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C++ Hotspot::setAnimation方法代码示例

本文整理汇总了C++中Hotspot::setAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ Hotspot::setAnimation方法的具体用法?C++ Hotspot::setAnimation怎么用?C++ Hotspot::setAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Hotspot的用法示例。


在下文中一共展示了Hotspot::setAnimation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: fightHandler


//.........这里部分代码省略.........

		case 0xFFEB:
			// Enemy right
			removeWeapon(fighter.fwweapon);
			h.setPosition(h.x() + 4, h.y());
			fighter.fwtrue_x = h.x();

			if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) {
				h.setPosition(h.x() - 4, h.y());
				fighter.fwtrue_x -= 4;
				fighter.fwseq_ad = 0;
				h.setFrameNumber(8);
			} else {
				h.setFrameNumber(getWord(moveOffset));
				moveOffset += sizeof(uint16);
				fighter.fwseq_ad = moveOffset;
			}
			return;

		case 0xFFFB:
			// End of sequence
			breakFlag = true;
			break;

		case 0xFFF8:
			// Set fight address
			moveOffset = getWord(moveOffset);
			break;

		case 0xFFFF:
		case 0xFFFE:
			if (moveValue == 0xffff)
				// Set the animation record
				h.setAnimation(getWord(moveOffset));
			else
				// New set animation record
				h.setAnimation(getWord(fighter.fwheader_list + (getWord(moveOffset) << 1)));
			h.setFrameNumber(0);
			moveOffset += sizeof(uint16);
			break;

		case 0xFFF7:
			// On hold
			if (getWord(moveOffset) == fighter.fwmove_number)
				moveOffset = getWord(moveOffset + 2);
			else
				moveOffset += 2 * sizeof(uint16);
			break;

		case 0xFFF6:
			// Not hold
			if (getWord(moveOffset) == fighter.fwmove_number)
				moveOffset += 2 * sizeof(uint16);
			else
				moveOffset = getWord(moveOffset + 2);
			break;

		case 0xFFF4:
			// End sequence
			fighter.fwseq_no = 0;
			break;

		case 0xFFF2:
			// Set defend
			fighter.fwblocking = getWord(moveOffset);
			moveOffset += sizeof(uint16);
开发者ID:AReim1982,项目名称:scummvm,代码行数:67,代码来源:fights.cpp

示例2: cmd_showAnim

bool Debugger::cmd_showAnim(int argc, const char **argv) {
	Resources &res = Resources::getReference();
	if (argc < 2) {
		DebugPrintf("showAnim animId [[frame_width frame_height] | list]\n");
		return true;
	}

	// Get the animation Id
	int animId = strToInt(argv[1]);
	HotspotAnimData *data = res.getAnimation(animId);
	if (data == NULL) {
		DebugPrintf("No such animation Id exists\n");
		return true;
	}

	// Figure out the total size of the animation - this will be used for guestimating
	// frame sizes, or validating that a specified frame size is correct
	MemoryBlock *src = Disk::getReference().getEntry(data->animId);

	int numFrames = READ_LE_UINT16(src->data());
	uint16 *headerEntry = (uint16 *) (src->data() + 2);
	assert((numFrames >= 1) && (numFrames < 100));

	// Calculate total needed size for output and create memory block to hold it
	uint32 totalSize = 0;
	for (uint16 ctr = 0; ctr < numFrames; ++ctr, ++headerEntry) {
		totalSize += (READ_LE_UINT16(headerEntry) + 31) / 32;
	}
	totalSize = (totalSize + 0x81) << 4;
	MemoryBlock *dest = Memory::allocate(totalSize);

	uint32 srcStart = (numFrames + 1) * sizeof(uint16) + 6;
	uint32 destSize = AnimationDecoder::decode_data(src, dest, srcStart) - 0x40;

	// Figure out the frame size
	int frameSize;

	if ((data->flags & PIXELFLAG_HAS_TABLE) != 0) {
		// Table based animation, so get frame size from frame 1 offset
		frameSize = READ_LE_UINT16(src->data());
	} else {
		// Get frame size from dividing uncompressed size by number of frames
		frameSize = destSize / numFrames;
	}

	// Free up the data
	delete src;
	delete dest;

	int width, height;

	if (argc == 4) {
		// Width and height specified
		width = strToInt(argv[2]);
		height = strToInt(argv[3]);

		if ((width * height) != (frameSize * 2)) {
			DebugPrintf("Warning: Total size = %d, Frame size (%d,%d) * %d frames = %d bytes\n",
				destSize, width, height, numFrames, width * height * numFrames / 2);
		}
	} else {
		// Guestimate a frame size
		frameSize = destSize / numFrames;

		// Figure out the approximate starting point of a width 3/4 the frame size
		width = frameSize * 3 / 4;

		bool descFlag = (argc == 3);
		if (descFlag) DebugPrintf("Target size = %d\n", frameSize * 2);

		while ((width > 0) && (descFlag || (((frameSize * 2) % width) != 0))) {
			if (((frameSize * 2) % width) == 0)
				DebugPrintf("Frame size (%d,%d) found\n", width, frameSize * 2 / width);
			--width;
		}

		if (argc == 3) {
			DebugPrintf("Done\n");
			return true;
		} else if (width == 0) {
			DebugPrintf("Total size = %d, # frames = %d, frame Size = %d - No valid frame dimensions\n",
				destSize, numFrames, frameSize);
			return true;
		}

		height = (frameSize * 2) / width;
		DebugPrintf("# frames = %d, guestimated frame size = (%d,%d)\n",
			numFrames, width, height);
	}

	// Bottle object is used as a handy hotspot holder that doesn't have any
	// tick proc behavior that we need to worry about
	Hotspot *hotspot = res.activateHotspot(BOTTLE_HOTSPOT_ID);
	hotspot->setLayer(0xfe);
	hotspot->setSize(width, height);

	Hotspot *player = res.activateHotspot(PLAYER_ID);
	hotspot->setColorOffset(player->resource()->colorOffset);

	hotspot->setAnimation(animId);
//.........这里部分代码省略.........
开发者ID:MaddTheSane,项目名称:scummvm,代码行数:101,代码来源:debugger.cpp


注:本文中的Hotspot::setAnimation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。