本文整理汇总了C++中FVector::GetAbsMin方法的典型用法代码示例。如果您正苦于以下问题:C++ FVector::GetAbsMin方法的具体用法?C++ FVector::GetAbsMin怎么用?C++ FVector::GetAbsMin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FVector
的用法示例。
在下文中一共展示了FVector::GetAbsMin方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawElemWire
void FKSphereElem::DrawElemWire(class FPrimitiveDrawInterface* PDI, const FTransform& ElemTM, const FVector& Scale3D, const FColor Color) const
{
FVector ElemCenter = ElemTM.GetLocation();
FVector X = ElemTM.GetScaledAxis(EAxis::X);
FVector Y = ElemTM.GetScaledAxis(EAxis::Y);
FVector Z = ElemTM.GetScaledAxis(EAxis::Z);
const float ScaleRadius = Scale3D.GetAbsMin();
DrawCircle(PDI, ElemCenter, X, Y, Color, ScaleRadius*Radius, DrawCollisionSides, SDPG_World);
DrawCircle(PDI, ElemCenter, X, Z, Color, ScaleRadius*Radius, DrawCollisionSides, SDPG_World);
DrawCircle(PDI, ElemCenter, Y, Z, Color, ScaleRadius*Radius, DrawCollisionSides, SDPG_World);
}
示例2: GetElemSolid
void FKSphereElem::GetElemSolid(const FTransform& ElemTM, const FVector& Scale3D, const FMaterialRenderProxy* MaterialRenderProxy, int32 ViewIndex, FMeshElementCollector& Collector) const
{
GetSphereMesh(ElemTM.GetLocation(), FVector(this->Radius * Scale3D.GetAbsMin()), DrawCollisionSides, DrawCollisionSides / 2, MaterialRenderProxy, SDPG_World, false, ViewIndex, Collector);
}
示例3: DrawElemSolid
void FKSphereElem::DrawElemSolid(class FPrimitiveDrawInterface* PDI, const FTransform& ElemTM, const FVector& Scale3D, const FMaterialRenderProxy* MaterialRenderProxy) const
{
DrawSphere(PDI, ElemTM.GetLocation(), FVector(this->Radius * Scale3D.GetAbsMin()), DrawCollisionSides, DrawCollisionSides / 2, MaterialRenderProxy, SDPG_World);
}