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C++ FilterContext::profile方法代码示例

本文整理汇总了C++中FilterContext::profile方法的典型用法代码示例。如果您正苦于以下问题:C++ FilterContext::profile方法的具体用法?C++ FilterContext::profile怎么用?C++ FilterContext::profile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FilterContext的用法示例。


在下文中一共展示了FilterContext::profile方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: xform

osg::Node*
GeomCompiler::compile(FeatureCursor*        cursor,
                      const Style&          style,
                      const FilterContext&  context)

{
    if ( !context.profile() ) {
        OE_WARN << LC << "Valid feature profile required" << std::endl;
        return 0L;
    }

    if ( style.empty() ) {
        OE_WARN << LC << "Non-empty style required" << std::endl;
        return 0L;
    }

    osg::ref_ptr<osg::Group> resultGroup = new osg::Group();

    // start by making a working copy of the feature set
    FeatureList workingSet;
    cursor->fill( workingSet );

    // create a filter context that will track feature data through the process
    FilterContext cx = context;
    if ( !cx.extent().isSet() )
        cx.extent() = cx.profile()->getExtent();

    // only localize coordinates if the map if geocentric AND the extent is
    // less than 180 degrees.
    const MapInfo& mi = cx.getSession()->getMapInfo();
    GeoExtent workingExtent = cx.extent()->transform( cx.profile()->getSRS()->getGeographicSRS() );
    bool localize = mi.isGeocentric() && workingExtent.width() < 180.0;

    // go through the Style and figure out which filters to use.
    const MarkerSymbol*    marker    = style.get<MarkerSymbol>();
    const PointSymbol*     point     = style.get<PointSymbol>();
    const LineSymbol*      line      = style.get<LineSymbol>();
    const PolygonSymbol*   polygon   = style.get<PolygonSymbol>();
    const ExtrusionSymbol* extrusion = style.get<ExtrusionSymbol>();
    const AltitudeSymbol*  altitude  = style.get<AltitudeSymbol>();
    const TextSymbol*      text      = style.get<TextSymbol>();
    
    // transform the features into the map profile
    TransformFilter xform( mi.getProfile()->getSRS(), mi.isGeocentric() );   
    xform.setLocalizeCoordinates( localize );
    if ( altitude && altitude->verticalOffset().isSet() )
        xform.setMatrix( osg::Matrixd::translate(0, 0, *altitude->verticalOffset()) );
    cx = xform.push( workingSet, cx );

    bool clampRequired =
        altitude && altitude->clamping() != AltitudeSymbol::CLAMP_NONE;

    // model substitution
    if ( marker )
    {
        if ( marker->placement() == MarkerSymbol::PLACEMENT_RANDOM   ||
             marker->placement() == MarkerSymbol::PLACEMENT_INTERVAL )
        {
            ScatterFilter scatter;
            scatter.setDensity( *marker->density() );
            scatter.setRandom( marker->placement() == MarkerSymbol::PLACEMENT_RANDOM );
            scatter.setRandomSeed( *marker->randomSeed() );
            cx = scatter.push( workingSet, cx );
        }

        if ( clampRequired )
        {
            ClampFilter clamp;
            clamp.setIgnoreZ( altitude->clamping() == AltitudeSymbol::CLAMP_TO_TERRAIN );
            cx = clamp.push( workingSet, cx );
            clampRequired = false;
        }

        SubstituteModelFilter sub( style );
        sub.setClustering( *_options.clustering() );
        if ( marker->scale().isSet() )
            sub.setModelMatrix( osg::Matrixd::scale( *marker->scale() ) );

        cx = sub.push( workingSet, cx );

        osg::Node* node = sub.getNode();
        if ( node )
            resultGroup->addChild( node );
    }

    // extruded geometry
    if ( extrusion && ( line || polygon ) )
    {
        if ( clampRequired )
        {
            ClampFilter clamp;
            clamp.setIgnoreZ( altitude->clamping() == AltitudeSymbol::CLAMP_TO_TERRAIN );
            if ( extrusion->heightReference() == ExtrusionSymbol::HEIGHT_REFERENCE_MSL )
                clamp.setMaxZAttributeName( "__max_z");
            cx = clamp.push( workingSet, cx );
            clampRequired = false;
        }

        ExtrudeGeometryFilter extrude;
        if ( extrusion )
//.........这里部分代码省略.........
开发者ID:korash,项目名称:osgearth,代码行数:101,代码来源:GeomCompiler.cpp

示例2: eq

void
AltitudeFilter::pushAndClamp( FeatureList& features, FilterContext& cx )
{
    const Session* session = cx.getSession();

