本文整理汇总了C++中FrameMetrics类的典型用法代码示例。如果您正苦于以下问题:C++ FrameMetrics类的具体用法?C++ FrameMetrics怎么用?C++ FrameMetrics使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了FrameMetrics类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IsFinished
bool
WheelScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
TimeStamp now = AsyncPanZoomController::GetFrameTime();
CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
// If the animation is finished, make sure the final position is correct by
// using one last displacement. Otherwise, compute the delta via the timing
// function as normal.
bool finished = IsFinished(now);
nsPoint sampledDest = finished
? mDestination
: PositionAt(now);
ParentLayerPoint displacement =
(CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;
// Note: we ignore overscroll for wheel animations.
ParentLayerPoint adjustedOffset, overscroll;
mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
!aFrameMetrics.AllowVerticalScrollWithWheel());
// If we expected to scroll, but there's no more scroll range on either axis,
// then end the animation early. Note that the initial displacement could be 0
// if the compositor ran very quickly (<1ms) after the animation was created.
// When that happens we want to make sure the animation continues.
if (!IsZero(displacement) && IsZero(adjustedOffset)) {
// Nothing more to do - end the animation.
return false;
}
aFrameMetrics.ScrollBy(adjustedOffset / zoom);
return !finished;
}
示例2: IsFinished
bool
WheelScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
TimeStamp now = AsyncPanZoomController::GetFrameTime();
CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
// If the animation is finished, make sure the final position is correct by
// using one last displacement. Otherwise, compute the delta via the timing
// function as normal.
bool finished = IsFinished(now);
nsPoint sampledDest = finished
? mDestination
: PositionAt(now);
ParentLayerPoint displacement =
(CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;
// Note: we ignore overscroll for wheel animations.
ParentLayerPoint adjustedOffset, overscroll;
mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
!aFrameMetrics.AllowVerticalScrollWithWheel());
if (IsZero(adjustedOffset)) {
// Nothing more to do - end the animation.
return false;
}
aFrameMetrics.ScrollBy(adjustedOffset / zoom);
return !finished;
}
示例3: SetDisplayPortMargins
static void
SetDisplayPortMargins(nsIDOMWindowUtils* aUtils,
nsIContent* aContent,
FrameMetrics& aMetrics)
{
if (!aContent) {
return;
}
nsCOMPtr<nsIDOMElement> element = do_QueryInterface(aContent);
if (!element) {
return;
}
ScreenMargin margins = aMetrics.GetDisplayPortMargins();
aUtils->SetDisplayPortMarginsForElement(margins.left,
margins.top,
margins.right,
margins.bottom,
element, 0);
CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
nsRect base(0, 0,
baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
nsLayoutUtils::SetDisplayPortBaseIfNotSet(aContent, base);
}
示例4:
bool
ClientLayerManager::ProgressiveUpdateCallback(bool aHasPendingNewThebesContent,
FrameMetrics& aMetrics,
bool aDrawingCritical)
{
#ifdef MOZ_WIDGET_ANDROID
MOZ_ASSERT(aMetrics.IsScrollable());
// This is derived from the code in
// gfx/layers/ipc/CompositorParent.cpp::TransformShadowTree.
CSSToLayerScale paintScale = aMetrics.LayersPixelsPerCSSPixel();
const CSSRect& metricsDisplayPort =
(aDrawingCritical && !aMetrics.mCriticalDisplayPort.IsEmpty()) ?
aMetrics.mCriticalDisplayPort : aMetrics.mDisplayPort;
LayerRect displayPort = (metricsDisplayPort + aMetrics.GetScrollOffset()) * paintScale;
ScreenPoint scrollOffset;
CSSToScreenScale zoom;
bool ret = AndroidBridge::Bridge()->ProgressiveUpdateCallback(
aHasPendingNewThebesContent, displayPort, paintScale.scale, aDrawingCritical,
scrollOffset, zoom);
aMetrics.SetScrollOffset(scrollOffset / zoom);
aMetrics.SetZoom(zoom);
return ret;
#else
return false;
#endif
}
示例5:
FrameMetrics::ViewID
CompositorChild::SharedFrameMetricsData::GetViewID()
{
FrameMetrics* frame = static_cast<FrameMetrics*>(mBuffer->memory());
MOZ_ASSERT(frame);
// Not locking to read of mScrollId since it should not change after being
// initially set.
