本文整理汇总了C++中Hotspot::setAnimationIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ Hotspot::setAnimationIndex方法的具体用法?C++ Hotspot::setAnimationIndex怎么用?C++ Hotspot::setAnimationIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hotspot
的用法示例。
在下文中一共展示了Hotspot::setAnimationIndex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: enemyKilled
void FightsManager::enemyKilled() {
Resources &res = Resources::getReference();
Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID);
FighterRecord &playerRec = getDetails(PLAYER_ID);
playerHotspot->setTickProc(PLAYER_TICK_PROC_ID);
playerRec.fwhits = GENERAL_MAGIC_ID;
playerHotspot->resource()->colorOffset = 128;
playerHotspot->setSize(32, 48);
playerHotspot->resource()->width = 32;
playerHotspot->resource()->height = 48;
playerHotspot->setAnimationIndex(PLAYER_ANIM_INDEX);
playerHotspot->setPosition(playerHotspot->x(), playerHotspot->y() + 5);
playerHotspot->setDirection(LEFT);
if (playerHotspot->roomNumber() == 6) {
Dialog::show(0xc9f);
HotspotData *axeHotspot = res.getHotspot(0x2738);
axeHotspot->roomNumber = PLAYER_ID;
axeHotspot->flags |= HOTSPOTFLAG_FOUND;
// Prevent the weapon animation being drawn
axeHotspot = res.getHotspot(0x440);
axeHotspot->layer = 0;
}
}
示例2: setupPigFight
void FightsManager::setupPigFight() {
Resources &res = Resources::getReference();
Hotspot *player = res.getActiveHotspot(PLAYER_ID);
player->setSkipFlag(false);
player->resource()->colorOffset = 16;
player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID);
player->setSize(48, 53);
player->setAnimationIndex(PLAYER_FIGHT_ANIM_INDEX);
player->resource()->width = 48;
player->resource()->height = 53;
player->setOccupied(false);
player->setPosition(262, 94);
FighterRecord &rec = getDetails(PLAYER_ID);
rec.fwhits = 0;
rec.fwtrue_x = 262;
rec.fwtrue_y = 53;
rec.fwseq_ad = FIGHT_PLAYER_INIT;
rec.fwenemy_ad = PIG_ID;
}