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C++ House::getHouseId方法代码示例

本文整理汇总了C++中House::getHouseId方法的典型用法代码示例。如果您正苦于以下问题:C++ House::getHouseId方法的具体用法?C++ House::getHouseId怎么用?C++ House::getHouseId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在House的用法示例。


在下文中一共展示了House::getHouseId方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadHouseInfo

bool IOMapSerialize::loadHouseInfo(Map* map)
{
	Database* db = Database::getInstance();
	std::ostringstream query;

	DBResult* result = db->storeQuery("SELECT `id`, `owner`, `paid`, `warnings` FROM `houses`");
	if (!result) {
		return false;
	}

	do {
		House* house = Houses::getInstance().getHouse(result->getDataInt("id"));
		if (house) {
			house->setHouseOwner(result->getDataInt("owner"));
			house->setPaidUntil(result->getDataInt("paid"));
			house->setPayRentWarnings(result->getDataInt("warnings"));
		}
	} while (result->next());

	db->freeResult(result);

	for (const auto& it : Houses::getInstance().getHouses()) {
		House* house = it.second;
		if (house->getHouseOwner() != 0 && house->getHouseId() != 0) {
			query.str("");
			query << "SELECT `listid`, `list` FROM `house_lists` WHERE `house_id` = " << house->getHouseId();

			if ((result = db->storeQuery(query.str()))) {
				do {
					house->setAccessList(result->getDataInt("listid"), result->getDataString("list"));
				} while (result->next());
				db->freeResult(result);
			}
		}
	}
	return true;
}
开发者ID:Alvaritos,项目名称:forgottenserver,代码行数:37,代码来源:iomapserialize.cpp

示例2: saveMap

bool IOMapSerialize::saveMap(Map* map)
{
	int64_t start = OTSYS_TIME();
	Database* db = Database::getInstance();
	std::ostringstream query;

	//Start the transaction
	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery("DELETE FROM `tile_store`")) {
		return false;
	}

	DBInsert stmt;
	stmt.setQuery("INSERT INTO `tile_store` (`house_id`, `data`) VALUES ");

	//clear old tile data
	for (const auto& it : Houses::getInstance().getHouses()) {
		//save house items
		House* house = it.second;
		for (HouseTile* tile : house->getHouseTiles()) {
			PropWriteStream stream;
			saveTile(stream, tile);

			uint32_t attributesSize;
			const char* attributes = stream.getStream(attributesSize);
			if (attributesSize > 0) {
				query << house->getHouseId() << "," << db->escapeBlob(attributes, attributesSize);
				if (!stmt.addRow(query)) {
					return false;
				}
			}
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	bool success = transaction.commit();
	std::cout << "> Saved house items in: " <<
	          (OTSYS_TIME() - start) / (1000.) << " s" << std::endl;
	return success;
}
开发者ID:Alvaritos,项目名称:forgottenserver,代码行数:48,代码来源:iomapserialize.cpp

示例3: loadMap


//.........这里部分代码省略.........
								else if((flags & TILESTATE_NOPVPZONE) == TILESTATE_NOPVPZONE)
									tileflags |= TILESTATE_NOPVPZONE;
								else if((flags & TILESTATE_PVPZONE) == TILESTATE_PVPZONE)
									tileflags |= TILESTATE_PVPZONE;

								if((flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT)
									tileflags |= TILESTATE_NOLOGOUT;

								if((flags & TILESTATE_REFRESH) == TILESTATE_REFRESH)
								{
									if(house)
										std::cout << "[x:" << px << ", y:" << py << ", z:" << pz << "] House tile flagged as refreshing!";

									tileflags |= TILESTATE_REFRESH;
								}

								break;
							}

							case OTBM_ATTR_ITEM:
							{
								Item* item = Item::CreateItem(propStream);
								if(!item)
								{
									std::stringstream ss;
									ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] Failed to create item.";

									setLastErrorString(ss.str());
									return false;
								}

								if(house && item->isMoveable())
								{
									std::cout << "[Warning - IOMap::loadMap] Movable item in house: " << house->getHouseId();
									std::cout << ", item type: " << item->getID() << ", at position " << px << "/" << py << "/";
									std::cout << pz << std::endl;

									delete item;
									item = NULL;
								}
								else if(tile)
								{
									tile->__internalAddThing(item);
									item->__startDecaying();
									item->setLoadedFromMap(true);
								}
								else if(item->isGroundTile())
								{
									if(groundItem)
										delete groundItem;

									groundItem = item;
								}
								else
								{
									tile = createTile(groundItem, item, px, py, pz);
									tile->__internalAddThing(item);