return frame->GetScrollId();
}
示例6: CSSPoint
void
APZCCallbackHelper::UpdateCallbackTransform(const FrameMetrics& aApzcMetrics, const FrameMetrics& aActualMetrics)
{
nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aApzcMetrics.GetScrollId());
if (!content) {
return;
}
CSSPoint scrollDelta = aApzcMetrics.GetScrollOffset() - aActualMetrics.GetScrollOffset();
content->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
nsINode::DeleteProperty<CSSPoint>);
}
示例7: MOZ_ASSERT
void
ChromeProcessController::RequestContentRepaint(const FrameMetrics& aFrameMetrics)
{
MOZ_ASSERT(IsRepaintThread());
FrameMetrics metrics = aFrameMetrics;
if (metrics.IsRootContent()) {
APZCCallbackHelper::UpdateRootFrame(metrics);
} else {
APZCCallbackHelper::UpdateSubFrame(metrics);
}
}
示例8: BuildViewMap
// Recursively create a new array of scrollables, preserving any scrollables
// that are still in the layer tree.
//
// aXScale and aYScale are used to calculate any values that need to be in
// chrome-document CSS pixels and aren't part of the rendering loop, such as
// the initial scroll offset for a new view.
static void
BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
nsFrameLoader* aFrameLoader, Layer* aLayer,
float aXScale = 1, float aYScale = 1)
{
ContainerLayer* container = aLayer->AsContainerLayer();
if (!container)
return;
const FrameMetrics metrics = container->GetFrameMetrics();
const ViewID scrollId = metrics.mScrollId;
const gfx3DMatrix transform = aLayer->GetTransform();
aXScale *= GetXScale(transform);
aYScale *= GetYScale(transform);
if (metrics.IsScrollable()) {
nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
->PresContext()->AppUnitsPerDevPixel();
nsContentView* view = FindViewForId(oldContentViews, scrollId);
if (view) {
// View already exists. Be sure to propagate scales for any values
// that need to be calculated something in chrome-doc CSS pixels.
ViewConfig config = view->GetViewConfig();
aXScale *= config.mXScale;
aYScale *= config.mYScale;
view->mFrameLoader = aFrameLoader;
} else {
// View doesn't exist, so generate one. We start the view scroll offset at
// the same position as the framemetric's scroll offset from the layer.
// The default scale is 1, so no need to propagate scale down.
ViewConfig config;
config.mScrollOffset = nsPoint(
NSIntPixelsToAppUnits(metrics.mViewportScrollOffset.x, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mViewportScrollOffset.y, auPerDevPixel) * aYScale);
view = new nsContentView(aFrameLoader, scrollId, config);
}
view->mViewportSize = nsSize(
NSIntPixelsToAppUnits(metrics.mViewport.width, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mViewport.height, auPerDevPixel) * aYScale);
view->mContentSize = nsSize(
NSIntPixelsToAppUnits(metrics.mContentSize.width, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mContentSize.height, auPerDevPixel) * aYScale);
newContentViews[scrollId] = view;
}
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
aXScale, aYScale);
}
}
示例9: ScrollFrame
/**
* Scroll the scroll frame associated with |aContent| to the scroll position
* requested in |aMetrics|.
* The scroll offset in |aMetrics| is updated to reflect the actual scroll
* position.
* The displayport stored in |aMetrics| and the callback-transform stored on
* the content are updated to reflect any difference between the requested
* and actual scroll positions.
