本文整理汇总了C++中FnObject::SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ FnObject::SetPosition方法的具体用法?C++ FnObject::SetPosition怎么用?C++ FnObject::SetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FnObject
的用法示例。
在下文中一共展示了FnObject::SetPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TActor
EditData& TFlyObjectEdit::createActor( char const* name , unsigned modelID )
{
EditData data;
data.flag |= EF_SAVE_XFORM | EF_CREATE;
TCamera& cam = m_game->getCamControl();
Vec3D pos = cam.getCameraPos() + 500 * cam.getViewDir();
XForm trans;
trans.setIdentity();
TActor* entity = new TActor( modelID ,trans );
data.type = EOT_TNPC;
m_curLevel->addEntity( entity );
data.flag |= EF_LOAD_MODEL;
FnObject obj;
obj.Object( entity->getFlyActor().GetBaseObject() );
obj.SetPosition( pos );
obj.SetDirection( Vec3D(1,0,0) , Vec3D(0,0,1) );
obj.SetName( (char*) name );
entity->getFlyActor().SetName((char*) name);
data.id = obj.Object();
data.entity = entity;
g_editDataVec.push_back( data );
return g_editDataVec.back();
}
示例2:
MiniMap::MiniMap(WORLDid gID, SCENEid sMiniID, Lyubu *lyubu, int x_pos, int y_pos, int width, int height )
{
FnWorld gw;
FnScene scene;
FnViewport vp;
FnCamera camera;
FnObject camStand;
FnTerrain terrain;
//adr_turn = this->turn;
/*
pos_begin[0]=3569.0;
pos_begin[1]=-3208.0;
pos_begin[2]=1000.0f;
*/
gw.Object(gID);
//miniMap
gw.SetObjectPath("Data\\NTU4\\Scenes");
FnScene miniScene;
miniScene.Object(sMiniID);
miniTerrainID = miniScene.CreateObject(ROOT);
FnObject miniTerrain;
miniTerrain.Object(miniTerrainID);
miniTerrain.Load("terrain");
miniTerrain.SetOpacity(0.8f);
// create a camera stand for minimap
miniMapStandID = miniScene.CreateObject(ROOT);
gw.SetObjectPath("Data\\NTU4\\Characters");
anchorID = miniScene.CreateObject(miniMapStandID);
FnObject anchor;
anchor.Object(anchorID);
anchor.Load("arrowGreen");
float pos[]={0,0,10};
anchor.SetPosition(pos);
// create a camera for minimap
miniMapCameraID = miniScene.CreateCamera(miniMapStandID);
FnCamera miniCamera;
miniCamera.Object(miniMapCameraID);
miniCamera.Translate(0.0f, 0.0f, 5000.0f, REPLACE);
miniCamera.SetNear(5.0f);
miniCamera.SetFar(100000.0f);
miniCamera.Rotate(Z_AXIS, 180.0f, LOCAL);
// create a light for minimap camera
FnLight miniLight;
miniLight.Object(miniScene.CreateLight(miniMapCameraID));
miniLight.SetIntensity(1.0f);
miniLight.SetRange(9500.0f);
vpMiniMapID = gw.CreateViewport(x_pos, y_pos, width, height);
}