本文整理汇总了C++中FrameMetrics::GetScrollOffset方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameMetrics::GetScrollOffset方法的具体用法?C++ FrameMetrics::GetScrollOffset怎么用?C++ FrameMetrics::GetScrollOffset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameMetrics
的用法示例。
在下文中一共展示了FrameMetrics::GetScrollOffset方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Manager
bool
ClientTiledPaintedLayer::IsScrollingOnCompositor(const FrameMetrics& aParentMetrics)
{
CompositorChild* compositor = nullptr;
if (Manager() && Manager()->AsClientLayerManager()) {
compositor = Manager()->AsClientLayerManager()->GetCompositorChild();
}
if (!compositor) {
return false;
}
FrameMetrics compositorMetrics;
if (!compositor->LookupCompositorFrameMetrics(aParentMetrics.GetScrollId(),
compositorMetrics)) {
return false;
}
// 1 is a tad high for a fuzzy equals epsilon however if our scroll delta
// is so small then we have nothing to gain from using paint heuristics.
float COORDINATE_EPSILON = 1.f;
return !FuzzyEqualsAdditive(compositorMetrics.GetScrollOffset().x,
aParentMetrics.GetScrollOffset().x,
COORDINATE_EPSILON) ||
!FuzzyEqualsAdditive(compositorMetrics.GetScrollOffset().y,
aParentMetrics.GetScrollOffset().y,
COORDINATE_EPSILON);
}
示例2: CSSPoint
void
APZCCallbackHelper::UpdateCallbackTransform(const FrameMetrics& aApzcMetrics, const FrameMetrics& aActualMetrics)
{
nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aApzcMetrics.GetScrollId());
if (!content) {
return;
}
CSSPoint scrollDelta = aApzcMetrics.GetScrollOffset() - aActualMetrics.GetScrollOffset();
content->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
nsINode::DeleteProperty<CSSPoint>);
}
示例3: IsFinished
bool
WheelScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
TimeStamp now = AsyncPanZoomController::GetFrameTime();
CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
// If the animation is finished, make sure the final position is correct by
// using one last displacement. Otherwise, compute the delta via the timing
// function as normal.
bool finished = IsFinished(now);
nsPoint sampledDest = finished
? mDestination
: PositionAt(now);
ParentLayerPoint displacement =
(CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;
// Note: we ignore overscroll for wheel animations.
ParentLayerPoint adjustedOffset, overscroll;
mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
!aFrameMetrics.AllowVerticalScrollWithWheel());
// If we expected to scroll, but there's no more scroll range on either axis,
// then end the animation early. Note that the initial displacement could be 0
// if the compositor ran very quickly (<1ms) after the animation was created.
// When that happens we want to make sure the animation continues.
if (!IsZero(displacement) && IsZero(adjustedOffset)) {
// Nothing more to do - end the animation.
return false;
}
aFrameMetrics.ScrollBy(adjustedOffset / zoom);
return !finished;
}
示例4: IsFinished
bool
WheelScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
TimeStamp now = AsyncPanZoomController::GetFrameTime();
CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
// If the animation is finished, make sure the final position is correct by
// using one last displacement. Otherwise, compute the delta via the timing
// function as normal.
bool finished = IsFinished(now);
nsPoint sampledDest = finished
? mDestination
: PositionAt(now);
ParentLayerPoint displacement =
(CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;
// Note: we ignore overscroll for wheel animations.
ParentLayerPoint adjustedOffset, overscroll;
mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
!aFrameMetrics.AllowVerticalScrollWithWheel());
if (IsZero(adjustedOffset)) {
// Nothing more to do - end the animation.
return false;
}
aFrameMetrics.ScrollBy(adjustedOffset / zoom);
return !finished;
}
示例5:
bool
ClientLayerManager::ProgressiveUpdateCallback(bool aHasPendingNewThebesContent,
FrameMetrics& aMetrics,
bool aDrawingCritical)
{
#ifdef MOZ_WIDGET_ANDROID
MOZ_ASSERT(aMetrics.IsScrollable());
// This is derived from the code in
// gfx/layers/ipc/CompositorParent.cpp::TransformShadowTree.
