本文整理汇总了C++中GrTexture::texturePriv方法的典型用法代码示例。如果您正苦于以下问题:C++ GrTexture::texturePriv方法的具体用法?C++ GrTexture::texturePriv怎么用?C++ GrTexture::texturePriv使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrTexture
的用法示例。
在下文中一共展示了GrTexture::texturePriv方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SkASSERT
void GrResourceIOProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider,
sk_sp<GrTextureProxy> proxy,
const GrSamplerParams& params,
GrShaderFlags visibility) {
// For now, end the deferral at this time. Once all the TextureSamplers are swapped over
// to taking a GrSurfaceProxy just use the IORefs on the proxy
GrTexture* texture = proxy->instantiate(resourceProvider);
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
fParams = params;
fParams.setFilterMode(SkTMin(params.filterMode(), texture->texturePriv().highestFilterMode()));
fVisibility = visibility;
}
示例2: didWriteToSurface
void GrGpu::didWriteToSurface(GrSurface* surface, GrSurfaceOrigin origin, const SkIRect* bounds,
uint32_t mipLevels) const {
SkASSERT(surface);
// Mark any MIP chain and resolve buffer as dirty if and only if there is a non-empty bounds.
if (nullptr == bounds || !bounds->isEmpty()) {
if (GrRenderTarget* target = surface->asRenderTarget()) {
SkIRect flippedBounds;
if (kBottomLeft_GrSurfaceOrigin == origin && bounds) {
flippedBounds = {bounds->fLeft, surface->height() - bounds->fBottom,
bounds->fRight, surface->height() - bounds->fTop};
bounds = &flippedBounds;
}
target->flagAsNeedingResolve(bounds);
}
GrTexture* texture = surface->asTexture();
if (texture && 1 == mipLevels) {
texture->texturePriv().markMipMapsDirty();
}
}
}
示例3: SkCrossContextImageData
std::unique_ptr<SkCrossContextImageData> SkCrossContextImageData::MakeFromEncoded(
GrContext* context, sk_sp<SkData> encoded, SkColorSpace* dstColorSpace) {
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
if (!codecImage) {
return nullptr;
}
// Some backends or drivers don't support (safely) moving resources between contexts
if (!context->caps()->crossContextTextureSupport()) {
return std::unique_ptr<SkCrossContextImageData>(
new SkCrossContextImageData(std::move(codecImage)));
}
sk_sp<SkImage> textureImage = codecImage->makeTextureImage(context, dstColorSpace);
if (!textureImage) {
// TODO: Force decode to raster here? Do mip-mapping, like getDeferredTextureImageData?
return std::unique_ptr<SkCrossContextImageData>(
new SkCrossContextImageData(std::move(codecImage)));
}
// Crack open the gpu image, extract the backend data, stick it in the SkCCID
GrTexture* texture = as_IB(textureImage)->peekTexture();
SkASSERT(texture);
GrBackendTextureDesc desc;
desc.fFlags = kNone_GrBackendTextureFlag;
desc.fOrigin = texture->origin();
desc.fWidth = texture->width();
desc.fHeight = texture->height();
desc.fConfig = texture->config();
desc.fSampleCnt = 0;
context->contextPriv().prepareSurfaceForExternalIO(as_IB(textureImage)->peekProxy());
auto textureData = texture->texturePriv().detachBackendTexture();
SkASSERT(textureData);
SkImageInfo info = as_IB(textureImage)->onImageInfo();
return std::unique_ptr<SkCrossContextImageData>(new SkCrossContextImageData(
desc, std::move(textureData), info.alphaType(), info.refColorSpace()));
}
示例4: appendGlyph
//.........这里部分代码省略.........
#endif
}
// before we purge the cache, we must flush any accumulated draws
this->flush();
fContext->flush();
// we should have an unused plot now
if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) &&
fStrike->addGlyphToAtlas(glyph, scaler)) {
goto HAS_ATLAS;
}
}
if (NULL == glyph->fPath) {
SkPath* path = SkNEW(SkPath);
if (!scaler->getGlyphPath(glyph->glyphID(), path)) {
// flag the glyph as being dead?
delete path;
return true;
}
glyph->fPath = path;
}
// flush any accumulated draws before drawing this glyph as a path.
this->flush();
GrContext::AutoMatrix am;
SkMatrix ctm;
ctm.setScale(fTextRatio, fTextRatio);
ctm.postTranslate(sx - dx, sy - dy);
GrPaint tmpPaint(fPaint);
am.setPreConcat(fContext, ctm, &tmpPaint);
GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
fContext->drawPath(tmpPaint, *glyph->fPath, strokeInfo);
// remove this glyph from the vertices we need to allocate
fTotalVertexCount -= kVerticesPerGlyph;
return true;
}
HAS_ATLAS:
SkASSERT(glyph->fPlot);
GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken();
glyph->fPlot->setDrawToken(drawToken);
GrTexture* texture = glyph->fPlot->texture();
SkASSERT(texture);
if (fCurrTexture != texture || fCurrVertex + kVerticesPerGlyph > fTotalVertexCount) {
this->flush();
fCurrTexture = texture;
fCurrTexture->ref();
}
bool useColorVerts = !fUseLCDText;
if (NULL == fVertices) {
int maxQuadVertices = kVerticesPerGlyph * fContext->getQuadIndexBuffer()->maxQuads();
fAllocVertexCount = SkMin32(fTotalVertexCount, maxQuadVertices);
fVertices = alloc_vertices(fDrawTarget,
fAllocVertexCount,
useColorVerts);
}
SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX + SK_DistanceFieldInset);
SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY + SK_DistanceFieldInset);
SkFixed tw = SkIntToFixed(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
SkFixed th = SkIntToFixed(glyph->fBounds.height() - 2*SK_DistanceFieldInset);
fVertexBounds.joinNonEmptyArg(glyphRect);
size_t vertSize = get_vertex_stride(useColorVerts);
SkPoint* positions = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex);
positions->setRectFan(glyphRect.fLeft, glyphRect.fTop, glyphRect.fRight, glyphRect.fBottom,
vertSize);
// The texture coords are last in both the with and without color vertex layouts.
SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)),
vertSize);
if (useColorVerts) {
// color comes after position.
GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
for (int i = 0; i < 4; ++i) {
*colors = fPaint.getColor();
colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors) + vertSize);
}
}
fCurrVertex += 4;
return true;
}
示例5: onNotifyPixelsChanged
void SkGrPixelRef::onNotifyPixelsChanged() {
GrTexture* texture = this->getTexture();
if (texture) {
texture->texturePriv().dirtyMipMaps(true);
}
}