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C++ FnObject::SetPosition方法代码示例

本文整理汇总了C++中FnObject::SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ FnObject::SetPosition方法的具体用法?C++ FnObject::SetPosition怎么用?C++ FnObject::SetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FnObject的用法示例。


在下文中一共展示了FnObject::SetPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TActor

EditData& TFlyObjectEdit::createActor( char const* name , unsigned modelID )
{
	EditData data;
	data.flag |= EF_SAVE_XFORM | EF_CREATE;

	TCamera& cam = m_game->getCamControl();

	Vec3D pos = cam.getCameraPos() + 500 * cam.getViewDir();

	XForm trans;
	trans.setIdentity();

	TActor* entity = new TActor( modelID ,trans );
	data.type = EOT_TNPC;
	m_curLevel->addEntity( entity );
	data.flag |= EF_LOAD_MODEL;

	FnObject obj;
	obj.Object(  entity->getFlyActor().GetBaseObject() );

	obj.SetPosition( pos );
	obj.SetDirection( Vec3D(1,0,0) , Vec3D(0,0,1) );
	obj.SetName( (char*) name );
	entity->getFlyActor().SetName((char*) name);

	data.id     = obj.Object();
	data.entity = entity;

	g_editDataVec.push_back( data );

	return g_editDataVec.back();

}
开发者ID:uvbs,项目名称:GameProject,代码行数:33,代码来源:TFlyObjectEdit.cpp

示例2:

MiniMap::MiniMap(WORLDid gID, SCENEid sMiniID, Lyubu *lyubu, int x_pos, int y_pos, int width, int height )
{
	FnWorld gw;
	FnScene scene;
	FnViewport vp;
	FnCamera camera;
	FnObject camStand;
	FnTerrain terrain;
	//adr_turn = this->turn;
	/*
	pos_begin[0]=3569.0;
	pos_begin[1]=-3208.0;
	pos_begin[2]=1000.0f;
	*/
	gw.Object(gID);

	//miniMap
	gw.SetObjectPath("Data\\NTU4\\Scenes");
	FnScene miniScene;
	miniScene.Object(sMiniID);
	miniTerrainID = miniScene.CreateObject(ROOT);
	FnObject miniTerrain;
	miniTerrain.Object(miniTerrainID);
	miniTerrain.Load("terrain");
	miniTerrain.SetOpacity(0.8f);

	// create a camera stand for minimap
	miniMapStandID = miniScene.CreateObject(ROOT);

	gw.SetObjectPath("Data\\NTU4\\Characters");
	anchorID = miniScene.CreateObject(miniMapStandID);
	FnObject anchor;
	anchor.Object(anchorID);
	anchor.Load("arrowGreen");
	float pos[]={0,0,10};
	anchor.SetPosition(pos);

   // create a camera for minimap
	miniMapCameraID = miniScene.CreateCamera(miniMapStandID);
	FnCamera miniCamera;
	miniCamera.Object(miniMapCameraID);
	miniCamera.Translate(0.0f, 0.0f, 5000.0f, REPLACE);
	miniCamera.SetNear(5.0f);
	miniCamera.SetFar(100000.0f);
	miniCamera.Rotate(Z_AXIS, 180.0f, LOCAL);

	// create a light for minimap camera
	FnLight miniLight;
	miniLight.Object(miniScene.CreateLight(miniMapCameraID));
	miniLight.SetIntensity(1.0f);
	miniLight.SetRange(9500.0f);

	vpMiniMapID = gw.CreateViewport(x_pos, y_pos, width, height);
}
开发者ID:MBRSL,项目名称:NTUGameProgramming2011,代码行数:54,代码来源:MiniMap.cpp


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