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C++ FilterContext::resourceCache方法代码示例

本文整理汇总了C++中FilterContext::resourceCache方法的典型用法代码示例。如果您正苦于以下问题:C++ FilterContext::resourceCache方法的具体用法?C++ FilterContext::resourceCache怎么用?C++ FilterContext::resourceCache使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FilterContext的用法示例。


在下文中一共展示了FilterContext::resourceCache方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: wallSkinPRNG


//.........这里部分代码省略.........
                part, 
                height, 
                offset, 
                _extrusionSymbol->flatten().get(),
                wallSkin,
                roofSkin,
                structure,
                context);

            // Create the walls.
            if ( walls.valid() )
            {
                osg::Vec4f wallColor(1,1,1,1), wallBaseColor(1,1,1,1);

                if ( _wallPolygonSymbol.valid() )
                {
                    wallColor = _wallPolygonSymbol->fill()->color();
                }

                if ( _extrusionSymbol->wallGradientPercentage().isSet() )
                {
                    wallBaseColor = Color(wallColor).brightness( 1.0 - *_extrusionSymbol->wallGradientPercentage() );
                }
                else
                {
                    wallBaseColor = wallColor;
                }

                buildWallGeometry(structure, walls.get(), wallColor, wallBaseColor, wallSkin);

                if ( wallSkin )
                {
                    // Get a stateset for the individual wall stateset
                    context.resourceCache()->getOrCreateStateSet( wallSkin, wallStateSet );
                }
            }

            // tessellate and add the roofs if necessary:
            if ( rooflines.valid() )
            {
                osg::Vec4f roofColor(1,1,1,1);
                if ( _roofPolygonSymbol.valid() )
                {
                    roofColor = _roofPolygonSymbol->fill()->color();
                }

                buildRoofGeometry(structure, rooflines.get(), roofColor, roofSkin);

                if ( roofSkin )
                {
                    // Get a stateset for the individual roof skin
                    context.resourceCache()->getOrCreateStateSet( roofSkin, roofStateSet );
                }
            }

            if ( outlines.valid() )
            {
                osg::Vec4f outlineColor(1,1,1,1);
                if ( _outlineSymbol.valid() )
                {
                    outlineColor = _outlineSymbol->stroke()->color();
                }

                float minCreaseAngle = _outlineSymbol->creaseAngle().value();
                buildOutlineGeometry(structure, outlines.get(), outlineColor, minCreaseAngle);
            }
开发者ID:simedcn,项目名称:osgearth,代码行数:67,代码来源:ExtrudeGeometryFilter.cpp

示例2: wallSkinPRNG


//.........这里部分代码省略.........

            // calculate the colors:
            osg::Vec4f wallColor(1,1,1,0), wallBaseColor(1,1,1,0), roofColor(1,1,1,0), outlineColor(1,1,1,1);

            if ( _wallPolygonSymbol.valid() )
            {
                wallColor = _wallPolygonSymbol->fill()->color();
                if ( _extrusionSymbol->wallGradientPercentage().isSet() )
                {
                    wallBaseColor = Color(wallColor).brightness( 1.0 - *_extrusionSymbol->wallGradientPercentage() );
                }
                else
                {
                    wallBaseColor = wallColor;
                }
            }
            if ( _roofPolygonSymbol.valid() )
            {
                roofColor = _roofPolygonSymbol->fill()->color();
            }
            if ( _outlineSymbol.valid() )
            {
                outlineColor = _outlineSymbol->stroke()->color();
            }

            // Create the extruded geometry!
            if (extrudeGeometry( 
                    part, height, offset, 
                    *_extrusionSymbol->flatten(),
                    walls.get(), rooflines.get(), baselines.get(), outlines.get(),
                    wallColor, wallBaseColor, roofColor, outlineColor,
                    wallSkin, roofSkin,
                    context ) )
            {      
                if ( wallSkin )
                {
                    context.resourceCache()->getStateSet( wallSkin, wallStateSet );
                }

                // generate per-vertex normals, altering the geometry as necessary to avoid
                // smoothing around sharp corners
                osgUtil::SmoothingVisitor::smooth(
                    *walls.get(), 
                    osg::DegreesToRadians(_wallAngleThresh_deg) );

