本文整理汇总了C++中GLWindow类的典型用法代码示例。如果您正苦于以下问题:C++ GLWindow类的具体用法?C++ GLWindow怎么用?C++ GLWindow使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GLWindow类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CharFunc
static void CharFunc(GLFWwindow* window, int c) {
GLWindow* glwnd = (GLWindow*)glfwGetWindowUserPointer(window);
input::KeyEventArgs args;
args.key = c;
args.state = input::Press;
args.isIME = true;
args.flag = g_key_flag;
glwnd->onKeyEvent().raise(glwnd, args);
}
示例2: upCB
void Display::upCB(Fl_Button* w, Display* d)
{
Map* m = d->getMap();
GLWindow* win = d->getGWin();
//std::cout << d->tile_x <<d->tile_y<< std::endl;
if (d->tile_y == 0)
d->tile_y = m->getRow()-1;
else
d->tile_y--;
win->setColor(d->tile_x, d->tile_y);
win->redraw();
}
示例3: createCB
void Display::createCB(Fl_Button* w, Display* c){
Map* m = c->getMap();
c->tile_x = c->tile_y = 0;
m->setSize(c->r,c->c,c->x,c->y);
//std::cout << c->max << std::endl;
m->setRange(c->max, c->min);
m->createMap();
GLWindow* win = c->getGWin();
win->setColor(c->tile_x, c->tile_y);
win->setMap(m);
win->redraw();
}
示例4: rightCB
void Display::rightCB(Fl_Button* w, Display* d)
{
Map* m = d->getMap();
GLWindow* win = d->getGWin();
//std::cout << d->tile_x <<d->tile_y<< std::endl;
if (d->tile_x == m->getCol() - 1)
d->tile_x = 0;
else
d->tile_x++;
win->setColor(d->tile_x, d->tile_y);
win->redraw();
}
示例5: frameDraw
void frameDraw(const uint32_t id)
{
eq::Channel::frameDraw(id);
GLWindow* glwindow =
dynamic_cast<GLWindow*> (getWindow()->getOSWindow());
if (glwindow)
glwindow->getWidget()->paintGL();
else
Widget::static_draw(this);
}
示例6: MousePosFunc
static void MousePosFunc(GLFWwindow* window, int x, int y) {
GLWindow* glwnd = (GLWindow*)glfwGetWindowUserPointer(window);
input::MouseEventArgs args;
args.button = input::Nothing;
args.state = input::Move;
args.flag = g_key_flag;
args.x = x;
args.y = y;
glwnd->onMouseEvent().raise(glwnd, args);
}
示例7: MouseButtonFunc
static void MouseButtonFunc(GLFWwindow* window, int btn, int state) {
GLWindow* glwnd = (GLWindow*)glfwGetWindowUserPointer(window);
input::MouseEventArgs args;
args.button = glfw_to_ukn_mouse(btn);
args.state = glfw_to_ukn_mouse_state(state);
args.flag = g_key_flag;
// retrieve mouse pos
glfwGetCursorPos(window, &args.x, &args.y);
glwnd->onMouseEvent().raise(glwnd, args);
}
示例8: ScrollFunc
static void ScrollFunc(GLFWwindow* window, double a, double b) {
GLWindow* glwnd = (GLWindow*)glfwGetWindowUserPointer(window);
input::MouseEventArgs args;
args.button = input::Nothing;
args.state = input::Wheel;
args.flag = g_key_flag;
args.x = a;
args.y = b;
args.wheel = 0;
glwnd->onMouseEvent().raise(glwnd, args);
}
示例9: expose
static gint expose (GtkWidget *widget, GdkEventExpose *event, gpointer data)
{
GLWindow *wnd = (GLWindow*)data;
#ifndef _WIN32
if (event->count > 0)
return TRUE;
#endif
if (!g_pParentWnd->IsSleeping ())
wnd->OnExpose ();
return TRUE;
}
示例10: main
int main(int argc, char** argv)
{
GLWindow window;
ShaderInfo shadersText[] = { {GL_VERTEX_SHADER, "Source/GLSLShaders/text.vert" },
{GL_FRAGMENT_SHADER, "Source/GLSLShaders/text.frag" }};
SDL_Color textCol;
textCol.r = 36;
textCol.g = 133;
textCol.b = 12;
textCol.a = 255;
window.RegisterTextRenderer(shadersText, 2, "Source/Resources/Fonts/helvetica.ttf", 14, textCol);
glm::vec3 eye(0.0f, -15.0f, 15.0f);
glm::vec3 center(0.0f, 0.0f, 0.0f);
glm::vec3 up(0.0f, 15.0f, 15.0f);
std::shared_ptr<Camera> cam(new Camera(eye, center, up, 45.0f, (float)WIDTH/ (float)HEIGHT, 1.0f, 100.0f));
std::shared_ptr<CameraKeyMoveHandler> cameraKeyMoveHandler(new CameraKeyMoveHandler(cam.get()));
window.RegisterEventHandler(cameraKeyMoveHandler.get());
window.RegisterRenderHandler(cameraKeyMoveHandler.get());
