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C++ GrTexture类代码示例

本文整理汇总了C++中GrTexture的典型用法代码示例。如果您正苦于以下问题:C++ GrTexture类的具体用法?C++ GrTexture怎么用?C++ GrTexture使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GrTexture类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createTexture

GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
                                const void* srcData, size_t rowBytes) {
    this->handleDirtyContext();
    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
    if (NULL != tex && 
        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
        GrAssert(NULL != tex->asRenderTarget());
        // TODO: defer this and attach dynamically
        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
            tex->unref();
            return NULL;
        }
    }
    return tex;
}
开发者ID:,项目名称:,代码行数:16,代码来源:

示例2: internal_dispose

/**
 * This method allows us to interrupt the normal deletion process and place
 * textures back in the texture cache when their ref count goes to zero.
 */
void GrTexture::internal_dispose() const {
    if (this->impl()->isSetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit) &&
        this->INHERITED::getContext()) {
        GrTexture* nonConstThis = const_cast<GrTexture *>(this);
        this->ref(); // restore ref count to initial setting

        nonConstThis->impl()->resetFlag((GrTextureFlags) GrTextureImpl::kReturnToCache_FlagBit);
        nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);

        // Note: "this" texture might be freed inside addExistingTextureToCache
        // if it is purged.
        return;
    }

    this->INHERITED::internal_dispose();
}
开发者ID:435420057,项目名称:soui,代码行数:20,代码来源:GrTexture.cpp

示例3: wrapBackendTexture

GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
    this->handleDirtyContext();
    GrTexture* tex = this->onWrapBackendTexture(desc);
    if (NULL == tex) {
        return NULL;
    }
    // TODO: defer this and attach dynamically
    GrRenderTarget* tgt = tex->asRenderTarget();
    if (NULL != tgt &&
        !this->attachStencilBufferToRenderTarget(tgt)) {
        tex->unref();
        return NULL;
    } else {
        return tex;
    }
}
开发者ID:Jimmy0319,项目名称:skia,代码行数:16,代码来源:GrGpu.cpp

示例4: GenKey

    static inline void GenKey(const GrGeometryProcessor& gp,
                              const GrGLSLCaps&,
                              GrProcessorKeyBuilder* b) {
        const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>();
        uint32_t key = dfTexEffect.getFlags();
        key |= dfTexEffect.colorIgnored() << 16;
        key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25;
        b->add32(key);

        // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
        SkASSERT(gp.numTextures() == 1);
        GrTexture* atlas = gp.textureAccess(0).getTexture();
        SkASSERT(atlas);
        b->add32(atlas->width());
        b->add32(atlas->height());
    }
开发者ID:jfzhang2,项目名称:skia,代码行数:16,代码来源:GrDistanceFieldGeoProc.cpp

示例5: map_sigma

bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                       SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect srcBounds = input.bounds();
    srcBounds.offset(srcOffset);
    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), srcBounds, &dstBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }
    SkVector sigma = map_sigma(fSigma, ctx.ctm());
    if (sigma.x() == 0 && sigma.y() == 0) {
        input.extractSubset(result, srcBounds);
        offset->fX = srcBounds.x();
        offset->fY = srcBounds.y();
        return true;
    }
    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    srcBounds.offset(-srcOffset);
    dstBounds.offset(-srcOffset);
    SkRect srcBoundsF(SkRect::Make(srcBounds));
    GrTexture* inputTexture = input.getTexture();
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(),
                                                             inputTexture,
                                                             false,
                                                             SkRect::Make(dstBounds),
                                                             &srcBoundsF,
                                                             sigma.x(),
                                                             sigma.y()));
    if (!tex) {
        return false;
    }
    GrWrapTextureInBitmap(tex, dstBounds.width(), dstBounds.height(), false, result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
开发者ID:crabfang,项目名称:skia,代码行数:47,代码来源:SkBlurImageFilter.cpp

示例6: create_mask_GPU

// Create a mask of 'devPath' and place the result in 'mask'.
static GrTexture* create_mask_GPU(GrContext* context,
                                  const SkRect& maskRect,
                                  const SkPath& devPath,
                                  const GrStrokeInfo& strokeInfo,
                                  bool doAA,
                                  int sampleCnt) {
    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = SkScalarCeilToInt(maskRect.width());
    desc.fHeight = SkScalarCeilToInt(maskRect.height());
    desc.fSampleCnt = doAA ? sampleCnt : 0;
    // We actually only need A8, but it often isn't supported as a
    // render target so default to RGBA_8888
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, desc.fSampleCnt > 0)) {
        desc.fConfig = kAlpha_8_GrPixelConfig;
    }

