本文整理汇总了C++中GrContext::createTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ GrContext::createTexture方法的具体用法?C++ GrContext::createTexture怎么用?C++ GrContext::createTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrContext
的用法示例。
在下文中一共展示了GrContext::createTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: copy_to_new_texture_pixelref
static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorType dstCT,
SkColorProfileType dstPT, const SkIRect* subset) {
if (NULL == texture || kUnknown_SkColorType == dstCT) {
return NULL;
}
GrContext* context = texture->getContext();
if (NULL == context) {
return NULL;
}
GrSurfaceDesc desc;
SkIRect srcRect;
if (!subset) {
desc.fWidth = texture->width();
desc.fHeight = texture->height();
srcRect = SkIRect::MakeWH(texture->width(), texture->height());
} else {
SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset));
// Create a new texture that is the size of subset.
desc.fWidth = subset->width();
desc.fHeight = subset->height();
srcRect = *subset;
}
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType, dstPT);
GrTexture* dst = context->createTexture(desc, false, NULL, 0);
if (NULL == dst) {
return NULL;
}
// Blink is relying on the above copy being sent to GL immediately in the case when the source
// is a WebGL canvas backing store. We could have a TODO to remove this flush flag, but we have
// a larger TODO to remove SkGrPixelRef entirely.
context->copySurface(dst->asRenderTarget(), texture, srcRect, SkIPoint::Make(0,0),
GrContext::kFlushWrites_PixelOp);
SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, dstCT, kPremul_SkAlphaType,
dstPT);
SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (info, dst));
SkSafeUnref(dst);
return pixelRef;
}
示例2: gpu_blur_path
// temporary disable; see below for explanation
static bool gpu_blur_path(GrContextFactory* factory, const SkPath& path,
SkScalar gaussianSigma,
int* result, int resultCount) {
GrContext* grContext = factory->get(GrContextFactory::kNative_GLContextType);
if (NULL == grContext) {
return false;
}
GrSurfaceDesc desc;
desc.fConfig = kSkia8888_GrPixelConfig;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = resultCount;
desc.fHeight = 30;
desc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> texture(grContext->createTexture(desc, false, NULL, 0));
SkAutoTUnref<SkGpuDevice> device(new SkGpuDevice (grContext, texture.get()));
SkCanvas canvas(device.get());
blur_path(&canvas, path, gaussianSigma);
readback(&canvas, result, resultCount);
return true;
}
示例3: props
DEF_GPUTEST(ReadWriteAlpha, reporter, factory) {
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
if (!GrContextFactory::IsRenderingGLContext(glType)) {
continue;
}
GrContext* context = factory->get(glType);
if (NULL == context) {
continue;
}
unsigned char textureData[X_SIZE][Y_SIZE];
memset(textureData, 0, X_SIZE * Y_SIZE);
GrSurfaceDesc desc;
// let Skia know we will be using this texture as a render target
desc.fFlags = kRenderTarget_GrSurfaceFlag;
// it is a single channel texture
desc.fConfig = kAlpha_8_GrPixelConfig;
desc.fWidth = X_SIZE;
desc.fHeight = Y_SIZE;
// We are initializing the texture with zeros here
GrTexture* texture = context->createTexture(desc, false, textureData, 0);
if (!texture) {
return;
}
SkAutoTUnref<GrTexture> au(texture);
// create a distinctive texture
for (int y = 0; y < Y_SIZE; ++y) {
for (int x = 0; x < X_SIZE; ++x) {
textureData[x][y] = x*Y_SIZE+y;
}
}
// upload the texture
texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
textureData, 0);
unsigned char readback[X_SIZE][Y_SIZE];
// clear readback to something non-zero so we can detect readback failures
memset(readback, 0x1, X_SIZE * Y_SIZE);
// read the texture back
texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
readback, 0);
// make sure the original & read back versions match
bool match = true;
for (int y = 0; y < Y_SIZE; ++y) {
for (int x = 0; x < X_SIZE; ++x) {
if (textureData[x][y] != readback[x][y]) {
match = false;
}
}
}
REPORTER_ASSERT(reporter, match);
// Now try writing on the single channel texture
SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props));
SkCanvas canvas(device);
SkPaint paint;
const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);
paint.setColor(SK_ColorWHITE);
canvas.drawRect(rect, paint);
texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
readback, 0);
match = true;
for (int y = 0; y < Y_SIZE; ++y) {
for (int x = 0; x < X_SIZE; ++x) {
if (0xFF != readback[x][y]) {
match = false;
}
}
}
REPORTER_ASSERT(reporter, match);
}
}