当前位置: 首页>>代码示例>>C++>>正文


C++ FrameBufferObject::editMFDrawBuffers方法代码示例

本文整理汇总了C++中FrameBufferObject::editMFDrawBuffers方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameBufferObject::editMFDrawBuffers方法的具体用法?C++ FrameBufferObject::editMFDrawBuffers怎么用?C++ FrameBufferObject::editMFDrawBuffers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FrameBufferObject的用法示例。


在下文中一共展示了FrameBufferObject::editMFDrawBuffers方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: postProcess

void HDRStage::postProcess(DrawEnv *pEnv)
{
    Window *win = pEnv->getWindow();

    if(win->hasExtension(_uiFramebuffer_object_extension) == false)
    {
        FNOTICE(("Framebuffer objects not supported on Window %p!\n", win));
        return;        
    }

    GLDrawBuffersEXTProcT glDrawBuffersEXTProc =
        reinterpret_cast<GLDrawBuffersEXTProcT>(
            win->getFunction(_uiFuncDrawBuffers));

    glColor3f(1.f, 1.f, 1.f);
    
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();

    glLoadIdentity();

    HDRStageData *pData = pEnv->getData<HDRStageData *>(_iDataSlotId);

    if(pData == NULL)
    {
        return;
    }

    if((pData->getWidth () != pEnv->getPixelWidth() ) ||
       (pData->getHeight() != pEnv->getPixelHeight())  )
    {
        resizeStageData(pData, 
                        pEnv->getPixelWidth(),
                        pEnv->getPixelHeight());
    }
    

    // Shrink to w/2 h/2

    FrameBufferObject *pShrinkTarget = pData->getShrinkRenderTarget();
    ChunkMaterial     *pSHM          = pData->getShrinkMaterial();


    pShrinkTarget->activate(pEnv);

    glViewport(0,
               0, 
               pEnv->getPixelWidth () / 2,
               pEnv->getPixelHeight() / 2);


    State *pShrinkState = pSHM->getState();

    pEnv->activateState(pShrinkState, NULL);
    
    glBegin(GL_QUADS);
    {
        glTexCoord2f(0.00, 0.00);
        glVertex2f  (0.00, 0.00);
        
        glTexCoord2f(1.00, 0.00);
        glVertex2f  (1.00, 0.00);
        
        glTexCoord2f(1.00, 1.00);
        glVertex2f  (1.00, 1.00);
        
        glTexCoord2f(0.00, 1.00);
        glVertex2f  (0.00, 1.00);
    }
    glEnd();

    pShrinkTarget->deactivate(pEnv);


    // Shrink to w/4 h/4

    FrameBufferObject *pBlurTarget = pData->getBlurRenderTarget();

    pBlurTarget->editMFDrawBuffers()->clear();

    pBlurTarget->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT);

    pBlurTarget->activate(pEnv);

    glViewport(0,
               0, 
               pEnv->getPixelWidth () / 4,
               pEnv->getPixelHeight() / 4);

    ChunkMaterial    *pBLM       = pData->getBlurMaterial();

    State            *pBlurState = pBLM->getState();

    pEnv->activateState(pBlurState, NULL);

    glBegin(GL_QUADS);
    {
        glTexCoord2f(0.00, 0.00);
        glVertex2f  (0.00, 0.00);
        
//.........这里部分代码省略.........
开发者ID:DaveHarrison,项目名称:OpenSGDevMaster,代码行数:101,代码来源:OSGHDRStage.cpp

示例2: updateStageData

void DeferredShadingStage::updateStageData(
    DSStageData         *data,
    FrameBufferObject   *shadingTarget,
    RenderPartition     *parentPart    )
{
    FrameBufferObject *gBufferTarget = data->getGBufferTarget();

    Int32 targetWidth;
    Int32 targetHeight;
    Int32 targetLeft;
    Int32 targetBottom;

    if(shadingTarget != NULL)
    {
        targetWidth  = shadingTarget->getWidth ();
        targetHeight = shadingTarget->getHeight();

        targetLeft   = 0;
        targetBottom = 0;
    }
    else
    {
        targetWidth  = parentPart->getDrawEnv().getPixelWidth ();
        targetHeight = parentPart->getDrawEnv().getPixelHeight();

        targetLeft   = parentPart->getDrawEnv().getPixelLeft  ();
        targetBottom = parentPart->getDrawEnv().getPixelBottom();
    }

    if(gBufferTarget->getWidth () != targetWidth ||
       gBufferTarget->getHeight() != targetHeight  )
    {
        _targetSizeChanged = true;
    }

    if(_targetSizeChanged == true)
    {
        gBufferTarget->setSize(targetWidth, targetHeight);
    }

    if(getMFPixelFormats()->size() != getMFPixelTypes()->size())
    {
        SWARNING << "DeferredShadingStage::updateStageData: "
                 << "Number of PixelFormats and PixelTypes inconsistent."
                 << std::endl;
    }

    UInt32 lightCount  =        getMFLights      ()->size();
    UInt32 bufferCount = osgMin(getMFPixelFormats()->size(),
                                getMFPixelTypes  ()->size() );