    GrTexture* mask = context->textureProvider()->createApproxTexture(desc);
    if (nullptr == mask) {
        return nullptr;
    }

    SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());

    GrDrawContext* drawContext = context->drawContext();
    if (!drawContext) {
        return nullptr;
    }

    drawContext->clear(mask->asRenderTarget(), nullptr, 0x0, true);

    GrPaint tempPaint;
    tempPaint.setAntiAlias(doAA);
    tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);

    // setup new clip
    GrClip clip(clipRect);

    // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
    SkMatrix translate;
    translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
    drawContext->drawPath(mask->asRenderTarget(), clip, tempPaint, translate, devPath, strokeInfo);
    return mask;
}
开发者ID:tiftof,项目名称:skia,代码行数:47,代码来源:GrBlurUtils.cpp

示例7: GenKey

    static inline void GenKey(const GrGeometryProcessor& proc,
                              const GrGLSLCaps&,
                              GrProcessorKeyBuilder* b) {
        const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
        uint32_t key = 0;
        key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
        key |= gp.colorIgnored() ? 0x2 : 0x0;
        key |= gp.maskFormat() << 3;
        b->add32(key);

        // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
        SkASSERT(gp.numTextures() == 1);
        GrTexture* atlas = gp.textureAccess(0).getTexture();
        SkASSERT(atlas);
        b->add32(atlas->width());
        b->add32(atlas->height());
    }
开发者ID:,项目名称:,代码行数:17,代码来源:

示例8: TestCreate

GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
                                                   GrContext* context,
                                                   const GrDrawTargetCaps&,
                                                   GrTexture** textures) {
    GrTexture* texture = textures[0];
    const int kMaxWidth = 200;
    const int kMaxHeight = 200;
    const int kMaxInset = 20;
    uint32_t width = random->nextULessThan(kMaxWidth);
    uint32_t height = random->nextULessThan(kMaxHeight);
    uint32_t x = random->nextULessThan(kMaxWidth - width);
    uint32_t y = random->nextULessThan(kMaxHeight - height);
    uint32_t inset = random->nextULessThan(kMaxInset);

    GrFragmentProcessor* effect = GrMagnifierEffect::Create(
        texture,
        (float) width / texture->width(),
        (float) height / texture->height(),
        texture->width() / (float) x,
        texture->height() / (float) y,
        (float) inset / texture->width(),
        (float) inset / texture->height());
    SkASSERT(effect);
    return effect;
}
开发者ID:Ashu17,项目名称:blackberry,代码行数:25,代码来源:SkMagnifierImageFilter.cpp

示例9: dump

void GrBatchFontCache::dump() const {
    static int gDumpCount = 0;
    for (int i = 0; i < kMaskFormatCount; ++i) {
        if (fAtlases[i]) {
            GrTexture* texture = fAtlases[i]->getTexture();
            if (texture) {
                SkString filename;
#ifdef SK_BUILD_FOR_ANDROID
                filename.printf("/sdcard/fontcache_%d%d.png", gDumpCount, i);
#else
                filename.printf("fontcache_%d%d.png", gDumpCount, i);
#endif
                texture->surfacePriv().savePixels(filename.c_str());
            }
        }
    }
    ++gDumpCount;
}
开发者ID:zhiqiang-li,项目名称:skia,代码行数:18,代码来源:GrBatchFontCache.cpp

示例10: dump

void GrFontCache::dump() const {
    static int gDumpCount = 0;
    for (int i = 0; i < kAtlasCount; ++i) {
        if (NULL != fAtlasMgr[i]) {
            GrTexture* texture = fAtlasMgr[i]->getTexture();
            if (NULL != texture) {
                SkString filename;
#ifdef SK_BUILD_FOR_ANDROID
                filename.printf("/sdcard/fontcache_%d%d.png", gDumpCount, i);
#else
                filename.printf("fontcache_%d%d.png", gDumpCount, i);
#endif
                texture->savePixels(filename.c_str());
            }
        }
    }
    ++gDumpCount;
}
开发者ID:Adenilson,项目名称:skia,代码行数:18,代码来源:GrTextStrike.cpp