									item->__startDecaying();
									item->setLoadedFromMap(true);
								}

								break;
							}

							default:
开发者ID:Fir3element,项目名称:035,代码行数:67,代码来源:iomap.cpp

示例4: payHouses

bool Houses::payHouses()
{
	if(rentPeriod == RENTPERIOD_NEVER) {
		return true;
	}
	uint32_t currentTime = std::time(NULL);

	for(HouseMap::iterator it = houseMap.begin(); it != houseMap.end(); ++it){
		House* house = it->second;

		if(house->getHouseOwner() != 0 && house->getPaidUntil() < currentTime &&
			 house->getRent() != 0){
			uint32_t ownerid = house->getHouseOwner();
			Town* town = Towns::getInstance().getTown(house->getTownId());
			if(!town){
				#ifdef __DEBUG_HOUSES__
				std::cout << "Warning: [Houses::payHouses] town = NULL, townid = " <<
					house->getTownId() << ", houseid = " << house->getHouseId() << std::endl;
				#endif
				continue;
			}

			std::string name;
			if(!IOPlayer::instance()->getNameByGuid(ownerid, name)){
				//player doesnt exist, remove it as house owner?
				//house->setHouseOwner(0);
				continue;
			}

			Player* player = g_game.getPlayerByName(name);

			if(!player){
				player = new Player(name, NULL);

				if(!IOPlayer::instance()->loadPlayer(player, name)){
		#ifdef __DEBUG__
					std::cout << "Failure: [Houses::payHouses], can not load player: " << name << std::endl;
		#endif
					delete player;
					continue;
				}
			}

			Depot* depot = player->getDepot(town->getTownID(), true);

			// savePlayerHere is an ugly hack
			// to avoid saving 2 times a not online player
			// when items are transferred to his depot
			bool savePlayerHere = true;
			if(depot){
				//get money from depot
				bool useAccBalance = g_config.getBool(ConfigManager::USE_ACCBALANCE) != 0;
				bool hasEnoughMoney = false;

				if(useAccBalance){
					if(player->balance >= house->getRent()){
						player->balance -= house->getRent();
						hasEnoughMoney = true;
					}
				}
				else{
					hasEnoughMoney = g_game.removeMoney(depot, house->getRent(), FLAG_NOLIMIT);
				}

				if(hasEnoughMoney){
					uint32_t paidUntil = currentTime;
					switch(rentPeriod){
					case RENTPERIOD_DAILY:
						paidUntil += 24 * 60 * 60;
						break;
					case RENTPERIOD_WEEKLY:
						paidUntil += 24 * 60 * 60 * 7;
						break;
					case RENTPERIOD_MONTHLY:
						paidUntil += 24 * 60 * 60 * 30;
						break;
					case RENTPERIOD_YEARLY:
						paidUntil += 24 * 60 * 60 * 365;
					case RENTPERIOD_NEVER:
						break;
					}

					house->setPaidUntil(paidUntil);
				}
				else if(currentTime >= house->getLastWarning() + 24 * 60 * 60){
					if(house->getPayRentWarnings() >= 7){
						house->setHouseOwner(0);
						// setHouseOwner will load the player,
						// transfer house items to his depot and then
						// will save it, so here should not be saved
						// again
						savePlayerHere = false;
					}
					else{
						int daysLeft = 7 - house->getPayRentWarnings();

						Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED);
						std::string period = "";

						switch(rentPeriod){
//.........这里部分代码省略.........
开发者ID:WeDontGiveAF,项目名称:OOServer,代码行数:101,代码来源:house.cpp

示例5: payHouses

bool Houses::payHouses()
{
	if (rentPeriod == RENTPERIOD_NEVER) {
		return true;
	}

	time_t currentTime = time(NULL);

	for (HouseMap::iterator it = houseMap.begin(); it != houseMap.end(); ++it) {
		House* house = it->second;

		if (house->getHouseOwner() != 0) {
			uint32_t ownerid = house->getHouseOwner();
			Town* town = Towns::getInstance().getTown(house->getTownId());

			if (!town) {
#ifdef __DEBUG_HOUSES__
				std::cout << "Warning: [Houses::payHouses] town = NULL, townid = " <<
				          house->getTownId() << ", houseid = " << house->getHouseId() << std::endl;
#endif
				continue;
			}

			std::string name;

			if (!IOLoginData::getInstance()->getNameByGuid(ownerid, name)) {
				//player doesnt exist, remove it as house owner?
				house->setHouseOwner(0);
				continue;
			}