                // tessellate and add the roofs if necessary:
                if ( rooflines.valid() )
                {
                    osgUtil::Tessellator tess;
                    tess.setTessellationType( osgUtil::Tessellator::TESS_TYPE_GEOMETRY );
                    tess.setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD );
                    tess.retessellatePolygons( *(rooflines.get()) );

                    // generate default normals (no crease angle necessary; they are all pointing up)
                    // TODO do this manually; probably faster
                    if ( !_makeStencilVolume )
                        osgUtil::SmoothingVisitor::smooth( *rooflines.get() );

                    if ( roofSkin )
                    {
                        context.resourceCache()->getStateSet( roofSkin, roofStateSet );
                    }
                }

                if ( baselines.valid() )
                {
                    osgUtil::Tessellator tess;
                    tess.setTessellationType( osgUtil::Tessellator::TESS_TYPE_GEOMETRY );
                    tess.setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD );
                    tess.retessellatePolygons( *(baselines.get()) );
                }

                std::string name;
                if ( !_featureNameExpr.empty() )
                    name = input->eval( _featureNameExpr, &context );

                FeatureSourceIndex* index = context.featureIndex();

                addDrawable( walls.get(), wallStateSet.get(), name, input, index );

                if ( rooflines.valid() )
                {
                    addDrawable( rooflines.get(), roofStateSet.get(), name, input, index );
                }

                if ( baselines.valid() )
                {
                    addDrawable( baselines.get(), 0L, name, input, index );
                }

                if ( outlines.valid() )
                {
                    addDrawable( outlines.get(), 0L, name, input, index );
                }
            }   
        }
    }

    return true;
}
开发者ID:jy4618272,项目名称:osgearth,代码行数:101,代码来源:ExtrudeGeometryFilter.cpp

示例3: instanceURI

bool
SubstituteModelFilter::process(const FeatureList&           features,
                               const InstanceSymbol*        symbol,
                               Session*                     session,
                               osg::Group*                  attachPoint,
                               FilterContext&               context )
{
    // Establish SRS information:
    bool makeECEF = context.getSession()->getMapInfo().isGeocentric();
    const SpatialReference* targetSRS = context.getSession()->getMapInfo().getSRS();

    // first, go through the features and build the model cache. Apply the model matrix' scale
    // factor to any AutoTransforms directly (cloning them as necessary)
    std::map< std::pair<URI, float>, osg::ref_ptr<osg::Node> > uniqueModels;

    // keep track of failed URIs so we don't waste time or warning messages on them
    std::set< URI > missing;

    StringExpression  uriEx   = *symbol->url();
    NumericExpression scaleEx = *symbol->scale();

    const ModelSymbol* modelSymbol = dynamic_cast<const ModelSymbol*>(symbol);
    const IconSymbol*  iconSymbol  = dynamic_cast<const IconSymbol*> (symbol);

    NumericExpression headingEx;
    if ( modelSymbol )
        headingEx = *modelSymbol->heading();

    for( FeatureList::const_iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        // evaluate the instance URI expression:
        StringExpression uriEx = *symbol->url();
        URI instanceURI( input->eval(uriEx, &context), uriEx.uriContext() );

        // find the corresponding marker in the cache
        osg::ref_ptr<InstanceResource> instance;
        if ( !findResource(instanceURI, symbol, context, missing, instance) )
            continue;

        // evalute the scale expression (if there is one)
        float scale = 1.0f;
        osg::Matrixd scaleMatrix;

        if ( symbol->scale().isSet() )
        {
            scale = input->eval( scaleEx, &context );
            if ( scale == 0.0 )
                scale = 1.0;
            if ( scale != 1.0 )
                _normalScalingRequired = true;
            scaleMatrix = osg::Matrix::scale( scale, scale, scale );
        }
        
        osg::Matrixd rotationMatrix;

        if ( modelSymbol && modelSymbol->heading().isSet() )
        {
            float heading = input->eval(headingEx, &context);
            rotationMatrix.makeRotate( osg::Quat(osg::DegreesToRadians(heading), osg::Vec3(0,0,1)) );
        }

