本文整理汇总了C++中House::getHealth方法的典型用法代码示例。如果您正苦于以下问题:C++ House::getHealth方法的具体用法?C++ House::getHealth怎么用?C++ House::getHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类House
的用法示例。
在下文中一共展示了House::getHealth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: newHouse
TEST_F(SimulatorTest, fire) {
House newHouse(Point(0, 1), 2);
Street verticalLeft("VerticalLeft", Point(2, 2), Point(2, 1));
Street horizontal("Horizontal", Point(2, 2), Point(4, 2));
Street verticalRight("VerticalRight", Point(4, 3), Point(4, 2));
ASSERT_TRUE(ptrCity->add(newHouse));
ASSERT_TRUE(ptrCity->add(horizontal));
ASSERT_TRUE(ptrCity->add(verticalLeft));
ASSERT_TRUE(ptrCity->add(verticalRight));
Simulator sim(ptrCity, ptrOutput);
House* ptrHouse = ptrCity->getHouses()[0];
ASSERT_TRUE(ptrHouse != NULL);
EXPECT_NO_FATAL_FAILURE(sim.fireBreaksOut());
EXPECT_TRUE(ptrHouse->isBurning());
EXPECT_EQ(2, ptrHouse->getHealth());
EXPECT_NO_FATAL_FAILURE(sim.burningDown());
EXPECT_TRUE(ptrHouse->isBurning());
EXPECT_EQ(1, ptrHouse->getHealth());
EXPECT_FALSE(sim.sendFireTrucks()); // oh, there isn't even a firedepot
// now build a firedepot
FireDepot newDepot(Point(4, 7), Point(4, 3), "Firedepot", 1);
ASSERT_TRUE(ptrCity->add(newDepot));
FireDepot* ptrDepot = ptrCity->findFireDepot("Firedepot");
ASSERT_TRUE(ptrDepot != NULL);
EXPECT_FALSE(sim.sendFireTrucks()); // oh, there isn't even a firetruck
// add a firetruck
FireTruck newTruck("Truck", ptrDepot);
ASSERT_TRUE(ptrCity->add(newTruck));
FireTruck* ptrTruck = ptrCity->getFireTrucks()[0];
ASSERT_TRUE(ptrTruck != NULL);
EXPECT_TRUE(sim.sendFireTrucks());
EXPECT_TRUE(ptrTruck->isAtEntranceDepot());
EXPECT_TRUE(ptrHouse->isFireTruckAssigned());
EXPECT_EQ(Point(2, 1), ptrTruck->getDestination());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(4, 2), ptrTruck->getPosition());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(3, 2), ptrTruck->getPosition());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(2, 2), ptrTruck->getPosition());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(2, 1), ptrTruck->getPosition());
EXPECT_TRUE(ptrTruck->isArrived());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(ptrDepot->getEntrance(), ptrTruck->getDestination());
EXPECT_FALSE(ptrHouse->isBurning());
EXPECT_FALSE(ptrHouse->isFireTruckAssigned());
EXPECT_NO_FATAL_FAILURE(sim.repairBuildings());
EXPECT_EQ(1.5, ptrHouse->getHealth());
EXPECT_NO_FATAL_FAILURE(sim.fireBreaksOut());
EXPECT_NO_FATAL_FAILURE(sim.fireBreaksOut());
EXPECT_TRUE(ptrHouse->isBurning());
EXPECT_TRUE(ptrDepot->isBurning());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(2, 2), ptrTruck->getPosition());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(3, 2), ptrTruck->getPosition());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(4, 2), ptrTruck->getPosition());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_EQ(Point(4, 3), ptrTruck->getPosition());
EXPECT_TRUE(ptrTruck->isAtEntranceDepot());
EXPECT_TRUE(ptrTruck->isArrived());
EXPECT_NO_FATAL_FAILURE(sim.burningDown());
EXPECT_EQ(0.5, ptrHouse->getHealth());
EXPECT_EQ(-1, ptrDepot->getHealth());
EXPECT_TRUE(ptrDepot->isDead());
EXPECT_FALSE(ptrDepot->isBurning());
EXPECT_NO_FATAL_FAILURE(sim.drive());
EXPECT_TRUE(ptrTruck->isAtEntranceDepot());
EXPECT_NO_FATAL_FAILURE(sim.burningDown());
EXPECT_EQ(-0.5, ptrHouse->getHealth());
EXPECT_EQ(-1, ptrDepot->getHealth());
EXPECT_TRUE(sim.endSimulation());
}