本文整理汇总了C++中GrContext::contextPriv方法的典型用法代码示例。如果您正苦于以下问题:C++ GrContext::contextPriv方法的具体用法?C++ GrContext::contextPriv怎么用?C++ GrContext::contextPriv使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrContext
的用法示例。
在下文中一共展示了GrContext::contextPriv方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: get_glprograms_max_stages
static int get_glprograms_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrGLGpu* gpu = static_cast<GrGLGpu*>(context->contextPriv().getGpu());
int maxStages = 6;
if (kGLES_GrGLStandard == gpu->glStandard()) {
// We've had issues with driver crashes and HW limits being exceeded with many effects on
// Android devices. We have passes on ARM devices with the default number of stages.
// TODO When we run ES 3.00 GLSL in more places, test again
#ifdef SK_BUILD_FOR_ANDROID
if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) {
maxStages = 1;
}
#endif
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
#ifdef SK_BUILD_FOR_IOS
maxStages = 3;
#endif
}
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
// On Angle D3D we will hit a limit of out variables if we use too many stages.
maxStages = 3;
}
return maxStages;
}
示例2: onDraw
void onDraw(SkCanvas* canvas) override {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
sk_sp<GrTextureProxy> proxy[3];
for (int i = 0; i < 3; ++i) {
int index = (0 == i) ? 0 : 1;
GrSurfaceDesc desc;
desc.fWidth = fBmp[index].width();
desc.fHeight = fBmp[index].height();
desc.fConfig = SkImageInfo2GrPixelConfig(fBmp[index].info(), *context->caps());
SkASSERT(kUnknown_GrPixelConfig != desc.fConfig);
proxy[i] = proxyProvider->createTextureProxy(
desc, SkBudgeted::kYes, fBmp[index].getPixels(), fBmp[index].rowBytes());
if (!proxy[i]) {
return;
}
}
constexpr SkScalar kDrawPad = 10.f;
constexpr SkScalar kTestPad = 10.f;
constexpr SkScalar kColorSpaceOffset = 36.f;
SkISize sizes[3] = {{YSIZE, YSIZE}, {USIZE, USIZE}, {VSIZE, VSIZE}};
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
SkRect renderRect =
SkRect::MakeWH(SkIntToScalar(fBmp[0].width()), SkIntToScalar(fBmp[0].height()));
renderRect.outset(kDrawPad, kDrawPad);
SkScalar y = kDrawPad + kTestPad + space * kColorSpaceOffset;
SkScalar x = kDrawPad + kTestPad;
GrPaint grPaint;
grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
auto fp = GrYUVtoRGBEffect::Make(proxy[0], proxy[1], proxy[2], sizes,
static_cast<SkYUVColorSpace>(space), true);
if (fp) {
SkMatrix viewMatrix;
viewMatrix.setTranslate(x, y);
grPaint.addColorFragmentProcessor(std::move(fp));
std::unique_ptr<GrDrawOp> op(GrRectOpFactory::MakeNonAAFill(
std::move(grPaint), viewMatrix, renderRect, GrAAType::kNone));
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
}
}
}
示例3: onDraw
bool SkSurface_Gpu::onDraw(const SkDeferredDisplayList* ddl) {
if (!ddl || !this->isCompatible(ddl->characterization())) {
return false;
}
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
GrContext* ctx = fDevice->context();
ctx->contextPriv().copyOpListsFromDDL(ddl, rtc->asRenderTargetProxy());
return true;
}
示例4: discard
void GrRenderTarget::discard() {
// go through context so that all necessary flushing occurs
GrContext* context = this->getContext();
if (!context) {
return;
