本文整理汇总了C++中Hotspot::setOccupied方法的典型用法代码示例。如果您正苦于以下问题:C++ Hotspot::setOccupied方法的具体用法?C++ Hotspot::setOccupied怎么用?C++ Hotspot::setOccupied使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hotspot
的用法示例。
在下文中一共展示了Hotspot::setOccupied方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setBlockingHotspotScript
void Script::setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3) {
Resources &r = Resources::getReference();
uint16 offset = r.getHotspotScript(scriptIndex);
if (charId == PLAYER_ID)
Room::getReference().setCursorState(CS_SEQUENCE);
Hotspot *hs = r.getActiveHotspot(charId);
hs->setHotspotScript(offset);
hs->currentActions().top().setAction(EXEC_HOTSPOT_SCRIPT);
hs->setOccupied(true);
}
示例2: setupPigFight
void FightsManager::setupPigFight() {
Resources &res = Resources::getReference();
Hotspot *player = res.getActiveHotspot(PLAYER_ID);
player->setSkipFlag(false);
player->resource()->colorOffset = 16;
player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID);
player->setSize(48, 53);
player->setAnimationIndex(PLAYER_FIGHT_ANIM_INDEX);
player->resource()->width = 48;
player->resource()->height = 53;
player->setOccupied(false);
player->setPosition(262, 94);
FighterRecord &rec = getDetails(PLAYER_ID);
rec.fwhits = 0;
rec.fwtrue_x = 262;
rec.fwtrue_y = 53;
rec.fwseq_ad = FIGHT_PLAYER_INIT;
rec.fwenemy_ad = PIG_ID;
}