CSSToLayerScale paintScale = aMetrics.LayersPixelsPerCSSPixel().ToScaleFactor();
const CSSRect& metricsDisplayPort =
(aDrawingCritical && !aMetrics.GetCriticalDisplayPort().IsEmpty()) ?
aMetrics.GetCriticalDisplayPort() : aMetrics.GetDisplayPort();
LayerRect displayPort = (metricsDisplayPort + aMetrics.GetScrollOffset()) * paintScale;
ParentLayerPoint scrollOffset;
CSSToParentLayerScale zoom;
bool ret = AndroidBridge::Bridge()->ProgressiveUpdateCallback(
aHasPendingNewThebesContent, displayPort, paintScale.scale, aDrawingCritical,
scrollOffset, zoom);
aMetrics.SetScrollOffset(scrollOffset / zoom);
aMetrics.SetZoom(CSSToParentLayerScale2D(zoom));
return ret;
#else
return false;
#endif
}
示例6: GetPinchableFrameMetrics
TEST_F(APZCPinchGestureDetectorTester, Pinch_PreventDefault) {
FrameMetrics originalMetrics = GetPinchableFrameMetrics();
apzc->SetFrameMetrics(originalMetrics);
MakeApzcWaitForMainThread();
MakeApzcZoomable();
int touchInputId = 0;
uint64_t blockId = 0;
PinchWithTouchInput(apzc, 250, 300, 1.25, touchInputId, nullptr, nullptr, &blockId);
// Send the prevent-default notification for the touch block
apzc->ContentReceivedInputBlock(blockId, true);
// verify the metrics didn't change (i.e. the pinch was ignored)
FrameMetrics fm = apzc->GetFrameMetrics();
EXPECT_EQ(originalMetrics.GetZoom(), fm.GetZoom());
EXPECT_EQ(originalMetrics.GetScrollOffset().x, fm.GetScrollOffset().x);
EXPECT_EQ(originalMetrics.GetScrollOffset().y, fm.GetScrollOffset().y);
apzc->AssertStateIsReset();
}
示例7: ScrollFrameTo
/**
* Scroll the scroll frame associated with |aContent| to the scroll position
* requested in |aMetrics|.
* The scroll offset in |aMetrics| is updated to reflect the actual scroll
* position.
* The displayport stored in |aMetrics| and the callback-transform stored on
* the content are updated to reflect any difference between the requested
* and actual scroll positions.
*/
static void
ScrollFrame(nsIContent* aContent,
FrameMetrics& aMetrics)
{
// Scroll the window to the desired spot
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
if (sf) {
sf->SetScrollableByAPZ(!aMetrics.IsScrollInfoLayer());
}
bool scrollUpdated = false;
CSSPoint apzScrollOffset = aMetrics.GetScrollOffset();
CSSPoint actualScrollOffset = ScrollFrameTo(sf, apzScrollOffset, scrollUpdated);
if (scrollUpdated) {
if (aMetrics.IsScrollInfoLayer()) {
// In cases where the APZ scroll offset is different from the content scroll
// offset, we want to interpret the margins as relative to the APZ scroll
// offset except when the frame is not scrollable by APZ. Therefore, if the
// layer is a scroll info layer, we leave the margins as-is and they will
// be interpreted as relative to the content scroll offset.
if (nsIFrame* frame = aContent->GetPrimaryFrame()) {
frame->SchedulePaint();
}
} else {
// Correct the display port due to the difference between mScrollOffset and the
// actual scroll offset.
APZCCallbackHelper::AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
}
} else {
// For whatever reason we couldn't update the scroll offset on the scroll frame,
// which means the data APZ used for its displayport calculation is stale. Fall
// back to a sane default behaviour. Note that we don't tile-align the recentered
// displayport because tile-alignment depends on the scroll position, and the
// scroll position here is out of our control. See bug 966507 comment 21 for a
// more detailed explanation.