}
sk_sp<GrDrawContext> drawContext(context->contextPriv().makeWrappedDrawContext(sk_ref_sp(this),
nullptr));
if (!drawContext) {
return;
}
drawContext->discard();
}
示例5: rtc
DEF_GPUTEST_FOR_ALL_CONTEXTS(TessellatingPathRendererTests, reporter, ctxInfo) {
GrContext* ctx = ctxInfo.grContext();
sk_sp<GrRenderTargetContext> rtc(ctx->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kApprox, 800, 800, kRGBA_8888_GrPixelConfig, nullptr, 1, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin));
if (!rtc) {
return;
}
ctx->flush();
// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
rtc->discard();
test_path(ctx, rtc.get(), create_path_0());
test_path(ctx, rtc.get(), create_path_1());
test_path(ctx, rtc.get(), create_path_2());
test_path(ctx, rtc.get(), create_path_3());
test_path(ctx, rtc.get(), create_path_4());
test_path(ctx, rtc.get(), create_path_5());
test_path(ctx, rtc.get(), create_path_6());
test_path(ctx, rtc.get(), create_path_7());
test_path(ctx, rtc.get(), create_path_8());
test_path(ctx, rtc.get(), create_path_9());
test_path(ctx, rtc.get(), create_path_10());
test_path(ctx, rtc.get(), create_path_11());
test_path(ctx, rtc.get(), create_path_12());
test_path(ctx, rtc.get(), create_path_13());
test_path(ctx, rtc.get(), create_path_14());
test_path(ctx, rtc.get(), create_path_15());
test_path(ctx, rtc.get(), create_path_16());
SkMatrix nonInvertibleMatrix = SkMatrix::MakeScale(0, 0);
std::unique_ptr<GrFragmentProcessor> fp(create_linear_gradient_processor(ctx));
test_path(ctx, rtc.get(), create_path_17(), nonInvertibleMatrix, GrAAType::kCoverage,
std::move(fp));
test_path(ctx, rtc.get(), create_path_18());
test_path(ctx, rtc.get(), create_path_19());
test_path(ctx, rtc.get(), create_path_20(), SkMatrix(), GrAAType::kCoverage);
test_path(ctx, rtc.get(), create_path_21(), SkMatrix(), GrAAType::kCoverage);
test_path(ctx, rtc.get(), create_path_22());
test_path(ctx, rtc.get(), create_path_23());
test_path(ctx, rtc.get(), create_path_24());
test_path(ctx, rtc.get(), create_path_25(), SkMatrix(), GrAAType::kCoverage);
test_path(ctx, rtc.get(), create_path_26(), SkMatrix(), GrAAType::kCoverage);
test_path(ctx, rtc.get(), create_path_27(), SkMatrix(), GrAAType::kCoverage);
test_path(ctx, rtc.get(), create_path_28(), SkMatrix(), GrAAType::kCoverage);
test_path(ctx, rtc.get(), create_path_29());
}
示例6: onDraw
bool SkSurface_Gpu::onDraw(const SkDeferredDisplayList* ddl) {
if (!ddl || !this->isCompatible(ddl->characterization())) {
return false;
}
#ifdef SK_RASTER_RECORDER_IMPLEMENTATION
// Ultimately need to pass opLists from the DeferredDisplayList on to the
// SkGpuDevice's renderTargetContext.
return ddl->draw(this);
#else
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
GrContext* ctx = fDevice->context();
ctx->contextPriv().copyOpListsFromDDL(ddl, rtc->asRenderTargetProxy());
return true;
#endif
}
示例7: mainSurface
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EmptySurfaceSemaphoreTest, reporter, ctxInfo) {
GrContext* ctx = ctxInfo.grContext();
if (!ctx->caps()->fenceSyncSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
// Flush surface once without semaphores to make sure there is no peneding IO for it.
