本文整理汇总了C++中FVector::GetSignVector方法的典型用法代码示例。如果您正苦于以下问题:C++ FVector::GetSignVector方法的具体用法?C++ FVector::GetSignVector怎么用?C++ FVector::GetSignVector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FVector
的用法示例。
在下文中一共展示了FVector::GetSignVector方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EditorApplyScale
void AActor::EditorApplyScale( const FVector& DeltaScale, const FVector* PivotLocation, bool bAltDown, bool bShiftDown, bool bCtrlDown )
{
if( RootComponent != NULL )
{
const FVector CurrentScale = GetRootComponent()->RelativeScale3D;
// @todo: Remove this hack once we have decided on the scaling method to use.
if( AActor::bUsePercentageBasedScaling )
{
GetRootComponent()->SetRelativeScale3D(CurrentScale + DeltaScale * CurrentScale);
if (PivotLocation)
{
FVector Loc = GetActorLocation();
Loc -= *PivotLocation;
Loc += DeltaScale * Loc;
Loc += *PivotLocation;
GetRootComponent()->SetWorldLocation(Loc);
}
}
else
{
GetRootComponent()->SetRelativeScale3D(CurrentScale + DeltaScale * CurrentScale.GetSignVector());
}
}
else
{
UE_LOG(LogActor, Warning, TEXT("WARNING: EditorApplyTranslation %s has no root component"), *GetName() );
}
FEditorSupportDelegates::UpdateUI.Broadcast();
}