RecenterDisplayPort(aMetrics);
}
aMetrics.SetScrollOffset(actualScrollOffset);
// APZ transforms inputs assuming we applied the exact scroll offset it
// requested (|apzScrollOffset|). Since we may not have, record the difference
// between what APZ asked for and what we actually applied, and apply it to
// input events to compensate.
if (aContent) {
CSSPoint scrollDelta = apzScrollOffset - actualScrollOffset;
aContent->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
nsINode::DeleteProperty<CSSPoint>);
}
}
示例8: base
void
APZCCallbackHelper::UpdateSubFrame(nsIContent* aContent,
FrameMetrics& aMetrics)
{
// Precondition checks
MOZ_ASSERT(aContent);
MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
return;
}
nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
if (!utils) {
return;
}
// We currently do not support zooming arbitrary subframes. They can only
// be scrolled, so here we only have to set the scroll position and displayport.
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
bool scrollUpdated = false;
CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);
nsCOMPtr<nsIDOMElement> element = do_QueryInterface(aContent);
if (element) {
if (scrollUpdated) {
AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
} else {
RecenterDisplayPort(aMetrics);
}
gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
gfx::IntSize(0, 0);
LayerMargin margins = aMetrics.GetDisplayPortMargins();
utils->SetDisplayPortMarginsForElement(margins.left,
margins.top,
margins.right,
margins.bottom,
alignment.width,
alignment.height,
element, 0);
CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
nsLayoutUtils::SetDisplayPortBaseIfNotSet(aContent, base);
}
aMetrics.SetScrollOffset(actualScrollOffset);
}
示例9: MakeApzcUnzoomable
TEST_F(APZCPinchTester, Panning_TwoFinger_ZoomDisabled) {
// set up APZ
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
MakeApzcUnzoomable();
nsEventStatus statuses[3]; // scalebegin, scale, scaleend
PinchWithPinchInput(apzc, 250, 350, 200, 300, 10, &statuses);
FrameMetrics fm = apzc->GetFrameMetrics();
// It starts from (300, 300), then moves the focus point from (250, 350) to
// (200, 300) pans by (50, 50) screen pixels, but there is a 2x zoom, which
// causes the scroll offset to change by half of that (25, 25) pixels.
EXPECT_EQ(325, fm.GetScrollOffset().x);
EXPECT_EQ(325, fm.GetScrollOffset().y);
EXPECT_EQ(2.0, fm.GetZoom().ToScaleFactor().scale);
}
示例10: AppendToString
void
AppendToString(std::stringstream& aStream, const FrameMetrics& m,
const char* pfx, const char* sfx, bool detailed)
{
aStream << pfx;
AppendToString(aStream, m.GetCompositionBounds(), "{ [cb=");
AppendToString(aStream, m.GetScrollableRect(), "] [sr=");
AppendToString(aStream, m.GetScrollOffset(), "] [s=");
if (m.GetDoSmoothScroll()) {
AppendToString(aStream, m.GetSmoothScrollOffset(), "] [ss=");
}
AppendToString(aStream, m.GetDisplayPort(), "] [dp=");
AppendToString(aStream, m.GetCriticalDisplayPort(), "] [cdp=");
AppendToString(aStream, m.GetBackgroundColor(), "] [color=");
if (!detailed) {
AppendToString(aStream, m.GetScrollId(), "] [scrollId=");
if (m.GetScrollParentId() != FrameMetrics::NULL_SCROLL_ID) {
AppendToString(aStream, m.GetScrollParentId(), "] [scrollParent=");
}
if (m.IsRootContent()) {
aStream << "] [rcd";
}
if (m.HasClipRect()) {
AppendToString(aStream, m.ClipRect(), "] [clip=");
}
AppendToString(aStream, m.GetZoom(), "] [z=", "] }");
} else {
AppendToString(aStream, m.GetDisplayPortMargins(), " [dpm=");