*/
static void
ScrollFrame(nsIContent* aContent,
FrameMetrics& aMetrics)
{
// Scroll the window to the desired spot
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
if (sf) {
sf->SetScrollableByAPZ(!aMetrics.IsScrollInfoLayer());
}
bool scrollUpdated = false;
CSSPoint apzScrollOffset = aMetrics.GetScrollOffset();
CSSPoint actualScrollOffset = ScrollFrameTo(sf, apzScrollOffset, scrollUpdated);
if (scrollUpdated) {
if (aMetrics.IsScrollInfoLayer()) {
// In cases where the APZ scroll offset is different from the content scroll
// offset, we want to interpret the margins as relative to the APZ scroll
// offset except when the frame is not scrollable by APZ. Therefore, if the
// layer is a scroll info layer, we leave the margins as-is and they will
// be interpreted as relative to the content scroll offset.
if (nsIFrame* frame = aContent->GetPrimaryFrame()) {
frame->SchedulePaint();
}
} else {
// Correct the display port due to the difference between mScrollOffset and the
// actual scroll offset.
APZCCallbackHelper::AdjustDisplayPortForScrollDelta(aMetrics, actualScrollOffset);
}
} else {
// For whatever reason we couldn't update the scroll offset on the scroll frame,
// which means the data APZ used for its displayport calculation is stale. Fall
// back to a sane default behaviour. Note that we don't tile-align the recentered
// displayport because tile-alignment depends on the scroll position, and the
// scroll position here is out of our control. See bug 966507 comment 21 for a
// more detailed explanation.
RecenterDisplayPort(aMetrics);
}
aMetrics.SetScrollOffset(actualScrollOffset);
// APZ transforms inputs assuming we applied the exact scroll offset it
// requested (|apzScrollOffset|). Since we may not have, record the difference
// between what APZ asked for and what we actually applied, and apply it to
// input events to compensate.
if (aContent) {
CSSPoint scrollDelta = apzScrollOffset - actualScrollOffset;
aContent->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
nsINode::DeleteProperty<CSSPoint>);
}
}
示例10: GetPresShell
void
APZCCallbackHelper::UpdateRootFrame(FrameMetrics& aMetrics)
{
if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
return;
}
nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
if (!content) {
return;
}
nsCOMPtr<nsIPresShell> shell = GetPresShell(content);
if (!shell || aMetrics.GetPresShellId() != shell->GetPresShellId()) {
return;
}
MOZ_ASSERT(aMetrics.GetUseDisplayPortMargins());
if (gfxPrefs::APZAllowZooming()) {
// If zooming is disabled then we don't really want to let APZ fiddle
// with these things. In theory setting the resolution here should be a
// no-op, but setting the SPCSPS is bad because it can cause a stale value
// to be returned by window.innerWidth/innerHeight (see bug 1187792).
float presShellResolution = nsLayoutUtils::GetResolution(shell);
// If the pres shell resolution has changed on the content side side
// the time this repaint request was fired, consider this request out of date
// and drop it; setting a zoom based on the out-of-date resolution can have
// the effect of getting us stuck with the stale resolution.
if (presShellResolution != aMetrics.GetPresShellResolution()) {
return;
}
// Set the scroll port size, which determines the scroll range. For example if
// a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
// be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
// overscroll). Note that if the content here was zoomed to 2x, the document would
// be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
// scroll range would be 900. Therefore this calculation depends on the zoom applied
// to the content relative to the container.
// Note that this needs to happen before scrolling the frame (in UpdateFrameCommon),
// otherwise the scroll position may get clamped incorrectly.
CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
nsLayoutUtils::SetScrollPositionClampingScrollPortSize(shell, scrollPort);
// The pres shell resolution is updated by the the async zoom since the
// last paint.
presShellResolution = aMetrics.GetPresShellResolution()
* aMetrics.GetAsyncZoom().scale;
nsLayoutUtils::SetResolutionAndScaleTo(shell, presShellResolution);
}
// Do this as late as possible since scrolling can flush layout. It also
// adjusts the display port margins, so do it before we set those.
