本文整理汇总了C++中FrameBufferObject::setWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameBufferObject::setWidth方法的具体用法?C++ FrameBufferObject::setWidth怎么用?C++ FrameBufferObject::setWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FrameBufferObject
的用法示例。
在下文中一共展示了FrameBufferObject::setWidth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updatePointLightRenderTargets
void ShaderShadowMapEngine::updatePointLightRenderTargets(SSMEngineData *data)
{
if(data->getMFRenderTargets()->empty() == true)
{
for(UInt16 i = 0; i < 6; ++i)
{
FrameBufferObjectUnrecPtr newTarget =
FrameBufferObject::createLocal();
newTarget->setWidth (this->getWidth ( ));
newTarget->setHeight (this->getHeight ( ));
newTarget->setDepthAttachment(data->getShadowTexBuffers(i));
data->editMFRenderTargets()->push_back(newTarget);
}
}
else
{
for(UInt16 i = 0; i < 6; ++i)
{
FrameBufferObject *target = data->getRenderTargets(i);
if((target->getWidth () != this->getWidth ()) ||
(target->getHeight() != this->getHeight()) )
{
target->setWidth (this->getWidth ());
target->setHeight(this->getHeight());
}
}
}
}