本文整理汇总了C++中HierarchyTreeNode::SetParent方法的典型用法代码示例。如果您正苦于以下问题:C++ HierarchyTreeNode::SetParent方法的具体用法?C++ HierarchyTreeNode::SetParent怎么用?C++ HierarchyTreeNode::SetParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HierarchyTreeNode
的用法示例。
在下文中一共展示了HierarchyTreeNode::SetParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Execute
void ChangeNodeHeirarchy::Execute()
{
HierarchyTreeNode* targetNode = HierarchyTreeController::Instance()->GetTree().GetNode(targetNodeID);
HierarchyTreeNode* insertAfterNode = HierarchyTreeController::Instance()->GetTree().GetNode(afterNodeID);
if (!targetNode)
{
// Possible in Redo case if some changes in tree were made.
return;
}
for (HierarchyTreeNode::HIERARCHYTREENODESIDLIST::iterator iter = items.begin();
iter != items.end();
++iter)
{
HierarchyTreeNode* node = HierarchyTreeController::Instance()->GetTree().GetNode((*iter));
if (node)
{
if (dynamic_cast<HierarchyTreeScreenNode*>(node))
{
HierarchyTreeNode* sourceNode = node->GetParent();
if (sourceNode != targetNode)
{
HierarchyTreeNode::HIERARCHYTREENODESLIST screens;
screens.push_back(node);
HierarchyTreeController::Instance()->DeleteNodesFiles(screens);
}
}
//YZ backlight parent rect
bool isNodeSelected = false;
HierarchyTreeControlNode* controlNode = dynamic_cast<HierarchyTreeControlNode*>(node);
if (controlNode)
{
isNodeSelected = HierarchyTreeController::Instance()->IsControlSelected(controlNode);
HierarchyTreeController::Instance()->UnselectControl(controlNode);
}
node->SetParent(targetNode, insertAfterNode);
//insertAfterNode = node;
if (isNodeSelected)
{
HierarchyTreeController::Instance()->SelectControl(controlNode);
}
}
}
HierarchyTreeController::Instance()->EmitHierarchyTreeUpdated(false);
HierarchyTreeController::Instance()->ResetSelectedControl();
}
示例2: Rollback
void ChangeNodeHeirarchy::Rollback()
{
for (PARENTNODESMAPITER iter = previousParents.begin(); iter != previousParents.end(); iter ++)
{
HierarchyTreeNode* currentNode = HierarchyTreeController::Instance()->GetTree().GetNode(iter->first);
HierarchyTreeNode* prevParentNode = HierarchyTreeController::Instance()->GetTree().GetNode(iter->second.parent);
HierarchyTreeNode* prevAddedAfter = HierarchyTreeController::Instance()->GetTree().GetNode(iter->second.addedAfter);
if (!currentNode || !prevParentNode)
{
continue;
}
currentNode->SetParent(prevParentNode, prevAddedAfter);
}
HierarchyTreeController::Instance()->EmitHierarchyTreeUpdated();
}