			Player* player = g_game.getPlayerByName(name);

			if (!player) {
				player = new Player(name, NULL);

				if (!IOLoginData::getInstance()->loadPlayer(player, name)) {
#ifdef __DEBUG__
					std::cout << "Failure: [Houses::payHouses], can not load player: " << name << std::endl;
#endif
					delete player;
					continue;
				}
			}

			bool paid = false;
			if (player->getBankBalance() >= house->getRent()) {
				player->setBankBalance(player->getBankBalance() - house->getRent());
				paid = true;
			}

			if (paid) {
				time_t paidUntil = currentTime;

				switch (rentPeriod) {
					case RENTPERIOD_DAILY:
						paidUntil += 24 * 60 * 60;
						break;
					case RENTPERIOD_WEEKLY:
						paidUntil += 24 * 60 * 60 * 7;
						break;
					case RENTPERIOD_MONTHLY:
						paidUntil += 24 * 60 * 60 * 30;
						break;
					case RENTPERIOD_YEARLY:
						paidUntil += 24 * 60 * 60 * 365;
						break;
					default:
						break;
				}

				house->setPaidUntil(paidUntil);
			} else {
				if (house->getPayRentWarnings() < 7) {
					int32_t daysLeft = 7 - house->getPayRentWarnings();

					Item* letter = Item::CreateItem(ITEM_LETTER_STAMPED);
					std::string period = "";

					switch (rentPeriod) {
						case RENTPERIOD_DAILY:
							period = "daily";
							break;

						case RENTPERIOD_WEEKLY:
							period = "weekly";
							break;

						case RENTPERIOD_MONTHLY:
							period = "monthly";
							break;

						case RENTPERIOD_YEARLY:
							period = "annual";
							break;

						default:
							break;
					}

//.........这里部分代码省略.........
开发者ID:nclx,项目名称:forgottenserver,代码行数:101,代码来源:house.cpp

示例6: loadMap


//.........这里部分代码省略.........
                            }
                            else if((flags & TILESTATE_NOPVPZONE) == TILESTATE_NOPVPZONE){
                                tile->setFlag(TILESTATE_NOPVPZONE);
                            }
                            else if((flags & TILESTATE_PVPZONE) == TILESTATE_PVPZONE){
                                tile->setFlag(TILESTATE_PVPZONE);
                            }
                            
                            if((flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT){
                                tile->setFlag(TILESTATE_NOLOGOUT);
                            }

							if((flags & TILESTATE_REFRESH) == TILESTATE_REFRESH){
								if(house){
									std::cout << "Warning [x:" << px << ", y:" << py << ", z:" << pz << "] " << " House tile flagged as refreshing!";
								}
								tile->setFlag(TILESTATE_REFRESH);
							}
								
							break;
						}

						case OTBM_ATTR_ITEM:
						{
							Item* item = Item::CreateItem(propStream);
							if(!item){
								std::stringstream ss;
								ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] " << "Failed to create item.";
								setLastErrorString(ss.str());
								return false;
							}

							if(isHouseTile && !item->isNotMoveable()){
								std::cout << "Warning: [OTBM loader] Moveable item in house id = " << house->getHouseId() << " Item type = " << item->getID() << std::endl;
								delete item;
								item = NULL;
							}
							else{
								tile->__internalAddThing(item);
								item->__startDecaying();
							}
							
							break;
						}

						default:
							std::stringstream ss;
							ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] " << "Unknown tile attribute.";
							setLastErrorString(ss.str());
							return false;
							break;
						}
					}

					NODE nodeItem = f.getChildNode(nodeTile, type);
					while(nodeItem){
						if(type == OTBM_ITEM){

							PropStream propStream;
							f.getProps(nodeItem, propStream);
							
							Item* item = Item::CreateItem(propStream);
							if(!item){
								std::stringstream ss;
								ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] " << "Failed to create item.";
								setLastErrorString(ss.str());
开发者ID:gianflogao,项目名称:divinity-ots,代码行数:67,代码来源:iomapotbm.cpp