    // the map against which we'll be doing elevation clamping
    //MapFrame mapf = session->createMapFrame( Map::ELEVATION_LAYERS );
    MapFrame mapf = session->createMapFrame( Map::TERRAIN_LAYERS );

    const SpatialReference* mapSRS = mapf.getProfile()->getSRS();
    osg::ref_ptr<const SpatialReference> featureSRS = cx.profile()->getSRS();

    // establish an elevation query interface based on the features' SRS.
    ElevationQuery eq( mapf );

    NumericExpression scaleExpr;
    if ( _altitude->verticalScale().isSet() )
        scaleExpr = *_altitude->verticalScale();

    NumericExpression offsetExpr;
    if ( _altitude->verticalOffset().isSet() )
        offsetExpr = *_altitude->verticalOffset();

    // whether to record the min/max height-above-terrain values.
    bool collectHATs =
        _altitude->clamping() == AltitudeSymbol::CLAMP_RELATIVE_TO_TERRAIN ||
        _altitude->clamping() == AltitudeSymbol::CLAMP_ABSOLUTE;

    // whether to clamp every vertex (or just the centroid)
    bool perVertex =
        _altitude->binding() == AltitudeSymbol::BINDING_VERTEX;

    // whether the SRS's have a compatible vertical datum.
    bool vertEquiv =
        featureSRS->isVertEquivalentTo( mapSRS );

    for( FeatureList::iterator i = features.begin(); i != features.end(); ++i )
    {
        Feature* feature = i->get();
        double maxTerrainZ  = -DBL_MAX;
        double minTerrainZ  =  DBL_MAX;
        double minHAT       =  DBL_MAX;
        double maxHAT       = -DBL_MAX;

        double scaleZ = 1.0;
        if ( _altitude.valid() && _altitude->verticalScale().isSet() )
            scaleZ = feature->eval( scaleExpr, &cx );

        double offsetZ = 0.0;
        if ( _altitude.valid() && _altitude->verticalOffset().isSet() )
            offsetZ = feature->eval( offsetExpr, &cx );
        
        GeometryIterator gi( feature->getGeometry() );
        while( gi.hasMore() )
        {
            Geometry* geom = gi.next();

            // Absolute heights in Z. Only need to collect the HATs; the geometry
            // remains unchanged.
            if ( _altitude->clamping() == AltitudeSymbol::CLAMP_ABSOLUTE )
            {
                if ( perVertex )
                {
                    std::vector<double> elevations;
                    elevations.reserve( geom->size() );

                    if ( eq.getElevations( geom->asVector(), featureSRS, elevations, _maxRes ) )
                    {
                        for( unsigned i=0; i<geom->size(); ++i )
                        {
                            osg::Vec3d& p = (*geom)[i];

                            p.z() *= scaleZ;
                            p.z() += offsetZ;

                            double z = p.z();

                            if ( !vertEquiv )
                            {
                                osg::Vec3d tempgeo;
                                if ( !featureSRS->transform(p, mapSRS->getGeographicSRS(), tempgeo) )
                                    z = tempgeo.z();
                            }

                            double hat = z - elevations[i];

                            if ( hat > maxHAT )
                                maxHAT = hat;
                            if ( hat < minHAT )
                                minHAT = hat;

                            if ( elevations[i] > maxTerrainZ )
                                maxTerrainZ = elevations[i];
                            if ( elevations[i] < minTerrainZ )
                                minTerrainZ = elevations[i];
                        }
                    }
                }
                else // per centroid
                {
//.........这里部分代码省略.........
开发者ID:amiri1981,项目名称:osgearth,代码行数:101,代码来源:AltitudeFilter.cpp

示例3: iter

void
ScatterFilter::polyScatter(const Geometry*         input,
                           const SpatialReference* inputSRS,
                           const FilterContext&    context,
                           PointSet*               output )
{
    Bounds bounds;
    double areaSqKm = 0.0;

    ConstGeometryIterator iter( input, false );
    while( iter.hasMore() )
    {
        const Polygon* polygon = dynamic_cast<const Polygon*>( iter.next() );
        if ( !polygon )
            continue;

        if ( /*context.isGeocentric() ||*/ context.profile()->getSRS()->isGeographic() )
        {
            bounds = polygon->getBounds();

            double avglat = bounds.yMin() + 0.5*bounds.height();
            double h = bounds.height() * 111.32;
            double w = bounds.width() * 111.32 * sin( 1.57079633 + osg::DegreesToRadians(avglat) );

            areaSqKm = w * h;
        }

        else if ( context.profile()->getSRS()->isProjected() )
        {
            bounds = polygon->getBounds();
            areaSqKm = (0.001*bounds.width()) * (0.001*bounds.height());
        }

        double zMin = 0.0;
        unsigned numInstancesInBoundingRect = (unsigned)(areaSqKm * (double)osg::clampAbove( 0.1f, _density ));
        if ( numInstancesInBoundingRect == 0 )
            continue;