ScrollFrame(content, aMetrics);
SetDisplayPortMargins(shell, content, aMetrics);
}
示例11: MOZ_ASSERT
void
ChromeProcessController::RequestContentRepaint(const FrameMetrics& aFrameMetrics)
{
MOZ_ASSERT(NS_IsMainThread());
if (aFrameMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
return;
}
nsCOMPtr<nsIContent> targetContent = nsLayoutUtils::FindContentFor(aFrameMetrics.GetScrollId());
if (targetContent) {
FrameMetrics metrics = aFrameMetrics;
APZCCallbackHelper::UpdateSubFrame(targetContent, metrics);
}
}
示例12: TEST_F
TEST_F(APZCPinchTester, Panning_TwoFinger_ZoomDisabled) {
// set up APZ
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
MakeApzcUnzoomable();
nsEventStatus statuses[3]; // scalebegin, scale, scaleend
PinchWithPinchInput(apzc, 250, 350, 200, 300, 10, &statuses);
FrameMetrics fm = apzc->GetFrameMetrics();
// It starts from (300, 300), then moves the focus point from (250, 350) to
// (200, 300) pans by (50, 50) screen pixels, but there is a 2x zoom, which
// causes the scroll offset to change by half of that (25, 25) pixels.
EXPECT_EQ(325, fm.GetScrollOffset().x);
EXPECT_EQ(325, fm.GetScrollOffset().y);
EXPECT_EQ(2.0, fm.GetZoom().ToScaleFactor().scale);
}
示例13: SetDisplayPortMargins
static void
SetDisplayPortMargins(nsIPresShell* aPresShell,
nsIContent* aContent,
const FrameMetrics& aMetrics)
{
if (!aContent) {
return;
}
ScreenMargin margins = aMetrics.GetDisplayPortMargins();
nsLayoutUtils::SetDisplayPortMargins(aContent, aPresShell, margins, 0);
CSSRect baseCSS = aMetrics.CalculateCompositedRectInCssPixels();
nsRect base(0, 0,
baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
nsLayoutUtils::SetDisplayPortBaseIfNotSet(aContent, base);
}
示例14: IsFinished
bool
GenericScrollAnimation::DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta)
{
TimeStamp now = mApzc.GetFrameTime();
CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
// If the animation is finished, make sure the final position is correct by
// using one last displacement. Otherwise, compute the delta via the timing
// function as normal.
bool finished = IsFinished(now);
nsPoint sampledDest = finished
? mDestination
: PositionAt(now);
ParentLayerPoint displacement =
(CSSPoint::FromAppUnits(sampledDest) - aFrameMetrics.GetScrollOffset()) * zoom;
if (finished) {
mApzc.mX.SetVelocity(0);
mApzc.mY.SetVelocity(0);
} else if (!IsZero(displacement)) {
// Velocity is measured in ParentLayerCoords / Milliseconds
float xVelocity = displacement.x / aDelta.ToMilliseconds();
float yVelocity = displacement.y / aDelta.ToMilliseconds();
mApzc.mX.SetVelocity(xVelocity);
mApzc.mY.SetVelocity(yVelocity);
}
// Note: we ignore overscroll for generic animations.
ParentLayerPoint adjustedOffset, overscroll;
mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y,
mForceVerticalOverscroll);
// If we expected to scroll, but there's no more scroll range on either axis,
// then end the animation early. Note that the initial displacement could be 0
// if the compositor ran very quickly (<1ms) after the animation was created.
// When that happens we want to make sure the animation continues.
if (!IsZero(displacement) && IsZero(adjustedOffset)) {
// Nothing more to do - end the animation.
return false;
}
aFrameMetrics.ScrollBy(adjustedOffset / zoom);
return !finished;
}
示例15: NS_SUCCEEDED
bool
APZCCallbackHelper::HasValidPresShellId(nsIDOMWindowUtils* aUtils,
const FrameMetrics& aMetrics)
{
MOZ_ASSERT(aUtils);
uint32_t presShellId;
nsresult rv = aUtils->GetPresShellId(&presShellId);
MOZ_ASSERT(NS_SUCCEEDED(rv));
return NS_SUCCEEDED(rv) && aMetrics.GetPresShellId() == presShellId;
}