本文整理汇总了C++中FnObject::BindPostRenderFunction方法的典型用法代码示例。如果您正苦于以下问题:C++ FnObject::BindPostRenderFunction方法的具体用法?C++ FnObject::BindPostRenderFunction怎么用?C++ FnObject::BindPostRenderFunction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FnObject
的用法示例。
在下文中一共展示了FnObject::BindPostRenderFunction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/*-------------------------------------
constructor of classic shadow object
C.Wang 0608, 2007
--------------------------------------*/
FuCShadowModify::FuCShadowModify(SCENEid sID, int rgID)
{
// initialize the shadow
mHost = sID;
mShadowMat = FAILED_MATERIAL_ID;
mViewport = FAILED_ID;
mRenderTarget = FAILED_MATERIAL_ID;
// create the camera
FnScene scene;
FnObject seed;
scene.Object(sID);
m_lightCam.Object( scene.CreateCamera(ROOT) );
// backup the rendering group
int oldRG = scene.GetCurrentRenderGroup();
if (rgID >= 0) {
// set current rendering group
scene.SetCurrentRenderGroup(rgID);
}
// create the seed object for displaying the shadow
mSeed = scene.CreateObject(ROOT);
seed.Object(mSeed);
seed.BindPostRenderFunction(FuShadowDisplayCallback);
seed.SetRenderOption(ALPHA, TRUE);
FuCShadowModify **s = (FuCShadowModify **)seed.InitData(sizeof(FuCShadowModify *));
*s = this;
mShadowHeightOffset = 0.4f;
mShadowSize = 50.0f;
// recover current rendering group
scene.SetCurrentRenderGroup(oldRG);
}