本文整理汇总了C++中HierarchyTreeNode::GetName方法的典型用法代码示例。如果您正苦于以下问题:C++ HierarchyTreeNode::GetName方法的具体用法?C++ HierarchyTreeNode::GetName怎么用?C++ HierarchyTreeNode::GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HierarchyTreeNode
的用法示例。
在下文中一共展示了HierarchyTreeNode::GetName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IsAggregatorOrScreenNamePresent
bool HierarchyTreePlatformNode::IsAggregatorOrScreenNamePresent(const QString& candidatName)
{
for (HIERARCHYTREENODESLIST::iterator iter = childNodes.begin(); iter != childNodes.end(); ++iter)
{
HierarchyTreeNode* node = (*iter);
HierarchyTreeAggregatorNode* aggregator = dynamic_cast<HierarchyTreeAggregatorNode*>(node);
HierarchyTreeScreenNode* screen = dynamic_cast<HierarchyTreeScreenNode*>(node);
if (NULL == aggregator && NULL == screen)
{
continue;
}
if(node->GetName().compare(candidatName) == 0)
{
return true;
}
}
return false;
}
示例2: IsNameExist
bool HierarchyTreeScreenNode::IsNameExist(const QString &name, const HierarchyTreeNode *parent) const
{
if (!parent)
return false;
const HIERARCHYTREENODESLIST& items = parent->GetChildNodes();
for (HIERARCHYTREENODESLIST::const_iterator iter = items.begin();
iter != items.end();
++iter)
{
HierarchyTreeNode* node = (*iter);
if (node->GetName().compare(name) == 0)
return true;
if (IsNameExist(name, node))
return true;
}
return false;
}
示例3: CreateNewControl
HierarchyTreeControlNode* LibraryController::CreateNewControl(HierarchyTreeNode* parentNode, const QString& strType, const QString& name, const Vector2& position)
{
String type = strType.toStdString();
HierarchyTreeControlNode* controlNode = NULL;
UIControl* control = NULL;
CONTROLS::iterator iter;
for (iter = controls.begin(); iter != controls.end(); ++iter)
{
HierarchyTreeNode* node = iter->first;
if (strType == node->GetName())
break;
}
if (iter == controls.end() ||
dynamic_cast<HierarchyTreeControlNode*>(iter->first))
{
//create standart control
BaseObject* object = ObjectFactory::Instance()->New(type);
control = dynamic_cast<UIControl*>(object);
if (!control)
{
SafeRelease(object);
return NULL;
}
controlNode = new HierarchyTreeControlNode(parentNode, control, name);
}
else
{
//create aggregator
HierarchyTreeAggregatorNode* aggregator = dynamic_cast<HierarchyTreeAggregatorNode*>(iter->first);
if (aggregator)
{
controlNode = aggregator->CreateChild(parentNode, name);
control = controlNode->GetUIObject();
}
}
parentNode->AddTreeNode(controlNode);
// In case the control has subcontrols - they should be added to the control node too.
if (control && !control->GetSubcontrols().empty())
{
List<UIControl*> subControls = control->GetSubcontrols();
for (List<UIControl*>::iterator iter = subControls.begin(); iter != subControls.end(); iter ++)
{
UIControl* subControl = (*iter);
if (!subControl)
{
continue;
}
HierarchyTreeControlNode* subControlNode =
new HierarchyTreeControlNode(controlNode, subControl,
QString::fromStdString(subControl->GetName()));
controlNode->AddTreeNode(subControlNode);
}
}
// Initialize a control through its metadata.
BaseMetadata* newControlMetadata = MetadataFactory::Instance()->GetMetadataForUIControl(control);
METADATAPARAMSVECT params;
params.push_back(BaseMetadataParams(controlNode->GetId(), control));
newControlMetadata->SetupParams(params);
// Ready to do initialization!
newControlMetadata->InitializeControl(name.toStdString(), position);
SAFE_DELETE(newControlMetadata);
SafeRelease(control);
return controlNode;
}