        if ( _random )
        {
            // Random scattering. Note, we try to place as many instances as would
            // fit in the bounding rectangle; The real placed number will be less since
            // we only place models inside the actual polygon. But the density will 
            // be correct.
            for( unsigned j=0; j<numInstancesInBoundingRect; ++j )
            {
                double x = bounds.xMin() + _prng.next() * bounds.width();
                double y = bounds.yMin() + _prng.next() * bounds.height();

                bool include = true;

                if ( include && polygon->contains2D( x, y ) )
                    output->push_back( osg::Vec3d(x, y, zMin) );
            }
        }

        else
        {
            // regular interval scattering:
            double numInst1D = sqrt((double)numInstancesInBoundingRect);
            double ar = bounds.width() / bounds.height();
            unsigned cols = (unsigned)( numInst1D * ar );
            unsigned rows = (unsigned)( numInst1D / ar );
            double colInterval = bounds.width() / (double)(cols-1);
            double rowInterval = bounds.height() / (double)(rows-1);
            double interval = 0.5*(colInterval+rowInterval);

            for( double cy=bounds.yMin(); cy<=bounds.yMax(); cy += interval )
            {
                for( double cx = bounds.xMin(); cx <= bounds.xMax(); cx += interval )
                {
                    bool include = true;

                    if ( include && polygon->contains2D( cx, cy ) )
                        output->push_back( osg::Vec3d(cx, cy, zMin) );
                }
            }
        }
    }
}
开发者ID:caishanli,项目名称:osgearth,代码行数:80,代码来源:ScatterFilter.cpp

示例4: renderFeaturesForStyle

    //override
    bool renderFeaturesForStyle(
        const Style&       style,
        const FeatureList& features,
        osg::Referenced*   buildData,
        const GeoExtent&   imageExtent,
        osg::Image*        image )
    {
        // A processing context to use with the filters:
        FilterContext context;
        context.setProfile( getFeatureSource()->getFeatureProfile() );

        const LineSymbol*    masterLine = style.getSymbol<LineSymbol>();
        const PolygonSymbol* masterPoly = style.getSymbol<PolygonSymbol>();

        // sort into bins, making a copy for lines that require buffering.
        FeatureList polygons;
        FeatureList lines;

        for(FeatureList::const_iterator f = features.begin(); f != features.end(); ++f)
        {
            if ( f->get()->getGeometry() )
            {
                if ( masterPoly || f->get()->style()->has<PolygonSymbol>() )
                {
                    polygons.push_back( f->get() );
                }

                if ( masterLine || f->get()->style()->has<LineSymbol>() )
                {
                    Feature* newFeature = new Feature( *f->get() );
                    if ( !newFeature->getGeometry()->isLinear() )
                    {
                        newFeature->setGeometry( newFeature->getGeometry()->cloneAs(Geometry::TYPE_RING) );
                    }
                    lines.push_back( newFeature );
                }
            }
        }

        // initialize:
        RenderFrame frame;
        frame.xmin = imageExtent.xMin();
        frame.ymin = imageExtent.yMin();
        frame.xf   = (double)image->s() / imageExtent.width();
        frame.yf   = (double)image->t() / imageExtent.height();

        if ( lines.size() > 0 )
        {
            // We are buffering in the features native extent, so we need to use the
            // transformed extent to get the proper "resolution" for the image
            const SpatialReference* featureSRS = context.profile()->getSRS();
            GeoExtent transformedExtent = imageExtent.transform(featureSRS);

            double trans_xf = (double)image->s() / transformedExtent.width();
            double trans_yf = (double)image->t() / transformedExtent.height();

            // resolution of the image (pixel extents):
            double xres = 1.0/trans_xf;
            double yres = 1.0/trans_yf;

            // downsample the line data so that it is no higher resolution than to image to which
            // we intend to rasterize it. If you don't do this, you run the risk of the buffer 
            // operation taking forever on very high-res input data.
            if ( _options.optimizeLineSampling() == true )
            {
                ResampleFilter resample;
                resample.minLength() = osg::minimum( xres, yres );
                context = resample.push( lines, context );
            }

            // now run the buffer operation on all lines:
            BufferFilter buffer;
            double lineWidth = 1.0;
            if ( masterLine )
            {
                buffer.capStyle() = masterLine->stroke()->lineCap().value();

                if ( masterLine->stroke()->width().isSet() )
                {
                    lineWidth = masterLine->stroke()->width().value();

                    GeoExtent imageExtentInFeatureSRS = imageExtent.transform(featureSRS);
                    double pixelWidth = imageExtentInFeatureSRS.width() / (double)image->s();