mainSurface->flush();
GrBackendSemaphore semaphore;
GrSemaphoresSubmitted submitted = mainSurface->flushAndSignalSemaphores(1, &semaphore);
REPORTER_ASSERT(reporter, GrSemaphoresSubmitted::kYes == submitted);
if (kOpenGL_GrBackend == ctxInfo.backend()) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(ctx->contextPriv().getGpu());
const GrGLInterface* interface = gpu->glInterface();
GrGLsync sync = semaphore.glSync();
REPORTER_ASSERT(reporter, sync);
bool result;
GR_GL_CALL_RET(interface, result, IsSync(sync));
REPORTER_ASSERT(reporter, result);
}
#ifdef SK_VULKAN
if (kVulkan_GrBackend == ctxInfo.backend()) {
GrVkGpu* gpu = static_cast<GrVkGpu*>(ctx->contextPriv().getGpu());
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkQueue queue = gpu->queue();
VkCommandPool cmdPool = gpu->cmdPool();
VkCommandBuffer cmdBuffer;
// Create Command Buffer
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};
VkResult err = GR_VK_CALL(interface, AllocateCommandBuffers(device, &cmdInfo, &cmdBuffer));
if (err) {
return;
}
VkCommandBufferBeginInfo cmdBufferBeginInfo;
memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufferBeginInfo.pNext = nullptr;
cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdBufferBeginInfo.pInheritanceInfo = nullptr;
GR_VK_CALL_ERRCHECK(interface, BeginCommandBuffer(cmdBuffer, &cmdBufferBeginInfo));
GR_VK_CALL_ERRCHECK(interface, EndCommandBuffer(cmdBuffer));
VkFenceCreateInfo fenceInfo;
VkFence fence;
memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo));
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
err = GR_VK_CALL(interface, CreateFence(device, &fenceInfo, nullptr, &fence));
SkASSERT(!err);
VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo submitInfo;
memset(&submitInfo, 0, sizeof(VkSubmitInfo));
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 1;
VkSemaphore vkSem = semaphore.vkSemaphore();
submitInfo.pWaitSemaphores = &vkSem;
submitInfo.pWaitDstStageMask = &waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
GR_VK_CALL_ERRCHECK(interface, QueueSubmit(queue, 1, &submitInfo, fence));
err = GR_VK_CALL(interface, WaitForFences(device, 1, &fence, true, 3000000000));
REPORTER_ASSERT(reporter, err != VK_TIMEOUT);
GR_VK_CALL(interface, DestroyFence(device, fence, nullptr));
GR_VK_CALL(interface, DestroySemaphore(device, vkSem, nullptr));
// If the above test fails the wait semaphore will never be signaled which can cause the
// device to hang when tearing down (even if just tearing down GL). So we Fail here to
// kill things.
if (err == VK_TIMEOUT) {
SK_ABORT("Waiting on semaphore indefinitely");
}
}
#endif
//.........这里部分代码省略.........
示例8: surface_semaphore_test
void surface_semaphore_test(skiatest::Reporter* reporter,
const sk_gpu_test::ContextInfo& mainInfo,
const sk_gpu_test::ContextInfo& childInfo1,
const sk_gpu_test::ContextInfo& childInfo2,
bool flushContext) {
GrContext* mainCtx = mainInfo.grContext();
if (!mainCtx->caps()->fenceSyncSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(mainCtx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
SkCanvas* mainCanvas = mainSurface->getCanvas();
mainCanvas->clear(SK_ColorBLUE);
SkAutoTArray<GrBackendSemaphore> semaphores(2);
#ifdef SK_VULKAN
if (kVulkan_GrBackend == mainInfo.backend()) {
// Initialize the secondary semaphore instead of having Ganesh create one internally
GrVkGpu* gpu = static_cast<GrVkGpu*>(mainCtx->contextPriv().getGpu());
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkSemaphore vkSem;
VkSemaphoreCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
GR_VK_CALL_ERRCHECK(interface, CreateSemaphore(device, &createInfo, nullptr, &vkSem));
semaphores[1].initVulkan(vkSem);
}
#endif
if (flushContext) {
mainCtx->flushAndSignalSemaphores(2, semaphores.get());
} else {
mainSurface->flushAndSignalSemaphores(2, semaphores.get());
}
sk_sp<SkImage> mainImage = mainSurface->makeImageSnapshot();
GrBackendTexture backendTexture = mainImage->getBackendTexture(false);
draw_child(reporter, childInfo1, backendTexture, semaphores[0]);
#ifdef SK_VULKAN
if (kVulkan_GrBackend == mainInfo.backend()) {
// In Vulkan we need to make sure we are sending the correct VkImageLayout in with the
// backendImage. After the first child draw the layout gets changed to SHADER_READ, so
// we just manually set that here.