std::shared_ptr<CameraMouseMoveHandler> cameraMouseMoveHandler(new CameraMouseMoveHandler(cam.get(), glm::vec3(0.0f, 0.0f, 0.0f)));
window.RegisterEventHandler(cameraMouseMoveHandler.get());
std::shared_ptr<ShaderProgramManager> shaderManager(new ShaderProgramManager(window, cam.get()));
window.RegisterEventHandler(shaderManager.get());
window.RegisterRenderHandler(shaderManager.get());
window.MainLoop();
return 0;
}
示例11: main
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QSurfaceFormat fmt;
fmt.setDepthBufferSize(24);
// fmt.setVersion(3, 3);
// fmt.setProfile(QSurfaceFormat::CoreProfile);
QSurfaceFormat::setDefaultFormat(fmt);
GLWindow w;
w.show();
return a.exec();
}
示例12: triggerStereo
// workaround for issue seen on Windows 7 with NVIDIA
void triggerStereo()
{
// attributes for an OpenGL stereo window
GLWindow::Attributes attributes;
attributes[WGL_STEREO_ARB] = GL_TRUE;
// create and destroy a small stereo window: this is here to work around
// an issue with windows failing to switch to quad-buffer mode (although
// the window is successfully created and reports a stereo pixel format)
// note: the window is invisible (not shown) but typically causes the
// windows desktop to flash briefly (first run only) as stereo activates
GLWindow window;
window.create( 0, "", 0, 0, 0, 8, 8, 0, 0, DefWindowProc, 0, attributes );
window.destroy();
}
示例13: main
int main(int argc, char** argv) {
auto glversion = gl::getAvailableVersion();
auto major = GL_GET_MAJOR_VERSION(glversion);
auto minor = GL_GET_MINOR_VERSION(glversion);
if (glversion < GL_MAKE_VERSION(4, 1)) {
MessageBoxA(nullptr, "Interface requires OpenGL 4.1 or higher", "Unsupported", MB_OK);
return 0;
}
QGuiApplication app(argc, argv);
bool quitting = false;
// FIXME need to handle window closing message so that we can stop the timer
GLWindow* window = new GLWindow();
window->create();
window->show();
window->setSurfaceType(QSurface::OpenGLSurface);
window->setFormat(getDefaultOpenGLSurfaceFormat());
bool contextCreated = false;
QTimer* timer = new QTimer();
QObject::connect(timer, &QTimer::timeout, [&] {
if (quitting) {
return;
}
if (!contextCreated) {
window->createContext();
contextCreated = true;
}
if (!window->makeCurrent()) {
throw std::runtime_error("Failed");
}
glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
window->swapBuffers();
window->doneCurrent();
});
// FIXME need to handle window closing message so that we can stop the timer
QObject::connect(&app, &QCoreApplication::aboutToQuit, [&] {
quitting = true;
QObject::disconnect(timer, &QTimer::timeout, nullptr, nullptr);
timer->stop();
timer->deleteLater();
});
timer->setInterval(15);
timer->setSingleShot(false);
timer->start();
app.exec();
return 0;
}
示例14: WinMain
/* Main Method */
int CALLBACK WinMain(HINSTANCE current_instance_handle,HINSTANCE previous_instance_handle,LPSTR arguments,int show_command)
{
std::ofstream log;
GLWindow window;
log.open("./Debug/output.log",std::ofstream::ate);
std::cout.rdbuf(log.rdbuf());
/* Initialize the window and run it's message loop. */
if(!window.init())
{
return 1;
}
window.setBackgroundColour(Strixa::Graphics::Colour(0,0,0,100));
window.maximize();
return window();
}
示例15: main
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
#if defined(Q_WS_X11)
XInitThreads();
#endif
GLWindow *glwindow = new GLWindow();
glwindow->create();
glwindow->setWindowState(Qt::WindowNoState);
glwindow->showFullScreen();
glwindow->resume();
int result = a.exec();
glwindow->destroy();
delete glwindow;
//QCoreApplication::setAttribute(Qt::AA_NativeWindows, true);
//QCoreApplication::setAttribute(Qt::AA_ImmediateWidgetCreation, true);
//return a.exec();
return result;
}