                    // if the width units are specified, process them:
                    if (masterLine->stroke()->widthUnits().isSet() &&
                        masterLine->stroke()->widthUnits().get() != Units::PIXELS)
                    {
                        const Units& featureUnits = featureSRS->getUnits();
                        const Units& strokeUnits  = masterLine->stroke()->widthUnits().value();

                        // if the units are different than those of the feature data, we need to
                        // do a units conversion.
                        if ( featureUnits != strokeUnits )
                        {
                            if ( Units::canConvert(strokeUnits, featureUnits) )
                            {
                                // linear to linear, no problem
                                lineWidth = strokeUnits.convertTo( featureUnits, lineWidth );
//.........这里部分代码省略.........
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:AGGLiteRasterizerTileSource.cpp

示例5: scriptExpr


//.........这里部分代码省略.........
        osg::ref_ptr<osg::Node>& model = uniqueModels[key];
        if ( !model.valid() )
        {
            // Always clone the cached instance so we're not processing data that's
            // already in the scene graph. -gw
            context.resourceCache()->cloneOrCreateInstanceNode(instance.get(), model);

            // if icon decluttering is off, install an AutoTransform.
            if ( iconSymbol )
            {
                if ( iconSymbol->declutter() == true )
                {
                    Decluttering::setEnabled( model->getOrCreateStateSet(), true );
                }
                else if ( dynamic_cast<osg::AutoTransform*>(model.get()) == 0L )
                {
                    osg::AutoTransform* at = new osg::AutoTransform();
                    at->setAutoRotateMode( osg::AutoTransform::ROTATE_TO_SCREEN );
                    at->setAutoScaleToScreen( true );
                    at->addChild( model );
                    model = at;
                }
            }
        }

        if ( model.valid() )
        {
            GeometryIterator gi( input->getGeometry(), false );
            while( gi.hasMore() )
            {
                Geometry* geom = gi.next();

                // if necessary, transform the points to the target SRS:
                if ( !makeECEF && !targetSRS->isEquivalentTo(context.profile()->getSRS()) )
                {
                    context.profile()->getSRS()->transform( geom->asVector(), targetSRS );
                }

                for( unsigned i=0; i<geom->size(); ++i )
                {
                    osg::Matrixd mat;

                    // need to recalcluate expression-based data per-point, not just per-feature!
                    if ( symbol->scale().isSet() )
                    {
                        scale = input->eval(scaleEx, &context);
                        if ( scale == 0.0 )
                            scale = 1.0;
                        if ( scale != 1.0 )
                            _normalScalingRequired = true;
                        scaleMatrix = osg::Matrix::scale( scale, scale, scale );
                    }

                    if ( modelSymbol->heading().isSet() )
                    {
                        float heading = input->eval(headingEx, &context);
                        rotationMatrix.makeRotate( osg::Quat(osg::DegreesToRadians(heading), osg::Vec3(0,0,1)) );
                    }

                    osg::Vec3d point = (*geom)[i];
                    if ( makeECEF )
                    {
                        // the "rotation" element lets us re-orient the instance to ensure it's pointing up. We
                        // could take a shortcut and just use the current extent's local2world matrix for this,
                        // but if the tile is big enough the up vectors won't be quite right.
                        osg::Matrixd rotation;
开发者ID:Displacer,项目名称:osgearth,代码行数:67,代码来源:SubstituteModelFilter.cpp

示例6: if

osg::Node*
GeometryCompiler::compile(FeatureList&          workingSet,
                          const Style&          style,
                          const FilterContext&  context)
{
#ifdef PROFILING
    osg::Timer_t p_start = osg::Timer::instance()->tick();
    unsigned p_features = workingSet.size();
#endif

    osg::ref_ptr<osg::Group> resultGroup = new osg::Group();

    // create a filter context that will track feature data through the process
    FilterContext sharedCX = context;
    if ( !sharedCX.extent().isSet() && sharedCX.profile() )
    {
        sharedCX.extent() = sharedCX.profile()->getExtent();
    }

    // ref_ptr's to hold defaults in case we need them.
    osg::ref_ptr<PointSymbol>   defaultPoint;
    osg::ref_ptr<LineSymbol>    defaultLine;
    osg::ref_ptr<PolygonSymbol> defaultPolygon;

    // go through the Style and figure out which filters to use.
    const PointSymbol*     point     = style.get<PointSymbol>();
    const LineSymbol*      line      = style.get<LineSymbol>();
    const PolygonSymbol*   polygon   = style.get<PolygonSymbol>();
    const ExtrusionSymbol* extrusion = style.get<ExtrusionSymbol>();
    const AltitudeSymbol*  altitude  = style.get<AltitudeSymbol>();
    const TextSymbol*      text      = style.get<TextSymbol>();
    const MarkerSymbol*    marker    = style.get<MarkerSymbol>();    // to be deprecated
    const IconSymbol*      icon      = style.get<IconSymbol>();
    const ModelSymbol*     model     = style.get<ModelSymbol>();

