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C++ GraphicsScene::GetSceneBufferedDrawer方法代码示例

本文整理汇总了C++中GraphicsScene::GetSceneBufferedDrawer方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsScene::GetSceneBufferedDrawer方法的具体用法?C++ GraphicsScene::GetSceneBufferedDrawer怎么用?C++ GraphicsScene::GetSceneBufferedDrawer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GraphicsScene的用法示例。


在下文中一共展示了GraphicsScene::GetSceneBufferedDrawer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _tWinMain


//.........这里部分代码省略.........
				static_cast< float32_t >( displayWidth ) / static_cast< float32_t >( displayHeight );

			RSurface* pDepthStencilSurface = rRenderResourceManager.GetDepthStencilSurface();
			HELIUM_ASSERT( pDepthStencilSurface );

			pMainSceneView = pGraphicsScene->GetSceneView( mainSceneViewId );
			HELIUM_ASSERT( pMainSceneView );
			pMainSceneView->SetRenderContext( spMainRenderContext );
			pMainSceneView->SetDepthStencilSurface( pDepthStencilSurface );
			pMainSceneView->SetAspectRatio( aspectRatio );
			pMainSceneView->SetViewport( 0, 0, displayWidth, displayHeight );
			pMainSceneView->SetClearColor( Color( 0x00202020 ) );

			//spMainCamera->SetSceneViewId( mainSceneViewId );

#if MULTI_WINDOW
			uint32_t subSceneViewId = pGraphicsScene->AllocateSceneView();
			if( IsValid( subSceneViewId ) )
			{
				GraphicsSceneView* pSubSceneView = pGraphicsScene->GetSceneView( subSceneViewId );
				HELIUM_ASSERT( pSubSceneView );
				pSubSceneView->SetRenderContext( spSubRenderContext );
				pSubSceneView->SetDepthStencilSurface( pDepthStencilSurface );
				pSubSceneView->SetAspectRatio( aspectRatio );
				pSubSceneView->SetViewport( 0, 0, displayWidth, displayHeight );
				pSubSceneView->SetClearColor( Color( 0x00202020 ) );

				//spSubCamera->SetSceneViewId( subSceneViewId );
			}
#endif
		}
	
#if !HELIUM_RELEASE && !HELIUM_PROFILE
		BufferedDrawer& rSceneDrawer = pGraphicsScene->GetSceneBufferedDrawer();
		rSceneDrawer.DrawScreenText(
			20,
			20,
			String( TXT( "CACHING" ) ),
			Color( 0xff00ff00 ),
			RenderResourceManager::DEBUG_FONT_SIZE_LARGE );
		rSceneDrawer.DrawScreenText(
			21,
			20,
			String( TXT( "CACHING" ) ),
			Color( 0xff00ff00 ),
			RenderResourceManager::DEBUG_FONT_SIZE_LARGE );

		//rSceneDrawer.Draw

		//Helium::DynamicDrawer &drawer = DynamicDrawer::GetStaticInstance();
		//drawer.
#endif
	}

	rWorldManager.Update();
	
	float time = 0.0f;

#if MULTI_WINDOW
	spSubRenderContext.Release();
#endif
	spMainRenderContext.Release();

	
	Helium::StrongPtr<Helium::Texture2d> texture;
	gAssetLoader->LoadObject( AssetPath( TXT( "/Textures:Triangle.png" ) ), texture);
开发者ID:kevindqc,项目名称:Helium,代码行数:67,代码来源:TestApp.cpp


注:本文中的GraphicsScene::GetSceneBufferedDrawer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。