    // buffers changed - remove them here, recreate below
    if((_changeCache & (PixelFormatsFieldMask |
                        PixelTypesFieldMask    )) != 0)
    {
        gBufferTarget->editMFColorAttachments()->clear (                    );
        gBufferTarget->editMFColorAttachments()->resize(bufferCount, NULL   );
        gBufferTarget->editMFDrawBuffers     ()->clear (                    );
        gBufferTarget->editMFDrawBuffers     ()->resize(bufferCount, GL_NONE);
    }

    for(UInt32 i = 0; i < bufferCount; ++i)
    {
        TextureBuffer *buf =
            dynamic_cast<TextureBuffer *>(gBufferTarget->getColorAttachments(i));

        if(buf == NULL)
        {
            TextureBufferUnrecPtr newBuf =
                createGBuffer(i, targetWidth, targetHeight);
            buf = newBuf;

            gBufferTarget->editMFColorAttachments()->replace(i, newBuf                      );
            gBufferTarget->editMFDrawBuffers     ()->replace(i, GL_COLOR_ATTACHMENT0_EXT + i);
        }
        else
        {
            updateGBuffer(buf, i, targetWidth, targetHeight);
        }
    }

    if((_changeCache & LightsFieldMask) != 0)
    {
        data->editMFLightChunks         ()->resize(    lightCount, NULL);
        data->editMFShadingStates       ()->resize(1 + lightCount, NULL);
        data->editMFShadingProgramChunks()->resize(1 + lightCount, NULL);
    }

    // update shading states
    if((_changeCache & (PixelFormatsFieldMask   |
                        PixelTypesFieldMask     |
                        AmbientProgramFieldMask |
                        LightProgramsFieldMask  |
                        LightsFieldMask          )) != 0)
    {
        // copy ambient and light programs
        DSStageData::MFShadingProgramChunksType::const_iterator spcIt  =
            data->editMFShadingProgramChunks()->begin();
        DSStageData::MFShadingProgramChunksType::const_iterator spcEnd =
            data->editMFShadingProgramChunks()->end  ();
//.........这里部分代码省略.........
开发者ID:DaveHarrison,项目名称:OpenSGDevMaster,代码行数:101,代码来源:OSGDeferredShadingStage.cpp

示例3: postProcess

void HDRStage::postProcess(DrawEnv *pEnv)
{
    UInt32  uiActiveFBO = pEnv->getActiveFBO();
    Window *win         = pEnv->getWindow();

    if(win->hasExtOrVersion(_uiFramebufferObjectExt, 0x0300, 0x0200) == false)
    {
        FNOTICE(("Framebuffer objects not supported on Window %p!\n", 
                 static_cast<void *>(win)));
        return;        
    }

    OSGGETGLFUNCBYID_GL3( glDrawBuffers,
                          osgGlDrawBuffers,
                         _uiFuncDrawBuffers,
                          win);

    glColor3f(1.f, 1.f, 1.f);
    
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();

    glLoadIdentity();

    HDRStageData *pData = pEnv->getData<HDRStageData *>(_iDataSlotId);

    if(pData == NULL)
    {
        return;
    }



    // Shrink to w/2 h/2

    FrameBufferObject *pShrinkTarget = pData->getShrinkRenderTarget();
    ChunkMaterial     *pSHM          = pData->getShrinkMaterial();


    pShrinkTarget->activate(pEnv);

    glViewport(0,
               0, 
               pEnv->getPixelWidth () / 2,
               pEnv->getPixelHeight() / 2);


    State *pShrinkState = pSHM->getState();

    pEnv->activateState(pShrinkState, NULL);
    
    this->renderQuad();

    pShrinkTarget->deactivate(pEnv);




    // Shrink to w/4 h/4

    FrameBufferObject *pBlurTarget = pData->getBlurRenderTarget();

    pBlurTarget->editMFDrawBuffers()->clear();

    pBlurTarget->editMFDrawBuffers()->push_back(GL_COLOR_ATTACHMENT0_EXT);

    pBlurTarget->activate(pEnv);

    glViewport(0,
               0, 
               pEnv->getPixelWidth () / 4,
               pEnv->getPixelHeight() / 4);

    ChunkMaterial    *pBLM       = pData->getBlurMaterial();

    State            *pBlurState = pBLM->getState();

    pEnv->activateState(pBlurState, NULL);

    this->renderQuad();



    GLenum aDrawBuffers[] = { GL_COLOR_ATTACHMENT0_EXT };




    // HBlur

    pBlurTarget->activate(pEnv);

    glViewport(0,
               0, 
               pEnv->getPixelWidth () / 4,
               pEnv->getPixelHeight() / 4);

#define OVERSHADER 1

#if OVERSHADER
//.........这里部分代码省略.........
开发者ID:jondo2010,项目名称:OpenSG,代码行数:101,代码来源:OSGHDRStage.cpp


注:本文中的FrameBufferObject::editMFDrawBuffers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。