aStream << nsPrintfCString("] um=%d", m.GetUseDisplayPortMargins()).get();
AppendToString(aStream, m.GetRootCompositionSize(), "] [rcs=");
AppendToString(aStream, m.GetViewport(), "] [v=");
aStream << nsPrintfCString("] [z=(ld=%.3f r=%.3f",
m.GetDevPixelsPerCSSPixel().scale,
m.GetPresShellResolution()).get();
AppendToString(aStream, m.GetCumulativeResolution(), " cr=");
AppendToString(aStream, m.GetZoom(), " z=");
AppendToString(aStream, m.GetExtraResolution(), " er=");
aStream << nsPrintfCString(")] [u=(%d %d %lu)",
m.GetScrollOffsetUpdated(), m.GetDoSmoothScroll(),
m.GetScrollGeneration()).get();
AppendToString(aStream, m.GetScrollParentId(), "] [p=");
aStream << nsPrintfCString("] [i=(%ld %lld %d)] }",
m.GetPresShellId(), m.GetScrollId(), m.IsRootContent()).get();
}
aStream << sfx;
}
示例11: IsFinished
bool
GenericScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
TimeStamp now = mApzc.GetFrameTime();
CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
// If the animation is finished, make sure the final position is correct by
// using one last displacement. Otherwise, compute the delta via the timing
// function as normal.
bool finished = IsFinished(now);
nsPoint sampledDest = finished
? mDestination
: PositionAt(now);
ParentLayerPoint displacement =
(CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;
if (finished) {
mApzc.mX.SetVelocity(0);
mApzc.mY.SetVelocity(0);
} else if (!IsZero(displacement)) {
// Velocity is measured in ParentLayerCoords / Milliseconds
float xVelocity = displacement.x / aDelta.ToMilliseconds();
float yVelocity = displacement.y / aDelta.ToMilliseconds();
mApzc.mX.SetVelocity(xVelocity);
mApzc.mY.SetVelocity(yVelocity);
}
// Note: we ignore overscroll for generic animations.
ParentLayerPoint adjustedOffset, overscroll;
mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
mForceVerticalOverscroll);
// If we expected to scroll, but there's no more scroll range on either axis,
// then end the animation early. Note that the initial displacement could be 0
// if the compositor ran very quickly (<1ms) after the animation was created.
// When that happens we want to make sure the animation continues.
if (!IsZero(displacement) && IsZero(adjustedOffset)) {
// Nothing more to do - end the animation.
return false;
}
aFrameMetrics.ScrollBy(adjustedOffset / zoom);
return !finished;
}
示例12: AppendToString
void
AppendToString(std::stringstream& aStream, const FrameMetrics& m,
const char* pfx, const char* sfx, bool detailed)
{
aStream << pfx;
AppendToString(aStream, m.mCompositionBounds, "{ cb=");
AppendToString(aStream, m.mScrollableRect, " sr=");
AppendToString(aStream, m.GetScrollOffset(), " s=");
if (m.GetDoSmoothScroll()) {
AppendToString(aStream, m.GetSmoothScrollOffset(), " ss=");
}
AppendToString(aStream, m.mDisplayPort, " dp=");
AppendToString(aStream, m.mCriticalDisplayPort, " cdp=");
AppendToString(aStream, m.GetBackgroundColor(), " color=");
if (!detailed) {
AppendToString(aStream, m.GetScrollId(), " scrollId=");
if (m.GetScrollParentId() != FrameMetrics::NULL_SCROLL_ID) {
AppendToString(aStream, m.GetScrollParentId(), " scrollParent=");
}
aStream << nsPrintfCString(" z=%.3f }", m.GetZoom().scale).get();
} else {
AppendToString(aStream, m.GetDisplayPortMargins(), " dpm=");
aStream << nsPrintfCString(" um=%d", m.GetUseDisplayPortMargins()).get();
AppendToString(aStream, m.GetRootCompositionSize(), " rcs=");
AppendToString(aStream, m.GetViewport(), " v=");
