本文整理汇总了C++中FrameMetrics::GetCompositionBounds方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameMetrics::GetCompositionBounds方法的具体用法?C++ FrameMetrics::GetCompositionBounds怎么用?C++ FrameMetrics::GetCompositionBounds使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameMetrics
的用法示例。
在下文中一共展示了FrameMetrics::GetCompositionBounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: screenRect
float
LayerManagerComposite::ComputeRenderIntegrity()
{
// We only ever have incomplete rendering when progressive tiles are enabled.
Layer* root = GetRoot();
if (!gfxPlatform::GetPlatform()->UseProgressivePaint() || !root) {
return 1.f;
}
FrameMetrics rootMetrics = LayerMetricsWrapper::TopmostScrollableMetrics(root);
if (!rootMetrics.IsScrollable()) {
// The root may not have any scrollable metrics, in which case rootMetrics
// will just be an empty FrameMetrics. Instead use the actual metrics from
// the root layer.
rootMetrics = LayerMetricsWrapper(root).Metrics();
}
ParentLayerIntRect bounds = RoundedToInt(rootMetrics.GetCompositionBounds());
IntRect screenRect(bounds.x,
bounds.y,
bounds.width,
bounds.height);
float lowPrecisionMultiplier = 1.0f;
float highPrecisionMultiplier = 1.0f;
#ifdef MOZ_WIDGET_ANDROID
// Use the transform on the primary scrollable layer and its FrameMetrics
// to find out how much of the viewport the current displayport covers
nsTArray<Layer*> rootScrollableLayers;
GetRootScrollableLayers(rootScrollableLayers);
if (rootScrollableLayers.Length() > 0) {
// This is derived from the code in
// AsyncCompositionManager::TransformScrollableLayer
Layer* rootScrollable = rootScrollableLayers[0];
const FrameMetrics& metrics = LayerMetricsWrapper::TopmostScrollableMetrics(rootScrollable);
Matrix4x4 transform = rootScrollable->GetEffectiveTransform();
transform.PostScale(metrics.GetPresShellResolution(), metrics.GetPresShellResolution(), 1);
// Clip the screen rect to the document bounds
Rect documentBounds =
transform.TransformBounds(Rect(metrics.GetScrollableRect().x - metrics.GetScrollOffset().x,
metrics.GetScrollableRect().y - metrics.GetScrollOffset().y,
metrics.GetScrollableRect().width,
metrics.GetScrollableRect().height));
documentBounds.RoundOut();
screenRect = screenRect.Intersect(IntRect(documentBounds.x, documentBounds.y,
documentBounds.width, documentBounds.height));
// If the screen rect is empty, the user has scrolled entirely into
// over-scroll and so we can be considered to have full integrity.
if (screenRect.IsEmpty()) {
return 1.0f;
}
// Work out how much of the critical display-port covers the screen
bool hasLowPrecision = false;
if (!metrics.GetCriticalDisplayPort().IsEmpty()) {
hasLowPrecision = true;
highPrecisionMultiplier =
GetDisplayportCoverage(metrics.GetCriticalDisplayPort(), transform, screenRect);
}
// Work out how much of the display-port covers the screen
if (!metrics.GetDisplayPort().IsEmpty()) {
if (hasLowPrecision) {
lowPrecisionMultiplier =
GetDisplayportCoverage(metrics.GetDisplayPort(), transform, screenRect);
} else {
lowPrecisionMultiplier = highPrecisionMultiplier =
GetDisplayportCoverage(metrics.GetDisplayPort(), transform, screenRect);
}
}
}
// If none of the screen is covered, we have zero integrity.
if (highPrecisionMultiplier <= 0.0f && lowPrecisionMultiplier <= 0.0f) {
return 0.0f;
}
#endif // MOZ_WIDGET_ANDROID
nsIntRegion screenRegion(screenRect);
nsIntRegion lowPrecisionScreenRegion(screenRect);
Matrix4x4 transform;
ComputeRenderIntegrityInternal(root, screenRegion,
lowPrecisionScreenRegion, transform);
if (!screenRegion.IsEqual(screenRect)) {
// Calculate the area of the region. All rects in an nsRegion are
// non-overlapping.
float screenArea = screenRect.width * screenRect.height;
float highPrecisionIntegrity = screenRegion.Area() / screenArea;
float lowPrecisionIntegrity = 1.f;
if (!lowPrecisionScreenRegion.IsEqual(screenRect)) {
lowPrecisionIntegrity = lowPrecisionScreenRegion.Area() / screenArea;
}
return ((highPrecisionIntegrity * highPrecisionMultiplier) +
(lowPrecisionIntegrity * lowPrecisionMultiplier)) / 2;
}
//.........这里部分代码省略.........