    // check whether we need tessellation:
    if ( line && line->tessellation().isSet() )
    {
        TemplateFeatureFilter<TessellateOperator> filter;
        filter.setNumPartitions( *line->tessellation() );
        sharedCX = filter.push( workingSet, sharedCX );
    }

    // if the style was empty, use some defaults based on the geometry type of the
    // first feature.
    if ( !point && !line && !polygon && !marker && !extrusion && !text && !model && !icon && workingSet.size() > 0 )
    {
        Feature* first = workingSet.begin()->get();
        Geometry* geom = first->getGeometry();
        if ( geom )
        {
            switch( geom->getComponentType() )
            {
            case Geometry::TYPE_LINESTRING:
            case Geometry::TYPE_RING:
                defaultLine = new LineSymbol();
                line = defaultLine.get();
                break;
            case Geometry::TYPE_POINTSET:
                defaultPoint = new PointSymbol();
                point = defaultPoint.get();
                break;
            case Geometry::TYPE_POLYGON:
                defaultPolygon = new PolygonSymbol();
                polygon = defaultPolygon.get();
                break;
            case Geometry::TYPE_MULTI:
            case Geometry::TYPE_UNKNOWN:
                break;
            }
        }
    }

    // resample the geometry if necessary:
    if (_options.resampleMode().isSet())
    {
        ResampleFilter resample;
        resample.resampleMode() = *_options.resampleMode();        
        if (_options.resampleMaxLength().isSet())
        {
            resample.maxLength() = *_options.resampleMaxLength();
        }                   
        sharedCX = resample.push( workingSet, sharedCX );        
    }    
    
    // check whether we need to do elevation clamping:
    bool altRequired =
        _options.ignoreAltitudeSymbol() != true &&
        altitude && (
            altitude->clamping() != AltitudeSymbol::CLAMP_NONE ||
            altitude->verticalOffset().isSet() ||
            altitude->verticalScale().isSet() ||
            altitude->script().isSet() );

    // marker substitution -- to be deprecated in favor of model/icon
    if ( marker )
    {
        // use a separate filter context since we'll be munging the data
        FilterContext markerCX = sharedCX;

//.........这里部分代码省略.........
开发者ID:Vantica,项目名称:osgearth,代码行数:101,代码来源:GeometryCompiler.cpp

示例7: tex

osg::Node*
Graticule::createGridLevel( unsigned int levelNum ) const
{
    if ( !_map->isGeocentric() )
    {
        OE_WARN << "Graticule: only supports geocentric maps" << std::endl;
        return 0L;
    }

    Graticule::Level level;
    if ( !getLevel( levelNum, level ) )
        return 0L;

    OE_DEBUG << "Graticule: creating grid level " << levelNum << std::endl;

    osg::Group* group = new osg::Group();

    const Profile* mapProfile = _map->getProfile();
    const GeoExtent& pex = mapProfile->getExtent();

    double tw = pex.width() / (double)level._cellsX;
    double th = pex.height() / (double)level._cellsY;

    for( unsigned int x=0; x<level._cellsX; ++x )
    {
        for( unsigned int y=0; y<level._cellsY; ++y )
        {
            GeoExtent tex(
                mapProfile->getSRS(),
                pex.xMin() + tw * (double)x,
                pex.yMin() + th * (double)y,
                pex.xMin() + tw * (double)(x+1),
                pex.yMin() + th * (double)(y+1) );

            Geometry* geom = createCellGeometry( tex, level._lineWidth, pex, _map->isGeocentric() );

            Feature* feature = new Feature();
            feature->setGeometry( geom );
            FeatureList features;
            features.push_back( feature );

            FilterContext cx;
            cx.profile() = new FeatureProfile( tex );
            cx.isGeocentric() = _map->isGeocentric();

            if ( _map->isGeocentric() )
            {
                // We need to make sure that on a round globe, the points are sampled such that
                // long segments follow the curvature of the earth.
                ResampleFilter resample;
                resample.maxLength() = tex.width() / 10.0;
                cx = resample.push( features, cx );
            }

            TransformFilter xform( mapProfile->getSRS() );
            xform.setMakeGeocentric( _map->isGeocentric() );
            xform.setLocalizeCoordinates( true );
            cx = xform.push( features, cx );

            osg::ref_ptr<osg::Node> output;
            BuildGeometryFilter bg;
            bg.setStyle( _lineStyle );
            cx = bg.push( features, cx );
            output = bg.getNode();

            if ( cx.isGeocentric() )
            {
                // get the geocentric control point:
                double cplon, cplat, cpx, cpy, cpz;
                tex.getCentroid( cplon, cplat );
                tex.getSRS()->getEllipsoid()->convertLatLongHeightToXYZ(
                    osg::DegreesToRadians( cplat ), osg::DegreesToRadians( cplon ), 0.0, cpx, cpy, cpz );
                osg::Vec3 controlPoint(cpx, cpy, cpz);

