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C++ GmTicket::GetAssignedPlayer方法代码示例

本文整理汇总了C++中GmTicket::GetAssignedPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ GmTicket::GetAssignedPlayer方法的具体用法?C++ GmTicket::GetAssignedPlayer怎么用?C++ GmTicket::GetAssignedPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GmTicket的用法示例。


在下文中一共展示了GmTicket::GetAssignedPlayer方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleGMTicketUnAssignCommand

    static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);

        // Ticket must exist and not be closed.
        if (!ticket || ticket->IsClosed())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }

        // Ticket must be assigned.
        if (!ticket->IsAssigned())
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
            return true;
        }

        // Get security level of player, whom this ticket is assigned to
        uint32 security = SEC_PLAYER;
        Player* assignedPlayer = ticket->GetAssignedPlayer();

        if (assignedPlayer && assignedPlayer->IsInWorld())
            security = assignedPlayer->GetSession()->GetSecurity();
        else
        {
            uint64 guid = ticket->GetAssignedToGUID();
            uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
            security = AccountMgr::GetSecurity(accountId, realmID);
        }

        // Check security. If no m_session present it means we're issuing this command from the console.
        uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE;
        if (security > mySecurity)
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
            return true;
        }

        // Set the ticket as unassigned and the text and save it.
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetUnassigned();
        ticket->SetResponse("Your ticket will be serviced shortly.");
        ticket->SaveToDB(trans);

        // Update the last change time.
        sTicketMgr->UpdateLastChange();

        std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(),
                          handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName() : "Console", NULL);
        handler->SendGlobalGMSysMessage(msg.c_str());

        return true;
    }
开发者ID:lukaasm,项目名称:Core,代码行数:58,代码来源:cs_ticket.cpp

示例2: HandleGMTicketUnAssignCommand

    static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
        if (!ticket || ticket->IsClosed())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }
        // Ticket must be assigned
        if (!ticket->IsAssigned())
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
            return true;
        }

        // Get security level of player, whom this ticket is assigned to
        uint32 security = SEC_PLAYER;
        Player* assignedPlayer = ticket->GetAssignedPlayer();
        if (assignedPlayer)
            security = assignedPlayer->GetSession()->GetSecurity();
        else
        {
            ObjectGuid guid = ticket->GetAssignedToGUID();
            uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
            security = AccountMgr::GetSecurity(accountId, realmID);
        }

        // Check security
        //! If no m_session present it means we're issuing this command from the console
        uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE;
        if (security > mySecurity)
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
            return true;
        }

        std::string assignedTo = ticket->GetAssignedToName(); // copy assignedto name because we need it after the ticket has been unnassigned
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetUnassigned();
        ticket->SaveToDB(trans);
        sTicketMgr->UpdateLastChange();

        std::string msg = ticket->FormatMessageString(*handler, NULL, assignedTo.c_str(),
                          handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName().c_str() : "Console", NULL, NULL);
        handler->SendGlobalGMSysMessage(msg.c_str());

        return true;
    }
开发者ID:shaunk1593,项目名称:Crusade,代码行数:52,代码来源:cs_ticket.cpp

示例3: HandleGMTicketUnAssignCommand

bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
{
    if (!*args)
        return false;

    uint32 ticketId = atoi(args);
    GmTicket *ticket = sTicketMgr->GetTicket(ticketId);
    if (!ticket || ticket->IsClosed())
    {
        SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
        return true;
    }
    // Ticket must be assigned
    if (!ticket->IsAssigned())
    {
        PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
        return true;
    }

    // Get security level of player, whom this ticket is assigned to
    uint32 security = SEC_PLAYER;
    Player* assignedPlayer = ticket->GetAssignedPlayer();
    if (assignedPlayer && assignedPlayer->IsInWorld())
        security = assignedPlayer->GetSession()->GetSecurity();
    else
    {
        uint64 guid = ticket->GetAssignedToGUID();
        uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
        security = AccountMgr::GetSecurity(accountId, realmID);
    }

    // Check security
    //! If no m_session present it means we're issuing this command from the console
    uint32 mySecurity = m_session ? m_session->GetSecurity() : SEC_CONSOLE;
    if (security > mySecurity)
    {
        SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
        return true;
    }

    SQLTransaction trans = SQLTransaction(NULL);
    ticket->SetUnassigned();
    ticket->SaveToDB(trans);
    sTicketMgr->UpdateLastChange();

    std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(), 
        m_session ? m_session->GetPlayer()->GetName() : "Console", NULL);
    SendGlobalGMSysMessage(msg.c_str());
    return true;
}
开发者ID:JunkyBulgaria,项目名称:avalon_core_v1,代码行数:50,代码来源:TicketCommands.cpp

示例4: HandleGMTicketUnAssignCommand

    static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        uint32 ticketId = atoi(args);
        GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
        if (!ticket || ticket->IsClosed())
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
            return true;
        }
        // Ticket must be assigned
        if (!ticket->IsAssigned())
        {
            handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
            return true;
        }

        // Get security level of player, whom this ticket is assigned to
        uint32 security = SEC_PLAYER;
        Player* assignedPlayer = ticket->GetAssignedPlayer();
        if (assignedPlayer && assignedPlayer->IsInWorld())
            security = assignedPlayer->GetSession()->GetSecurity();
        else
        {
            ObjectGuid guid = ticket->GetAssignedToGUID();
            uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
            security = AccountMgr::GetSecurity(accountId, realmID);
        }

        // Check security
        //! If no m_session present it means we're issuing this command from the console
        uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE;
        if (security > mySecurity)
        {
            handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
            return true;
        }

        std::string assignedTo = ticket->GetAssignedToName(); // copy assignedto name because we need it after the ticket has been unnassigned
        SQLTransaction trans = SQLTransaction(NULL);
        ticket->SetUnassigned();
        ticket->SaveToDB(trans);
        sTicketMgr->UpdateLastChange();

        std::string msg = ticket->FormatMessageString(*handler, NULL, assignedTo.c_str(),
            handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName().c_str() : "Console", NULL, NULL);
        handler->SendGlobalGMSysMessage(msg.c_str());
		
        if ((sIRC->TICMASK & 16) != 0 && (sIRC->BOTMASK & 1024) != 0 && sIRC->ticann.size() > 0)
        {
            std::string ircchan = "#";
            std::ostringstream smsg;
            ircchan += sIRC->ticann;
            smsg << "[\00304Ticket Assigned\003][By:\00304 " << ticket->GetPlayerName().c_str() << " \003][ID: \00304" << ticket->GetId() << " \003][Unssigned From: \00304"
                << assignedTo.c_str() << " \003][By: \00304" << (GetSession() ? GetSession()->GetPLayer()->GetName().c_str() : 'Console') << " \003]";
                /*
                Keeping old line incase i fubar this :D
                << assignedTo.c_str() << " \003][By: \00304" << handler->GetSession()->GetPlayer()->GetName().c_str() << " \003]";
            	*/
            sIRC->Send_IRC_Channel(ircchan, smsg.str().c_str() , true);
        }

        return true;
    }
开发者ID:OniBoov,项目名称:TCOLD,代码行数:66,代码来源:cs_ticket.cpp


注:本文中的GmTicket::GetAssignedPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。