示例11: writePathVertices

    void writePathVertices(GrDrawBatch::Target* target,
                           GrBatchAtlas* atlas,
                           intptr_t offset,
                           GrColor color,
                           size_t vertexStride,
                           const SkMatrix& viewMatrix,
                           const ShapeData* shapeData) const {
        GrTexture* texture = atlas->getTexture();

        SkScalar dx = shapeData->fBounds.fLeft;
        SkScalar dy = shapeData->fBounds.fTop;
        SkScalar width = shapeData->fBounds.width();
        SkScalar height = shapeData->fBounds.height();

        SkScalar invScale = 1.0f / shapeData->fScale;
        dx *= invScale;
        dy *= invScale;
        width *= invScale;
        height *= invScale;

        SkPoint* positions = reinterpret_cast<SkPoint*>(offset);

        // vertex positions
        // TODO make the vertex attributes a struct
        SkRect r = SkRect::MakeXYWH(dx, dy, width, height);
        positions->setRectFan(r.left(), r.top(), r.right(), r.bottom(), vertexStride);

        // colors
        for (int i = 0; i < kVerticesPerQuad; i++) {
            GrColor* colorPtr = (GrColor*)(offset + sizeof(SkPoint) + i * vertexStride);
            *colorPtr = color;
        }

        const SkScalar tx = SkIntToScalar(shapeData->fAtlasLocation.fX);
        const SkScalar ty = SkIntToScalar(shapeData->fAtlasLocation.fY);

        // vertex texture coords
        SkPoint* textureCoords = (SkPoint*)(offset + sizeof(SkPoint) + sizeof(GrColor));
        textureCoords->setRectFan(tx / texture->width(),
                                  ty / texture->height(),
                                  (tx + shapeData->fBounds.width()) / texture->width(),
                                  (ty + shapeData->fBounds.height())  / texture->height(),
                                  vertexStride);
    }
开发者ID:ericrk,项目名称:skia,代码行数:44,代码来源:GrAADistanceFieldPathRenderer.cpp

示例12: SkASSERT

bool GrDrawTarget::copySurface(GrSurface* dst,
                               GrSurface* src,
                               const SkIRect& srcRect,
                               const SkIPoint& dstPoint) {
    SkASSERT(dst);
    SkASSERT(src);

    SkIRect clippedSrcRect;
    SkIPoint clippedDstPoint;
    // If the rect is outside the src or dst then we've already succeeded.
    if (!clip_srcrect_and_dstpoint(dst,
                                   src,
                                   srcRect,
                                   dstPoint,
                                   &clippedSrcRect,
                                   &clippedDstPoint)) {
        return true;
    }

    if (this->onCopySurface(dst, src, clippedSrcRect, clippedDstPoint)) {
        return true;
    }

    GrRenderTarget* rt = dst->asRenderTarget();
    GrTexture* tex = src->asTexture();

    if ((dst == src) || !rt || !tex) {
        return false;
    }

    GrPipelineBuilder pipelineBuilder;
    pipelineBuilder.setRenderTarget(rt);
    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(clippedSrcRect.fLeft - clippedDstPoint.fX),
                        SkIntToScalar(clippedSrcRect.fTop - clippedDstPoint.fY));
    matrix.postIDiv(tex->width(), tex->height());
    pipelineBuilder.addColorTextureProcessor(tex, matrix);
    SkIRect dstRect = SkIRect::MakeXYWH(clippedDstPoint.fX,
                                        clippedDstPoint.fY,
                                        clippedSrcRect.width(),
                                        clippedSrcRect.height());
    this->drawSimpleRect(&pipelineBuilder, GrColor_WHITE, SkMatrix::I(), dstRect);
    return true;
}
开发者ID:Ashu17,项目名称:blackberry,代码行数:44,代码来源:GrDrawTarget.cpp

示例13: copy_to_new_texture_pixelref

static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorType dstCT,
                                                  SkColorProfileType dstPT, const SkIRect* subset) {
    if (NULL == texture || kUnknown_SkColorType == dstCT) {
        return NULL;
    }
    GrContext* context = texture->getContext();
    if (NULL == context) {
        return NULL;
    }
    GrSurfaceDesc desc;