                // get the horizon point:
                tex.getSRS()->getEllipsoid()->convertLatLongHeightToXYZ(
                    osg::DegreesToRadians( tex.yMin() ), osg::DegreesToRadians( tex.xMin() ), 0.0,
                    cpx, cpy, cpz );
                osg::Vec3 horizonPoint(cpx, cpy, cpz);

                // the deviation is the dot product of the control vector and the vector from the
                // control point to the horizon point.
                osg::Vec3 controlPointNorm = controlPoint; controlPointNorm.normalize();
                osg::Vec3 horizonVecNorm = horizonPoint - controlPoint; horizonVecNorm.normalize();                
                float deviation = controlPointNorm * horizonVecNorm;

                // construct the culling callback using the deviation.
                osg::ClusterCullingCallback* ccc = new osg::ClusterCullingCallback();
                ccc->set( controlPoint, controlPointNorm, deviation, (controlPoint-horizonPoint).length() );

                // need a new group, because never put a cluster culler on a matrixtransform (doesn't work)
                osg::Group* me = new osg::Group();
                me->setCullCallback( ccc );
                me->addChild( output.get() );
                output = me;
            }

            group->addChild( output.get() );
        }
    }
//.........这里部分代码省略.........
开发者ID:sourcepole,项目名称:osgearth,代码行数:101,代码来源:Graticule.cpp

示例8: push

    FilterContext push(FeatureList& input, FilterContext& context)
    {
        if (_featureSource.valid())
        {
            // Get any features that intersect this query.
            FeatureList boundaries;
            getFeatures(context.extent().get(), boundaries );
            
            
            // The list of output features
            FeatureList output;

            if (boundaries.empty())
            {
                // No intersecting features.  If contains is false, then just the output to the input.
                if (contains() == false)
                {
                    output = input;
                }
            }
            else
            {
                // Transform the boundaries into the coordinate system of the features
                for (FeatureList::iterator itr = boundaries.begin(); itr != boundaries.end(); ++itr)
                {
                    itr->get()->transform( context.profile()->getSRS() );
                }

                for(FeatureList::const_iterator f = input.begin(); f != input.end(); ++f)
                {
                    Feature* feature = f->get();
                    if ( feature && feature->getGeometry() )
                    {
                        osg::Vec2d c = feature->getGeometry()->getBounds().center2d();

                        if ( contains() == true )
                        {
                            // coarsest:
                            if (_featureSource->getFeatureProfile()->getExtent().contains(GeoPoint(feature->getSRS(), c.x(), c.y())))
                            {
                                for (FeatureList::iterator itr = boundaries.begin(); itr != boundaries.end(); ++itr)
                                {
                                    Ring* ring = dynamic_cast< Ring*>(itr->get()->getGeometry());
                                    if (ring && ring->contains2D(c.x(), c.y()))
                                    {
                                        output.push_back( feature );
                                    }
                                }                        
                            }
                        }

                        else
                        {    
                            bool contained = false;

                            // coarsest:
                            if (_featureSource->getFeatureProfile()->getExtent().contains(GeoPoint(feature->getSRS(), c.x(), c.y())))
                            {
                                for (FeatureList::iterator itr = boundaries.begin(); itr != boundaries.end(); ++itr)
                                {
                                    Ring* ring = dynamic_cast< Ring*>(itr->get()->getGeometry());
                                    if (ring && ring->contains2D(c.x(), c.y()))
                                    {                             
                                        contained = true;
                                        break;
                                    }
                                }
                            }
                            if ( !contained )
                            {
                                output.push_back( feature );
                            }
                        }
                    }
                }
            }

            OE_INFO << LC << "Allowed " << output.size() << " out of " << input.size() << " features\n";

            input = output;
        }

        return context;
    }
开发者ID:XenonofArcticus,项目名称:osgearth,代码行数:84,代码来源:IntersectFeatureFilter.cpp

示例9: createFeatureCursor

    FeatureCursor* createFeatureCursor( const Symbology::Query& query )
    {
        FeatureCursor* result = 0L;

        std::string url = createURL( query );
        if (url.empty()) return 0;

        // check the blacklist:
        if ( Registry::instance()->isBlacklisted(url) )
            return 0L;

        OE_DEBUG << LC << url << std::endl;
        URI uri(url);

        // read the data:
        ReadResult r = uri.readString( _dbOptions.get() );

        const std::string& buffer = r.getString();
        const Config&      meta   = r.metadata();

        bool dataOK = false;

