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C++ HierarchyTreeNode::SetParent方法代码示例

本文整理汇总了C++中HierarchyTreeNode::SetParent方法的典型用法代码示例。如果您正苦于以下问题:C++ HierarchyTreeNode::SetParent方法的具体用法?C++ HierarchyTreeNode::SetParent怎么用?C++ HierarchyTreeNode::SetParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HierarchyTreeNode的用法示例。


在下文中一共展示了HierarchyTreeNode::SetParent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute

void ChangeNodeHeirarchy::Execute()
{
	HierarchyTreeNode* targetNode = HierarchyTreeController::Instance()->GetTree().GetNode(targetNodeID);
	HierarchyTreeNode* insertAfterNode = HierarchyTreeController::Instance()->GetTree().GetNode(afterNodeID);
	if (!targetNode)
	{
		// Possible in Redo case if some changes in tree were made.
		return;
	}

	
	for (HierarchyTreeNode::HIERARCHYTREENODESIDLIST::iterator iter = items.begin();
		 iter != items.end();
		 ++iter)
	{
		HierarchyTreeNode* node = HierarchyTreeController::Instance()->GetTree().GetNode((*iter));
		if (node)
		{
			if (dynamic_cast<HierarchyTreeScreenNode*>(node))
			{
				HierarchyTreeNode* sourceNode = node->GetParent();

				if (sourceNode != targetNode)
				{
					HierarchyTreeNode::HIERARCHYTREENODESLIST screens;
					screens.push_back(node);
					HierarchyTreeController::Instance()->DeleteNodesFiles(screens);
				}
			}

			//YZ backlight parent rect
			bool isNodeSelected = false;
			HierarchyTreeControlNode* controlNode = dynamic_cast<HierarchyTreeControlNode*>(node);
			if (controlNode)
			{
				isNodeSelected = HierarchyTreeController::Instance()->IsControlSelected(controlNode);
				HierarchyTreeController::Instance()->UnselectControl(controlNode);
			}

			node->SetParent(targetNode, insertAfterNode);
			//insertAfterNode = node;
			
			if (isNodeSelected)
			{
				HierarchyTreeController::Instance()->SelectControl(controlNode);
			}
		}
	}
	
	HierarchyTreeController::Instance()->EmitHierarchyTreeUpdated(false);
	HierarchyTreeController::Instance()->ResetSelectedControl();
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:52,代码来源:ItemsCommand.cpp

示例2: Rollback

void ChangeNodeHeirarchy::Rollback()
{
	for (PARENTNODESMAPITER iter = previousParents.begin(); iter != previousParents.end(); iter ++)
	{
		HierarchyTreeNode* currentNode = HierarchyTreeController::Instance()->GetTree().GetNode(iter->first);
		HierarchyTreeNode* prevParentNode = HierarchyTreeController::Instance()->GetTree().GetNode(iter->second.parent);
		HierarchyTreeNode* prevAddedAfter = HierarchyTreeController::Instance()->GetTree().GetNode(iter->second.addedAfter);
		
		if (!currentNode || !prevParentNode)
		{
			continue;
		}
		
		currentNode->SetParent(prevParentNode, prevAddedAfter);
	}
	
	HierarchyTreeController::Instance()->EmitHierarchyTreeUpdated();
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:18,代码来源:ItemsCommand.cpp


注:本文中的HierarchyTreeNode::SetParent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。