aStream << nsPrintfCString(" z=(ld=%.3f r=%.3f cr=%.3f z=%.3f er=%.3f)",
m.mDevPixelsPerCSSPixel.scale, m.mPresShellResolution,
m.mCumulativeResolution.scale, m.GetZoom().scale,
m.GetExtraResolution().scale).get();
aStream << nsPrintfCString(" u=(%d %d %lu)",
m.GetScrollOffsetUpdated(), m.GetDoSmoothScroll(),
m.GetScrollGeneration()).get();
AppendToString(aStream, m.GetScrollParentId(), " p=");
aStream << nsPrintfCString(" i=(%ld %lld) }",
m.GetPresShellId(), m.GetScrollId()).get();
}
aStream << sfx;
}
示例13: MakeApzcZoomable
TEST_F(APZCBasicTester, Overzoom) {
// the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100
FrameMetrics fm;
fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
fm.SetScrollableRect(CSSRect(0, 0, 125, 150));
fm.SetScrollOffset(CSSPoint(10, 0));
fm.SetZoom(CSSToParentLayerScale2D(1.0, 1.0));
fm.SetIsRootContent(true);
apzc->SetFrameMetrics(fm);
MakeApzcZoomable();
EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1);
PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true);
fm = apzc->GetFrameMetrics();
EXPECT_EQ(0.8f, fm.GetZoom().ToScaleFactor().scale);
// bug 936721 - PGO builds introduce rounding error so
// use a fuzzy match instead
EXPECT_LT(std::abs(fm.GetScrollOffset().x), 1e-5);
EXPECT_LT(std::abs(fm.GetScrollOffset().y), 1e-5);
}
示例14: ScrollFrameTo
/**
* Scroll the scroll frame associated with |aContent| to the scroll position
* requested in |aMetrics|.
* The scroll offset in |aMetrics| is updated to reflect the actual scroll
* position.
* The displayport stored in |aMetrics| and the callback-transform stored on
* the content are updated to reflect any difference between the requested
* and actual scroll positions.
*/
static void
ScrollFrame(nsIContent* aContent,
FrameMetrics& aMetrics)
{
// Scroll the window to the desired spot
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
bool scrollUpdated = false;
CSSPoint apzScrollOffset = aMetrics.GetScrollOffset();
CSSPoint actualScrollOffset = ScrollFrameTo(sf, apzScrollOffset, scrollUpdated);
if (scrollUpdated) {
// Correct the display port due to the difference between mScrollOffset and the
// actual scroll offset.
AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
} else {
// For whatever reason we couldn't update the scroll offset on the scroll frame,
// which means the data APZ used for its displayport calculation is stale. Fall
// back to a sane default behaviour. Note that we don't tile-align the recentered
// displayport because tile-alignment depends on the scroll position, and the
// scroll position here is out of our control. See bug 966507 comment 21 for a
// more detailed explanation.
RecenterDisplayPort(aMetrics);
}
aMetrics.SetScrollOffset(actualScrollOffset);
// APZ transforms inputs assuming we applied the exact scroll offset it
// requested (|apzScrollOffset|). Since we may not have, record the difference
// between what APZ asked for and what we actually applied, and apply it to
// input events to compensate.
if (aContent) {
CSSPoint scrollDelta = apzScrollOffset - actualScrollOffset;
aContent->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
nsINode::DeleteProperty<CSSPoint>);
}
}
示例15:
bool
SharedFrameMetricsHelper::AboutToCheckerboard(const FrameMetrics& aContentMetrics,
const FrameMetrics& aCompositorMetrics)
{
return !aContentMetrics.mDisplayPort.Contains(CSSRect(aCompositorMetrics.CalculateCompositedRectInCssPixels()) - aCompositorMetrics.GetScrollOffset());
}