        FeatureList features;
        if ( !buffer.empty() )
        {
            // Get the mime-type from the metadata record if possible
            std::string mimeType = r.metadata().value( IOMetadata::CONTENT_TYPE );
            //If the mimetype is empty then try to set it from the format specification
            if (mimeType.empty())
            {
                if (_options.format().value() == "json") mimeType = "json";
                else if (_options.format().value().compare("gml") == 0) mimeType = "text/xml";
            }
            dataOK = getFeatures( buffer, mimeType, features );
        }

        if ( dataOK )
        {
            OE_DEBUG << LC << "Read " << features.size() << " features" << std::endl;
        }

        //If we have any filters, process them here before the cursor is created
        if (!_options.filters().empty())
        {
            // preprocess the features using the filter list:
            if ( features.size() > 0 )
            {
                FilterContext cx;
                cx.profile() = getFeatureProfile();

                for( FeatureFilterList::const_iterator i = _options.filters().begin(); i != _options.filters().end(); ++i )
                {
                    FeatureFilter* filter = i->get();
                    cx = filter->push( features, cx );
                }
            }
        }

        //result = new FeatureListCursor(features);
        result = dataOK ? new FeatureListCursor( features ) : 0L;

        if ( !result )
            Registry::instance()->blacklist( url );

        return result;
    }
开发者ID:AlexBobkov,项目名称:osgearth,代码行数:66,代码来源:FeatureSourceTFS.cpp

示例10: renderFeaturesForStyle

    //override
    bool renderFeaturesForStyle(
        const Style&       style,
        const FeatureList& inFeatures,
        osg::Referenced*   buildData,
        const GeoExtent&   imageExtent,
        osg::Image*        image )
    {
        // local copy of the features that we can process
        FeatureList features = inFeatures;

        BuildData* bd = static_cast<BuildData*>( buildData );

        // A processing context to use with the filters:
        FilterContext context;
        context.profile() = getFeatureSource()->getFeatureProfile();

        const LineSymbol* masterLine = style.getSymbol<LineSymbol>();
        const PolygonSymbol* masterPoly = style.getSymbol<PolygonSymbol>();

        //bool embeddedStyles = getFeatureSource()->hasEmbeddedStyles();

        // if only a line symbol exists, and there are polygons in the mix, draw them
        // as outlines (line rings).
        //OE_INFO << LC << "Line Symbol = " << (masterLine == 0L ? "null" : masterLine->getConfig().toString()) << std::endl;
        //OE_INFO << LC << "Poly SYmbol = " << (masterPoly == 0L ? "null" : masterPoly->getConfig().toString()) << std::endl;

        //bool convertPolysToRings = poly == 0L && line != 0L;
        //if ( convertPolysToRings )
        //    OE_INFO << LC << "No PolygonSymbol; will draw polygons to rings" << std::endl;

        // initialize:
        double xmin = imageExtent.xMin();
        double ymin = imageExtent.yMin();
        //double s = (double)image->s();
        //double t = (double)image->t();
        double xf = (double)image->s() / imageExtent.width();
        double yf = (double)image->t() / imageExtent.height();

        // strictly speaking we should iterate over the features and buffer each one that's a line,
        // rather then checking for the existence of a LineSymbol.
        FeatureList linesToBuffer;
        for(FeatureList::iterator i = features.begin(); i != features.end(); i++)
        {
            Feature* feature = i->get();
            Geometry* geom = feature->getGeometry();

            if ( geom )
            {
                // check for an embedded style:
                const LineSymbol* line = feature->style().isSet() ? 
                    feature->style()->getSymbol<LineSymbol>() : masterLine;

                const PolygonSymbol* poly =
                    feature->style().isSet() ? feature->style()->getSymbol<PolygonSymbol>() : masterPoly;

                // if we have polygons but only a LineSymbol, draw the poly as a line.
                if ( geom->getComponentType() == Geometry::TYPE_POLYGON )
                {
                    if ( !poly && line )
                    {
                        Feature* outline = new Feature( *feature );
                        geom = geom->cloneAs( Geometry::TYPE_RING );
                        outline->setGeometry( geom );
                        *i = outline;
                        feature = outline;
                    }
                    //TODO: fix to enable outlined polys. doesn't work, not sure why -gw
                    //else if ( poly && line )
                    //{
                    //    Feature* outline = new Feature();
                    //    geom = geom->cloneAs( Geometry::TYPE_LINESTRING );
                    //    outline->setGeometry( geom );
                    //    features.push_back( outline );
                    //}
                }

                bool needsBuffering =
                    geom->getComponentType() == Geometry::TYPE_LINESTRING || 
                    geom->getComponentType() == Geometry::TYPE_RING;

                if ( needsBuffering )
                {
                    linesToBuffer.push_back( feature );
                }
            }
        }

        if ( linesToBuffer.size() > 0 )
        {
            //We are buffering in the features native extent, so we need to use the transform extent to get the proper "resolution" for the image
            GeoExtent transformedExtent = imageExtent.transform(context.profile()->getSRS());

            double trans_xf = (double)image->s() / transformedExtent.width();
            double trans_yf = (double)image->t() / transformedExtent.height();

