONTHLY:
paidUntil += 24 * 60 * 60 * 30;
break;
case RENTPERIOD_YEARLY:
paidUntil += 24 * 60 * 60 * 365;
break;
default:
break;
}
house->setPaidUntil(paidUntil);
} else {
if (house->getPayRentWarnings() < 7) {
int32_t daysLeft = 7 - house->getPayRentWarnings();
Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED);
std::string period = "";
switch (rentPeriod) {
case RENTPERIOD_DAILY:
period = "daily";
break;
case RENTPERIOD_WEEKLY:
period = "weekly";
break;
case RENTPERIOD_MONTHLY:
period = "monthly";
break;
case RENTPERIOD_YEARLY:
period = "annual";
break;
default:
break;
}
//.........这里部分代码省略.........