    SkIRect srcRect;

    if (!subset) {
        desc.fWidth  = texture->width();
        desc.fHeight = texture->height();
        srcRect = SkIRect::MakeWH(texture->width(), texture->height());
    } else {
        SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset));
        // Create a new texture that is the size of subset.
        desc.fWidth = subset->width();
        desc.fHeight = subset->height();
        srcRect = *subset;
    }
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType, dstPT);

    GrTexture* dst = context->createTexture(desc, false, NULL, 0);
    if (NULL == dst) {
        return NULL;
    }

    // Blink is relying on the above copy being sent to GL immediately in the case when the source
    // is a WebGL canvas backing store. We could have a TODO to remove this flush flag, but we have
    // a larger TODO to remove SkGrPixelRef entirely.
    context->copySurface(dst->asRenderTarget(), texture, srcRect, SkIPoint::Make(0,0),
                         GrContext::kFlushWrites_PixelOp);
  
    SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, dstCT, kPremul_SkAlphaType,
                                         dstPT);
    SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (info, dst));
    SkSafeUnref(dst);
    return pixelRef;
}
开发者ID:Ashu17,项目名称:blackberry,代码行数:44,代码来源:SkGrPixelRef.cpp

示例14: createCachedMask

GrTexture* GrClipMaskManager::createCachedMask(int width, int height, const GrUniqueKey& key,
                                               bool renderTarget) {
    GrSurfaceDesc desc;
    desc.fWidth = width;
    desc.fHeight = height;
    desc.fFlags = renderTarget ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
    if (!renderTarget || fDrawTarget->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
        desc.fConfig = kAlpha_8_GrPixelConfig;
    } else {
        desc.fConfig = kRGBA_8888_GrPixelConfig;
    }

    GrTexture* texture = fDrawTarget->cmmAccess().resourceProvider()->createApproxTexture(desc, 0);
    if (!texture) {
        return nullptr;
    }
    texture->resourcePriv().setUniqueKey(key);
    return texture;
}
开发者ID:Just-D,项目名称:skia,代码行数:19,代码来源:GrClipMaskManager.cpp

示例15: wrap_tex_test

void wrap_tex_test(skiatest::Reporter* reporter, GrContext* context) {

    GrVkGpu* gpu = static_cast<GrVkGpu*>(context->getGpu());

    GrBackendObject backendObj = gpu->createTestingOnlyBackendTexture(nullptr, kW, kH, kPixelConfig,
                                                                      false);
    const GrVkImageInfo* backendTex = reinterpret_cast<const GrVkImageInfo*>(backendObj);

    // check basic borrowed creation
    GrBackendTextureDesc desc;
    desc.fConfig = kPixelConfig;
    desc.fWidth = kW;
    desc.fHeight = kH;
    desc.fTextureHandle = backendObj;
    GrTexture* tex = gpu->wrapBackendTexture(desc, kBorrow_GrWrapOwnership);
    REPORTER_ASSERT(reporter, tex);
    tex->unref();

    // image is null
    GrVkImageInfo backendCopy = *backendTex;
    backendCopy.fImage = VK_NULL_HANDLE;
    desc.fTextureHandle = (GrBackendObject) &backendCopy;
    tex = gpu->wrapBackendTexture(desc, kBorrow_GrWrapOwnership);
    REPORTER_ASSERT(reporter, !tex);
    tex = gpu->wrapBackendTexture(desc, kAdopt_GrWrapOwnership);
    REPORTER_ASSERT(reporter, !tex);

    // alloc is null
    backendCopy.fImage = backendTex->fImage;
    backendCopy.fAlloc = { VK_NULL_HANDLE, 0, 0 };
    tex = gpu->wrapBackendTexture(desc, kBorrow_GrWrapOwnership);
    REPORTER_ASSERT(reporter, !tex);
    tex = gpu->wrapBackendTexture(desc, kAdopt_GrWrapOwnership);
    REPORTER_ASSERT(reporter, !tex);

    // check adopt creation
    backendCopy.fAlloc = backendTex->fAlloc;
    tex = gpu->wrapBackendTexture(desc, kAdopt_GrWrapOwnership);
    REPORTER_ASSERT(reporter, tex);
    tex->unref();

    gpu->deleteTestingOnlyBackendTexture(backendObj, true);
}
开发者ID:03050903,项目名称:skia,代码行数:43,代码来源:VkWrapTests.cpp


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