            // resolution of the image (pixel extents):
            double xres = 1.0/trans_xf;
            double yres = 1.0/trans_yf;

//.........这里部分代码省略.........
开发者ID:airwzz999,项目名称:osgearth-for-android,代码行数:101,代码来源:AGGLiteRasterizerTileSource.cpp

示例11: gi

bool
SubstituteModelFilter::process(const FeatureList&           features,                               
                               const MarkerSymbol*          symbol,
                               Session*                     session,
                               osg::Group*                  attachPoint,
                               FilterContext&               context )
{    
    bool makeECEF = context.getSession()->getMapInfo().isGeocentric();

    for( FeatureList::const_iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        GeometryIterator gi( input->getGeometry(), false );
        while( gi.hasMore() )
        {
            Geometry* geom = gi.next();

            for( unsigned i=0; i<geom->size(); ++i )
            {
                osg::Matrixd mat;

                osg::Vec3d point = (*geom)[i];
                if ( makeECEF )
                {
                    // the "rotation" element lets us re-orient the instance to ensure it's pointing up. We
                    // could take a shortcut and just use the current extent's local2world matrix for this,
                    // but it the tile is big enough the up vectors won't be quite right.
                    osg::Matrixd rotation;
                    ECEF::transformAndGetRotationMatrix( context.profile()->getSRS(), point, point, rotation );
                    mat = rotation * _modelMatrix * osg::Matrixd::translate( point ) * _world2local;
                }
                else
                {
                    mat = _modelMatrix * osg::Matrixd::translate( point ) * _world2local;
                }

                osg::MatrixTransform* xform = new osg::MatrixTransform();
                xform->setMatrix( mat );
                xform->setDataVariance( osg::Object::STATIC );
                MarkerFactory factory( session);
                osg::ref_ptr< osg::Node > model = factory.getOrCreateNode( input, symbol );
                if (model.get())
                {
                    xform->addChild( model.get() );
                }

                attachPoint->addChild( xform );

                // name the feature if necessary
                if ( !_featureNameExpr.empty() )
                {
                    const std::string& name = input->eval( _featureNameExpr );
                    if ( !name.empty() )
                        xform->setName( name );
                }
            }
        }
    }

    return true;
}
开发者ID:rdelmont,项目名称:osgearth,代码行数:62,代码来源:SubstituteModelFilter.cpp

示例12: gi

FilterContext
ScatterFilter::push(FeatureList& features, const FilterContext& context )
{
    if ( !isSupported() ) {
        OE_WARN << LC << "support for this filter is not enabled" << std::endl;
        return context;
    }

    // seed the random number generator so the randomness is the same each time
    // todo: control this seeding based on the feature source name, perhaps?
    ::srand( _randomSeed );

    for( FeatureList::iterator i = features.begin(); i != features.end(); ++i )
    {
        Feature* f = i->get();
        
        Geometry* geom = f->getGeometry();
        if ( !geom )
            continue;

        const SpatialReference* geomSRS = context.profile()->getSRS();

        // first, undo the localization frame if there is one.
        context.toWorld( geom );

        // convert to geodetic if necessary, and compute the approximate area in sq km
        if ( context.isGeocentric() )
        {
            GeometryIterator gi( geom );
            while( gi.hasMore() )
                geomSRS->getGeographicSRS()->transformFromECEF( gi.next(), true );

            geomSRS = geomSRS->getGeographicSRS();
        }

        PointSet* points = new PointSet();

        if ( geom->getComponentType() == Geometry::TYPE_POLYGON )
        {
            polyScatter( geom, geomSRS, context, points );
        }
        else if (
            geom->getComponentType() == Geometry::TYPE_LINESTRING ||
            geom->getComponentType() == Geometry::TYPE_RING )            
        {
            lineScatter( geom, geomSRS, context, points );
        }
        else {
            OE_WARN << LC << "Sorry, don't know how to scatter a PointSet yet" << std::endl;
        }

        // convert back to geocentric if necessary.
        if ( context.isGeocentric() )
            context.profile()->getSRS()->getGeographicSRS()->transformToECEF( points, true );

        // re-apply the localization frame.
        context.toLocal( points );

        // replace the source geometry with the scattered points.
        f->setGeometry( points );
    }

    return context;
}
开发者ID:korash,项目名称:osgearth,代码行数:64,代码来源:ScatterFilter.cpp


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