GrVkImageInfo vkInfo;
SkAssertResult(backendTexture.getVkImageInfo(&vkInfo));
vkInfo.updateImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
#endif
draw_child(reporter, childInfo2, backendTexture, semaphores[1]);
}
示例9: sizeof
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(CopySurface, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
static const int kW = 10;
static const int kH = 10;
static const size_t kRowBytes = sizeof(uint32_t) * kW;
SkAutoTMalloc<uint32_t> srcPixels(kW * kH);
for (int i = 0; i < kW * kH; ++i) {
srcPixels.get()[i] = i;
}
SkAutoTMalloc<uint32_t> dstPixels(kW * kH);
for (int i = 0; i < kW * kH; ++i) {
dstPixels.get()[i] = ~i;
}
static const SkIRect kSrcRects[] {
{ 0, 0, kW , kH },
{-1, -1, kW+1, kH+1},
{ 1, 1, kW-1, kH-1},
{ 5, 5, 6 , 6 },
};
static const SkIPoint kDstPoints[] {
{ 0 , 0 },
{ 1 , 1 },
{ kW/2, kH/4},
{ kW-1, kH-1},
{ kW , kH },
{ kW+1, kH+2},
{-1 , -1 },
};
const SkImageInfo ii = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
SkAutoTMalloc<uint32_t> read(kW * kH);
for (auto sOrigin : {kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin}) {
for (auto dOrigin : {kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin}) {
for (auto sRT : {true, false}) {
for (auto dRT : {true, false}) {
for (auto srcRect : kSrcRects) {
for (auto dstPoint : kDstPoints) {
auto src = sk_gpu_test::MakeTextureProxyFromData(
context, sRT, kW, kH, ii.colorType(), sOrigin, srcPixels.get(),
kRowBytes);
auto dst = sk_gpu_test::MakeTextureProxyFromData(
context, dRT, kW, kH, ii.colorType(), dOrigin, dstPixels.get(),
kRowBytes);
if (!src || !dst) {
ERRORF(reporter,
"Could not create surfaces for copy surface test.");
continue;
}
sk_sp<GrSurfaceContext> dstContext =
context->contextPriv().makeWrappedSurfaceContext(std::move(dst));
bool result = dstContext->copy(src.get(), srcRect, dstPoint);
bool expectedResult = true;
SkIPoint dstOffset = { dstPoint.fX - srcRect.fLeft,
dstPoint.fY - srcRect.fTop };
SkIRect copiedDstRect = SkIRect::MakeXYWH(dstPoint.fX,
dstPoint.fY,
srcRect.width(),
srcRect.height());
SkIRect copiedSrcRect;
if (!copiedSrcRect.intersect(srcRect, SkIRect::MakeWH(kW, kH))) {
expectedResult = false;
} else {
// If the src rect was clipped, apply same clipping to each side of
// copied dst rect.
copiedDstRect.fLeft += copiedSrcRect.fLeft - srcRect.fLeft;
copiedDstRect.fTop += copiedSrcRect.fTop - srcRect.fTop;
copiedDstRect.fRight -= copiedSrcRect.fRight - srcRect.fRight;
copiedDstRect.fBottom -= copiedSrcRect.fBottom - srcRect.fBottom;
}
if (copiedDstRect.isEmpty() ||
!copiedDstRect.intersect(SkIRect::MakeWH(kW, kH))) {
expectedResult = false;
}
// To make the copied src rect correct we would apply any dst clipping
// back to the src rect, but we don't use it again so don't bother.
if (expectedResult != result) {
ERRORF(reporter, "Expected return value %d from copySurface, got "
"%d.", expectedResult, result);
continue;
}
if (!expectedResult || !result) {
continue;
}
sk_memset32(read.get(), 0, kW * kH);
if (!dstContext->readPixels(ii, read.get(), kRowBytes, 0, 0)) {
ERRORF(reporter, "Error calling readPixels");
continue;
}
//.........这里部分代码省略.........
示例10: rectangleTex
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(RectangleTexture, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
sk_gpu_test::GLTestContext* glContext = ctxInfo.glContext();
static const int kWidth = 13;
static const int kHeight = 13;
GrColor pixels[kWidth * kHeight];
for (int y = 0; y < kHeight; ++y) {
for (int x = 0; x < kWidth; ++x) {
pixels[y * kWidth + x] = y * kWidth + x;
}
}
for (auto origin : { kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin }) {
bool useBLOrigin = kBottomLeft_GrSurfaceOrigin == origin;
GrGLuint rectTexID = glContext->createTextureRectangle(kWidth, kHeight, GR_GL_RGBA,
GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
pixels);
if (!rectTexID) {
return;
}
// Let GrContext know that we messed with the GL context directly.