        // how that we have a marker source, create a node for it
        std::pair<URI,float> key( instanceURI, scale );

        // cache nodes per instance.
        osg::ref_ptr<osg::Node>& model = uniqueModels[key];
        if ( !model.valid() )
        {
            context.resourceCache()->getInstanceNode( instance.get(), model );

            // if icon decluttering is off, install an AutoTransform.
            if ( iconSymbol )
            {
                if ( iconSymbol->declutter() == true )
                {
                    Decluttering::setEnabled( model->getOrCreateStateSet(), true );
                }
                else if ( dynamic_cast<osg::AutoTransform*>(model.get()) == 0L )
                {
                    osg::AutoTransform* at = new osg::AutoTransform();
                    at->setAutoRotateMode( osg::AutoTransform::ROTATE_TO_SCREEN );
                    at->setAutoScaleToScreen( true );
                    at->addChild( model );
                    model = at;
                }
            }
        }

        if ( model.valid() )
        {
            GeometryIterator gi( input->getGeometry(), false );
            while( gi.hasMore() )
            {
                Geometry* geom = gi.next();

                // if necessary, transform the points to the target SRS:
                if ( !makeECEF && !targetSRS->isEquivalentTo(context.profile()->getSRS()) )
                {
//.........这里部分代码省略.........
开发者ID:dreamfrog,项目名称:osgearth,代码行数:101,代码来源:SubstituteModelFilter.cpp

示例4: markerURI

bool
SubstituteModelFilter::process(const FeatureList&           features,                               
                               const MarkerSymbol*          symbol,
                               Session*                     session,
                               osg::Group*                  attachPoint,
                               FilterContext&               context )
{
    bool makeECEF = context.getSession()->getMapInfo().isGeocentric();

    // first, go through the features and build the model cache. Apply the model matrix' scale
    // factor to any AutoTransforms directly (cloning them as necessary)
    std::map< std::pair<URI, float>, osg::ref_ptr<osg::Node> > uniqueModels;
    //std::map< Feature*, osg::ref_ptr<osg::Node> > featureModels;

    StringExpression  uriEx   = *symbol->url();
    NumericExpression scaleEx = *symbol->scale();

    for( FeatureList::const_iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        // evaluate the marker URI expression:
        StringExpression uriEx = *symbol->url();
        URI markerURI( input->eval(uriEx, &context), uriEx.uriContext() );

        // find the corresponding marker in the cache
        MarkerResource* marker = 0L;
        MarkerCache::Record rec = _markerCache.get( markerURI );
        if ( rec.valid() ) {
            marker = rec.value();
        }
        else {
            marker = new MarkerResource();
            marker->uri() = markerURI;
            _markerCache.insert( markerURI, marker );
        }

        // evalute the scale expression (if there is one)
        float scale = 1.0f;
        osg::Matrixd scaleMatrix;

        if ( symbol->scale().isSet() )
        {
            scale = input->eval( scaleEx, &context );
            if ( scale == 0.0 )
                scale = 1.0;
            scaleMatrix = osg::Matrix::scale( scale, scale, scale );
        }

        // how that we have a marker source, create a node for it
        std::pair<URI,float> key( markerURI, scale );
        osg::ref_ptr<osg::Node>& model = uniqueModels[key];
        if ( !model.valid() )
        {
            model = context.resourceCache()->getMarkerNode( marker );

            if ( scale != 1.0f && dynamic_cast<osg::AutoTransform*>( model.get() ) )
            {
                // clone the old AutoTransform, set the new scale, and copy over its children.
                osg::AutoTransform* oldAT = dynamic_cast<osg::AutoTransform*>(model.get());
                osg::AutoTransform* newAT = osg::clone( oldAT );

