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C++ FArchive::GetStopper方法代码示例

本文整理汇总了C++中FArchive::GetStopper方法的典型用法代码示例。如果您正苦于以下问题:C++ FArchive::GetStopper方法的具体用法?C++ FArchive::GetStopper怎么用?C++ FArchive::GetStopper使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FArchive的用法示例。


在下文中一共展示了FArchive::GetStopper方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Serialize


//.........这里部分代码省略.........
		Ar << CollapseWedge << f1C8;
	}

#if TRIBES3
	if ((Ar.Game == GAME_Tribes3 || Ar.Game == GAME_Swat4) && t3_hdrSV >= 3)
	{
	#if 0
		// it looks like format of following data was chenged sinse
		// data was prepared, and game executeble does not load these
		// LazyArrays (otherwise error should occur) -- so we are
		// simply skipping these arrays
		TLazyArray<FT3Unk1>    unk1;
		TLazyArray<FMeshWedge> unk2;
		TLazyArray<word>       unk3;
		Ar << unk1 << unk2 << unk3;
	#else
		SkipLazyArray(Ar);
		SkipLazyArray(Ar);
		SkipLazyArray(Ar);
	#endif
		// nothing interesting below ...
		goto skip_remaining;
	}
#endif // TRIBES3
#if BATTLE_TERR
	if (Ar.Game == GAME_BattleTerr) goto skip_remaining;
#endif
#if UC2
	if (Ar.Engine() == GAME_UE2X) goto skip_remaining;
#endif

#if LINEAGE2
	if (Ar.Game == GAME_Lineage2)
	{
		int unk1, unk3, unk4;
		TArray<float> unk2;
		if (Ar.ArVer >= 118 && Ar.ArLicenseeVer >= 3)
			Ar << unk1;
		if (Ar.ArVer >= 123 && Ar.ArLicenseeVer >= 0x12)
			Ar << unk2;
		if (Ar.ArVer >= 120)
			Ar << unk3;		// AuthKey ?
		if (Ar.ArLicenseeVer >= 0x23)
			Ar << unk4;
		ConvertMesh();
		return;
	}
#endif // LINEAGE2

	if (Ar.ArVer >= 120)
	{
		Ar << AuthKey;
	}

#if LOCO
	if (Ar.Game == GAME_Loco) goto skip_remaining;	// Loco codepath is similar to UT2004, but sometimes has different version switches
#endif

#if UT2
	if (Ar.Game == GAME_UT2)
	{
		// UT2004 has branched version of UE2, which is slightly different
		// in comparison with generic UE2, which is used in all other UE2 games.
		if (Ar.ArVer >= 122)
			Ar << KarmaProps << BoundingSpheres << BoundingBoxes << f32C;
		if (Ar.ArVer >= 127)
			Ar << CollisionMesh;
		ConvertMesh();
		return;
	}
#endif // UT2

	// generic UE2 code
	if (Ar.ArVer >= 124)
		Ar << KarmaProps << BoundingSpheres << BoundingBoxes;
	if (Ar.ArVer >= 125)
		Ar << f32C;

#if XIII
	if (Ar.Game == GAME_XIII) goto skip_remaining;
#endif
#if RAGNAROK2
	if (Ar.Game == GAME_Ragnarok2 && Ar.ArVer >= 131)
	{
		float unk1, unk2;
		Ar << unk1 << unk2;
	}
#endif // RAGNAROK2

	if (Ar.ArLicenseeVer && (Ar.Tell() != Ar.GetStopper()))
	{
		appPrintf("Serializing SkeletalMesh'%s' of unknown game: %d unreal bytes\n", Name, Ar.GetStopper() - Ar.Tell());
	skip_remaining:
		DROP_REMAINING_DATA(Ar);
	}

	ConvertMesh();

	unguard;
}
开发者ID:amyvmiwei,项目名称:UModel,代码行数:101,代码来源:UnMesh2.cpp


注:本文中的FArchive::GetStopper方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。