context->resetContext();
// Wrap the rectangle texture ID in a GrTexture
GrGLTextureInfo rectangleInfo;
rectangleInfo.fID = rectTexID;
rectangleInfo.fTarget = GR_GL_TEXTURE_RECTANGLE;
GrBackendTexture rectangleTex(kWidth, kHeight, kRGBA_8888_GrPixelConfig, rectangleInfo);
GrColor refPixels[kWidth * kHeight];
for (int y = 0; y < kHeight; ++y) {
for (int x = 0; x < kWidth; ++x) {
int y0 = useBLOrigin ? kHeight - y - 1 : y;
refPixels[y * kWidth + x] = pixels[y0 * kWidth + x];
}
}
sk_sp<GrTextureProxy> rectProxy = proxyProvider->wrapBackendTexture(rectangleTex, origin);
if (!rectProxy) {
ERRORF(reporter, "Error creating proxy for rectangle texture.");
GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
continue;
}
SkASSERT(rectProxy->texPriv().doesNotSupportMipMaps());
SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().doesNotSupportMipMaps());
SkASSERT(rectProxy->texPriv().isClampOnly());
SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().isClampOnly());
test_basic_draw_as_src(reporter, context, rectProxy, refPixels);
// Test copy to both a texture and RT
test_copy_from_surface(reporter, context, rectProxy.get(), refPixels,
false, "RectangleTexture-copy-from");
sk_sp<GrSurfaceContext> rectContext = context->contextPriv().makeWrappedSurfaceContext(
std::move(rectProxy));
SkASSERT(rectContext);
test_read_pixels(reporter, rectContext.get(), refPixels, "RectangleTexture-read");
test_copy_to_surface(reporter, context->contextPriv().proxyProvider(),
rectContext.get(), "RectangleTexture-copy-to");
test_write_pixels(reporter, rectContext.get(), true, "RectangleTexture-write");
test_clear(reporter, rectContext.get());
GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
}
}
示例11: memset
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
unsigned char alphaData[X_SIZE * Y_SIZE];
static const int kClearValue = 0x2;
bool match;
static const size_t kRowBytes[] = {0, X_SIZE, X_SIZE + 1, 2 * X_SIZE - 1};
{
GrSurfaceDesc desc;
desc.fFlags = kNone_GrSurfaceFlags;
desc.fConfig = kAlpha_8_GrPixelConfig; // it is a single channel texture
desc.fWidth = X_SIZE;
desc.fHeight = Y_SIZE;
// We are initializing the texture with zeros here
memset(alphaData, 0, X_SIZE * Y_SIZE);
sk_sp<GrTextureProxy> proxy(GrSurfaceProxy::MakeDeferred(context->resourceProvider(),
desc,
SkBudgeted::kNo,
alphaData, 0));
if (!proxy) {
ERRORF(reporter, "Could not create alpha texture.");
return;
}
sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeWrappedSurfaceContext(
std::move(proxy), nullptr));
const SkImageInfo ii = SkImageInfo::MakeA8(X_SIZE, Y_SIZE);
sk_sp<SkSurface> surf(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, ii));
// create a distinctive texture
for (int y = 0; y < Y_SIZE; ++y) {
for (int x = 0; x < X_SIZE; ++x) {
alphaData[y * X_SIZE + x] = y*X_SIZE+x;
}
}
for (auto rowBytes : kRowBytes) {
// upload the texture (do per-rowbytes iteration because we may overwrite below).
bool result = sContext->writePixels(ii, alphaData, 0, 0, 0);
REPORTER_ASSERT_MESSAGE(reporter, result, "Initial A8 writePixels failed");
size_t nonZeroRowBytes = rowBytes ? rowBytes : X_SIZE;
std::unique_ptr<uint8_t[]> readback(new uint8_t[nonZeroRowBytes * Y_SIZE]);
// clear readback to something non-zero so we can detect readback failures
memset(readback.get(), kClearValue, nonZeroRowBytes * Y_SIZE);
// read the texture back
result = sContext->readPixels(ii, readback.get(), rowBytes, 0, 0);
REPORTER_ASSERT_MESSAGE(reporter, result, "Initial A8 readPixels failed");
// make sure the original & read back versions match
SkString msg;
msg.printf("rb:%d A8", SkToU32(rowBytes));
validate_alpha_data(reporter, X_SIZE, Y_SIZE, readback.get(), nonZeroRowBytes,
alphaData, msg);
// Now try writing to a single channel surface (if we could create one).
