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C++ GmTicket::SetResponse方法代码示例

本文整理汇总了C++中GmTicket::SetResponse方法的典型用法代码示例。如果您正苦于以下问题:C++ GmTicket::SetResponse方法的具体用法?C++ GmTicket::SetResponse怎么用?C++ GmTicket::SetResponse使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GmTicket的用法示例。


在下文中一共展示了GmTicket::SetResponse方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleGMTicketGetByIdCommand

    static bool HandleGMTicketGetByIdCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
        if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Set the ticket as viewed and save it.
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetViewed();
        ticket->SetResponse("Your ticket was viewed and is being serviced.");
        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str());

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:26,代码来源:cs_ticket.cpp

示例2: HandleGMTicketEscalateCommand

    static bool HandleGMTicketEscalateCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);

        // Ticket must exists and not be closed / completed / assigned.
        if (!ticket || ticket->IsClosed() || ticket->IsCompleted() || ticket->GetEscalatedStatus() != TICKET_UNASSIGNED)
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Set the ticket in the priority queue and the text and save it.
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetEscalatedStatus(TICKET_IN_ESCALATION_QUEUE);
        ticket->SetResponse("Your ticket is in the priority queue and will be serviced shortly.");
        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:26,代码来源:cs_ticket.cpp

示例3: HandleGMTicketCompleteCommand

    static bool HandleGMTicketCompleteCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);

        // Ticket must exist and not be closed / completed.
        if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Set the ticket as completed and the text to reflect the change, and save it.
        ticket->SetCompleted(true);
        ticket->SetResponse("Your ticket has been serviced and resolved.");

        SQLTransaction trans = CharacterDatabase.BeginTransaction();
        ticket->SaveToDB(trans);
        CharacterDatabase.CommitTransaction(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:28,代码来源:cs_ticket.cpp

示例4: HandleGMTicketUnAssignCommand

    static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);

        // Ticket must exist and not be closed.
        if (!ticket || ticket->IsClosed())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Ticket must be assigned.
        if (!ticket->IsAssigned())
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
            return true;
        }

        // Get security level of player, whom this ticket is assigned to
        uint32 security = SEC_PLAYER;
        Player* assignedPlayer = ticket->GetAssignedPlayer();

        if (assignedPlayer && assignedPlayer->IsInWorld())
            security = assignedPlayer->GetSession()->GetSecurity();
        else
        {
            uint64 guid = ticket->GetAssignedToGUID();
            uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
            security = AccountMgr::GetSecurity(accountId, realmID);
        }

        // Check security. If no m_session present it means we're issuing this command from the console.
        uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE;
        if (security > mySecurity)
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
            return true;
        }

        // Set the ticket as unassigned and the text and save it.
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetUnassigned();
        ticket->SetResponse("Your ticket will be serviced shortly.");
        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(),
                          handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName() : "Console", NULL);
        handler->SendGlobalGMSysMessage(msg.c_str());

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:58,代码来源:cs_ticket.cpp

示例5: HandleGMTicketGetByNameCommand

    static bool HandleGMTicketGetByNameCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        std::string name(args);
        if (!normalizePlayerName(name))
            return false;

        // Detect target's GUID
        uint64 guid = 0;
        if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str()))
            guid = player->GetGUID();
        else
            guid = sObjectMgr->GetPlayerGUIDByName(name);

        // Target must exist.
        if (!guid)
        {
            handler->SendSysMessage(LANG_NO_PLAYERS_FOUND);
            return true;
        }

        // Ticket must exist.
        GmTicket* ticket = sTicketMgr->GetTicketByPlayer(guid);
        if (!ticket)
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Set the ticket as viewed and save it.
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetViewed();
        ticket->SetResponse("Your ticket was viewed and is being serviced.");
        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str());

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:44,代码来源:cs_ticket.cpp

示例6: _HandleGMTicketResponseAppendCommand

    static bool _HandleGMTicketResponseAppendCommand(char const* args, bool newLine, ChatHandler* handler)
    {
        if (!*args)
            return false;

        char* ticketIdStr = strtok((char*)args, " ");
        uint32 ticketId = atoi(ticketIdStr);

        char* response = strtok(NULL, "\n");
        if (!response)
            return false;

        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
        if (!ticket || ticket->IsClosed())
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Cannot add response to ticket, assigned to someone else. Console excluded.
        Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
        if (player && ticket->IsAssignedNotTo(player->GetGUID()))
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
            return true;
        }

        // Set the ticket text and save it.
        SQLTransaction trans = SQLTransaction(NULL);

        if (newLine)
            ticket->SetResponse(response);    // Makes a new response (form: new).
        else
            ticket->AppendResponse(response); // Puts the response over the old one (form: old + new).

        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:42,代码来源:cs_ticket.cpp

示例7: HandleGMTicketAssignToCommand

    static bool HandleGMTicketAssignToCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        char* ticketIdStr = strtok((char*)args, " ");
        uint32 ticketId = atoi(ticketIdStr);

        char* targetStr = strtok(NULL, " ");
        if (!targetStr)
            return false;

        std::string target(targetStr);
        if (!normalizePlayerName(target))
            return false;

        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
        if (!ticket || ticket->IsClosed())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Get target information
        uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target.c_str());
        uint64 targetAccountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
        uint32 targetGmLevel = AccountMgr::GetSecurity(targetAccountId, realmID);

        // Target must exist and have administrative rights
        if (!targetGuid || AccountMgr::IsPlayerAccount(targetGmLevel))
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
            return true;
        }

        // Ticket must not already be assigned to the same player.
        if (ticket->IsAssignedTo(targetGuid))
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->GetId());
            return true;
        }

        // Ticket must not already be assigned to the another player. Console can override though.
        Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
        if (player && ticket->IsAssignedNotTo(player->GetGUID()))
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
            return true;
        }

        // Assign ticket and save it.
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(targetGmLevel));
        ticket->SetResponse("Your ticket has been assigned to a GM and is being serviced.");
        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        std::string msg = ticket->FormatMessageString(*handler, NULL, target.c_str(), NULL, NULL);
        handler->SendGlobalGMSysMessage(msg.c_str());

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:64,代码来源:cs_ticket.cpp


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