示例7: loadMap


//.........这里部分代码省略.........
								if (!propStream.GET_ULONG(flags)) {
									std::ostringstream ss;
									ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] " << "Failed to read tile flags.";
									setLastErrorString(ss.str());
									return false;
								}

								if ((flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE) {
									tileflags |= TILESTATE_PROTECTIONZONE;
								} else if ((flags & TILESTATE_NOPVPZONE) == TILESTATE_NOPVPZONE) {
									tileflags |= TILESTATE_NOPVPZONE;
								} else if ((flags & TILESTATE_PVPZONE) == TILESTATE_PVPZONE) {
									tileflags |= TILESTATE_PVPZONE;
								}

								if ((flags & TILESTATE_NOLOGOUT) == TILESTATE_NOLOGOUT) {
									tileflags |= TILESTATE_NOLOGOUT;
								}

								break;
							}

							case OTBM_ATTR_ITEM: {
								Item* item = Item::CreateItem(propStream);

								if (!item) {
									std::ostringstream ss;
									ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] " << "Failed to create item.";
									setLastErrorString(ss.str());
									return false;
								}

								if (isHouseTile && !item->isNotMoveable()) {
									std::cout << "Warning: [OTBM loader] Moveable item with ID: " << item->getID() << ", in house: " << house->getHouseId() << ", at position [x: " << px << ", y: " << py << ", z: " << pz << "]." << std::endl;
									delete item;
									item = NULL;
								} else {
									if (item->getItemCount() <= 0) {
										item->setItemCount(1);
									}

									if (tile) {
										tile->__internalAddThing(item);
										item->__startDecaying();
										item->setLoadedFromMap(true);
									} else if (item->isGroundTile()) {
										delete ground_item;
										ground_item = item;
									} else {
										tile = createTile(ground_item, item, px, py, pz);
										tile->__internalAddThing(item);
										item->__startDecaying();
										item->setLoadedFromMap(true);
									}
								}

								break;
							}

							default:
								std::ostringstream ss;
								ss << "[x:" << px << ", y:" << py << ", z:" << pz << "] " << "Unknown tile attribute.";
								setLastErrorString(ss.str());
								return false;
						}
					}
开发者ID:Remoq7,项目名称:forgottenserver,代码行数:67,代码来源:iomap.cpp

示例8: saveHouseInfo

bool IOMapSerialize::saveHouseInfo(Map* map)
{
	Database* db = Database::getInstance();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery("DELETE FROM `house_lists`")) {
		return false;
	}

	std::ostringstream query;
	for (const auto& it : Houses::getInstance().getHouses()) {
		House* house = it.second;
		query << "SELECT `id` FROM `houses` WHERE `id` = " << house->getHouseId();
		DBResult* result = db->storeQuery(query.str());
		if (result) {
			db->freeResult(result);
			query.str("");
			query << "UPDATE `houses` SET `owner` = " << house->getHouseOwner() << ", `paid` = " << house->getPaidUntil() << ", `warnings` = " << house->getPayRentWarnings() << ", `name` = " << db->escapeString(house->getName()) << ", `town_id` = " << house->getTownId() << ", `rent` = " << house->getRent() << ", `size` = " << house->getHouseTiles().size() << ", `beds` = " << house->getBedCount() << " WHERE `id` = " << house->getHouseId();
		} else {
			query.str("");
			query << "INSERT INTO `houses` (`id`, `owner`, `paid`, `warnings`, `name`, `town_id`, `rent`, `size`, `beds`) VALUES (" << house->getHouseId() << "," << house->getHouseOwner() << "," << house->getPaidUntil() << "," << house->getPayRentWarnings() << "," << db->escapeString(house->getName()) << "," << house->getTownId() << "," << house->getRent() << "," << house->getHouseTiles().size() << "," << house->getBedCount() << ")";
		}

		db->executeQuery(query.str());
		query.str("");
	}

	DBInsert stmt;
	stmt.setQuery("INSERT INTO `house_lists` (`house_id` , `listid` , `list`) VALUES ");

	for (const auto& it : Houses::getInstance().getHouses()) {
		House* house = it.second;

		std::string listText;

		if (house->getAccessList(GUEST_LIST, listText) && listText != "") {
			query << house->getHouseId() << "," << GUEST_LIST << "," << db->escapeString(listText);

			if (!stmt.addRow(query)) {
				return false;
			}
		}

		if (house->getAccessList(SUBOWNER_LIST, listText) && listText != "") {
			query << house->getHouseId() << "," << SUBOWNER_LIST << "," << db->escapeString(listText);
			if (!stmt.addRow(query)) {
				return false;
			}
		}

		for (Door* door : house->getHouseDoors()) {
			if (door->getAccessList(listText) && listText != "") {
				query << house->getHouseId() << "," << door->getDoorId() << "," << db->escapeString(listText);
				if (!stmt.addRow(query)) {
					return false;
				}
			}
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	return transaction.commit();
}
开发者ID:Alvaritos,项目名称:forgottenserver,代码行数:70,代码来源:iomapserialize.cpp


注:本文中的House::getHouseId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。