if (surf) {
SkCanvas* canvas = surf->getCanvas();
SkPaint paint;
const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);
paint.setColor(SK_ColorWHITE);
canvas->drawRect(rect, paint);
memset(readback.get(), kClearValue, nonZeroRowBytes * Y_SIZE);
result = surf->readPixels(ii, readback.get(), nonZeroRowBytes, 0, 0);
REPORTER_ASSERT_MESSAGE(reporter, result, "A8 readPixels after clear failed");
match = true;
for (int y = 0; y < Y_SIZE && match; ++y) {
for (int x = 0; x < X_SIZE && match; ++x) {
uint8_t rbValue = readback.get()[y * nonZeroRowBytes + x];
if (0xFF != rbValue) {
ERRORF(reporter,
"Failed alpha readback after clear. Expected: 0xFF, Got: 0x%02x"
" at (%d,%d), rb:%d", rbValue, x, y, SkToU32(rowBytes));
match = false;
}
}
}
}
}
}
static const GrPixelConfig kRGBAConfigs[] {
kRGBA_8888_GrPixelConfig,
kBGRA_8888_GrPixelConfig,
kSRGBA_8888_GrPixelConfig
};
for (int y = 0; y < Y_SIZE; ++y) {
for (int x = 0; x < X_SIZE; ++x) {
//.........这里部分代码省略.........
示例12: promiseChecker
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
for (bool releaseImageEarly : {true, false}) {
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, kRGBA_8888_GrPixelConfig, true, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrBackendFormat backendFormat = backendTex.format();
REPORTER_ASSERT(reporter, backendFormat.isValid());
PromiseTextureChecker promiseChecker(backendTex);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = kVulkan_GrBackend == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Now test code path on Vulkan where we released the texture, but the GPU isn't done with
// resource yet and we do another draw. We should only call fulfill on the first draw and
// use the cached GrBackendTexture on the second. Release should only be called after the
// second draw is finished.
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
if (releaseImageEarly) {
//.........这里部分代码省略.........
示例13:
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1,
kRGBA_8888_GrPixelConfig,
false,
GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrVkImageInfo info;
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
VkImageLayout initLayout = info.fImageLayout;
// Verify that setting that layout via a copy of a backendTexture is reflected in all the
// backendTextures.
GrBackendTexture backendTexCopy = backendTex;
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
// Setting back the layout since we didn't actually change it
backendTex.setVkImageLayout(initLayout);
sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
REPORTER_ASSERT(reporter, wrappedImage.get());
sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef();
REPORTER_ASSERT(reporter, texProxy.get());
REPORTER_ASSERT(reporter, texProxy->priv().isInstantiated());
GrTexture* texture = texProxy->priv().peekTexture();
REPORTER_ASSERT(reporter, texture);
// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture);
REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout());
#ifdef SK_SUPPORT_LEGACY_BACKEND_OBJECTS
// Verify that modifying the layout via the old textureHandle sitll works in is reflected in the
// GrVkTexture and GrBackendTexture.
GrVkImageInfo* backendInfo = (GrVkImageInfo*)wrappedImage->getTextureHandle(false);
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == backendInfo->fImageLayout);
backendInfo->updateImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
REPORTER_ASSERT(reporter,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == vkTexture->currentLayout());
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == info.fImageLayout);
#endif
vkTexture->updateImageLayout(initLayout);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
// Check that we can do things like assigning the backend texture to invalid one, assign an
// invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of
// our ref counting asserts.
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy));
GrBackendTexture invalidTexture;
REPORTER_ASSERT(reporter, !invalidTexture.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
backendTexCopy = invalidTexture;
REPORTER_ASSERT(reporter, !backendTexCopy.isValid());
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy));
invalidTexture = backendTex;
REPORTER_ASSERT(reporter, invalidTexture.isValid());
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex));
//.........这里部分代码省略.........