                // make a scaler and put it between the new AutoTransform and its kids
                osg::MatrixTransform* scaler = new osg::MatrixTransform(osg::Matrix::scale(scale,scale,scale));
                for( unsigned i=0; i<newAT->getNumChildren(); ++i )
                    scaler->addChild( newAT->getChild(0) );
                newAT->removeChildren(0, newAT->getNumChildren());
                newAT->addChild( scaler );
                model = newAT;
            }
        }

        if ( model.valid() )
        {
            GeometryIterator gi( input->getGeometry(), false );
            while( gi.hasMore() )
            {
                Geometry* geom = gi.next();

                for( unsigned i=0; i<geom->size(); ++i )
                {
                    osg::Matrixd mat;

                    osg::Vec3d point = (*geom)[i];
                    if ( makeECEF )
                    {
                        // the "rotation" element lets us re-orient the instance to ensure it's pointing up. We
                        // could take a shortcut and just use the current extent's local2world matrix for this,
                        // but if the tile is big enough the up vectors won't be quite right.
                        osg::Matrixd rotation;
                        ECEF::transformAndGetRotationMatrix( point, context.profile()->getSRS(), point, rotation );
                        mat = rotation * scaleMatrix * osg::Matrixd::translate( point ) * _world2local;
                    }
                    else
                    {
                        mat = scaleMatrix * osg::Matrixd::translate( point ) * _world2local;
                    }

                    osg::MatrixTransform* xform = new osg::MatrixTransform();
                    xform->setMatrix( mat );
//.........这里部分代码省略.........
开发者ID:spencerg,项目名称:osgearth,代码行数:101,代码来源:SubstituteModelFilter.cpp

示例5: scriptExpr


//.........这里部分代码省略.........
            }
            if ( modelSymbol->scaleY().isSet() )
            {
                scaleVec.y() *= input->eval( scaleYEx, &context );
            }
            if ( modelSymbol->scaleZ().isSet() )
            {
                scaleVec.z() *= input->eval( scaleZEx, &context );
            }
        }

        if ( scaleVec.x() == 0.0 ) scaleVec.x() = 1.0;
        if ( scaleVec.y() == 0.0 ) scaleVec.y() = 1.0;
        if ( scaleVec.z() == 0.0 ) scaleVec.z() = 1.0;

        scaleMatrix = osg::Matrix::scale( scaleVec );
        
        osg::Matrixd rotationMatrix;
        if ( modelSymbol && modelSymbol->heading().isSet() )
        {
            float heading = input->eval(headingEx, &context);
            rotationMatrix.makeRotate( osg::Quat(osg::DegreesToRadians(heading), osg::Vec3(0,0,1)) );
        }

		// how that we have a marker source, create a node for it
		std::pair<URI,float> key( instanceURI, iconSymbol? scale : 1.0f ); //use 1.0 for models, since we don't want unique models based on scaling

        // cache nodes per instance.
        osg::ref_ptr<osg::Node>& model = uniqueModels[key];
        if ( !model.valid() )
        {
            // Always clone the cached instance so we're not processing data that's
            // already in the scene graph. -gw
            context.resourceCache()->cloneOrCreateInstanceNode(instance.get(), model, context.getDBOptions());

            // if icon decluttering is off, install an AutoTransform.
            if ( iconSymbol )
            {
                if ( iconSymbol->declutter() == true )
                {
                    ScreenSpaceLayout::activate(model->getOrCreateStateSet());
                }
                else if ( dynamic_cast<osg::AutoTransform*>(model.get()) == 0L )
                {
                    osg::AutoTransform* at = new osg::AutoTransform();
                    at->setAutoRotateMode( osg::AutoTransform::ROTATE_TO_SCREEN );
                    at->setAutoScaleToScreen( true );
                    at->addChild( model );
                    model = at;
                }
            }
        }

        if ( model.valid() )
        {
            GeometryIterator gi( input->getGeometry(), false );
            while( gi.hasMore() )
            {
                Geometry* geom = gi.next();

                // if necessary, transform the points to the target SRS:
                if ( !makeECEF && !targetSRS->isEquivalentTo(context.profile()->getSRS()) )
                {
                    context.profile()->getSRS()->transform( geom->asVector(), targetSRS );
                }
开发者ID:pprabhu78,项目名称:osgearth,代码行数:66,代码来源:SubstituteModelFilter.cpp


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