本文整理汇总了C++中EventHandler::eventHandler方法的典型用法代码示例。如果您正苦于以下问题:C++ EventHandler::eventHandler方法的具体用法?C++ EventHandler::eventHandler怎么用?C++ EventHandler::eventHandler使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EventHandler
的用法示例。
在下文中一共展示了EventHandler::eventHandler方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: manageConstructionEvent
static void manageConstructionEvent(color_ostream& out) {
if ( handlers[EventType::CONSTRUCTION].empty() )
return;
unordered_set<df::construction*> constructionsNow(df::global::world->constructions.begin(), df::global::world->constructions.end());
multimap<Plugin*,EventHandler> copy(handlers[EventType::CONSTRUCTION].begin(), handlers[EventType::CONSTRUCTION].end());
for ( auto a = constructions.begin(); a != constructions.end(); a++ ) {
df::construction* construction = *a;
if ( constructionsNow.find(construction) != constructionsNow.end() )
continue;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)construction);
}
}
for ( auto a = constructionsNow.begin(); a != constructionsNow.end(); a++ ) {
df::construction* construction = *a;
if ( constructions.find(construction) != constructions.end() )
continue;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)construction);
}
}
constructions.clear();
constructions.insert(constructionsNow.begin(), constructionsNow.end());
}
示例2: manageSyndromeEvent
static void manageSyndromeEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::SYNDROME].begin(), handlers[EventType::SYNDROME].end());
int32_t highestTime = -1;
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
df::unit* unit = *a;
/*
if ( unit->flags1.bits.dead )
continue;
*/
for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) {
df::unit_syndrome* syndrome = unit->syndromes.active[b];
int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time;
if ( startTime > highestTime )
highestTime = startTime;
if ( startTime <= lastSyndromeTime )
continue;
SyndromeData data(unit->id, b);
for ( auto c = copy.begin(); c != copy.end(); c++ ) {
EventHandler handle = (*c).second;
handle.eventHandler(out, (void*)&data);
}
}
}
lastSyndromeTime = highestTime;
}
示例3: manageTickEvent
static void manageTickEvent(color_ostream& out) {
if (!df::global::world)
return;
unordered_set<EventHandler> toRemove;
int32_t tick = df::global::world->frame_counter;
while ( !tickQueue.empty() ) {
if ( tick < (*tickQueue.begin()).first )
break;
EventHandler handle = (*tickQueue.begin()).second;
tickQueue.erase(tickQueue.begin());
handle.eventHandler(out, (void*)tick);
toRemove.insert(handle);
}
if ( toRemove.empty() )
return;
for ( auto a = handlers[EventType::TICK].begin(); a != handlers[EventType::TICK].end(); ) {
EventHandler handle = (*a).second;
if ( toRemove.find(handle) == toRemove.end() ) {
a++;
continue;
}
a = handlers[EventType::TICK].erase(a);
toRemove.erase(handle);
if ( toRemove.empty() )
break;
}
}
示例4: manageBuildingEvent
static void manageBuildingEvent(color_ostream& out) {
/*
* TODO: could be faster
* consider looking at jobs: building creation / destruction
**/
if ( handlers[EventType::BUILDING].empty() )
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::BUILDING].begin(), handlers[EventType::BUILDING].end());
//first alert people about new buildings
for ( int32_t a = nextBuilding; a < *df::global::building_next_id; a++ ) {
int32_t index = df::building::binsearch_index(df::global::world->buildings.all, a);
if ( index == -1 ) {
//out.print("%s, line %d: Couldn't find new building with id %d.\n", __FILE__, __LINE__, a);
//the tricky thing is that when the game first starts, it's ok to skip buildings, but otherwise, if you skip buildings, something is probably wrong. TODO: make this smarter
continue;
}
buildings.insert(a);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler bob = (*b).second;
bob.eventHandler(out, (void*)a);
}
}
nextBuilding = *df::global::building_next_id;
//now alert people about destroyed buildings
unordered_set<int32_t> toDelete;
for ( auto a = buildings.begin(); a != buildings.end(); a++ ) {
int32_t id = *a;
int32_t index = df::building::binsearch_index(df::global::world->buildings.all,id);
if ( index != -1 )
continue;
toDelete.insert(id);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler bob = (*b).second;
bob.eventHandler(out, (void*)id);
}
}
for ( auto a = toDelete.begin(); a != toDelete.end(); a++ ) {
int32_t id = *a;
buildings.erase(id);
}
//out.print("Sent building event.\n %d", __LINE__);
}
示例5: manageTickEvent
static void manageTickEvent(color_ostream& out) {
uint32_t tick = DFHack::World::ReadCurrentYear()*ticksPerYear
+ DFHack::World::ReadCurrentTick();
while ( !tickQueue.empty() ) {
if ( tick < (*tickQueue.begin()).first )
break;
EventHandler handle = (*tickQueue.begin()).second;
tickQueue.erase(tickQueue.begin());
handle.eventHandler(out, (void*)tick);
}
}
示例6: manageInvasionEvent
static void manageInvasionEvent(color_ostream& out) {
if (!df::global::ui)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::INVASION].begin(), handlers[EventType::INVASION].end());
if ( df::global::ui->invasions.next_id <= nextInvasion )
return;
nextInvasion = df::global::ui->invasions.next_id;
for ( auto a = copy.begin(); a != copy.end(); a++ ) {
EventHandler handle = (*a).second;
handle.eventHandler(out, (void*)(nextInvasion-1));
}
}
示例7: manageConstructionEvent
static void manageConstructionEvent(color_ostream& out) {
if (!df::global::world)
return;
//unordered_set<df::construction*> constructionsNow(df::global::world->constructions.begin(), df::global::world->constructions.end());
multimap<Plugin*,EventHandler> copy(handlers[EventType::CONSTRUCTION].begin(), handlers[EventType::CONSTRUCTION].end());
for ( auto a = constructions.begin(); a != constructions.end(); ) {
df::construction& construction = (*a).second;
if ( df::construction::find(construction.pos) != NULL ) {
a++;
continue;
}
//construction removed
//out.print("Removed construction (%d,%d,%d)\n", construction.pos.x,construction.pos.y,construction.pos.z);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&construction);
}
a = constructions.erase(a);
}
//for ( auto a = constructionsNow.begin(); a != constructionsNow.end(); a++ ) {
for ( auto a = df::global::world->constructions.begin(); a != df::global::world->constructions.end(); a++ ) {
df::construction* construction = *a;
bool b = constructions.find(construction->pos) != constructions.end();
constructions[construction->pos] = *construction;
if ( b )
continue;
//construction created
//out.print("Created construction (%d,%d,%d)\n", construction->pos.x,construction->pos.y,construction->pos.z);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)construction);
}
}
}
示例8: manageReportEvent
static void manageReportEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::REPORT].begin(), handlers[EventType::REPORT].end());
std::vector<df::report*>& reports = df::global::world->status.reports;
size_t a = df::report::binsearch_index(reports, lastReport, false);
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
while (a < reports.size() && reports[a]->id <= lastReport) {
a++;
}
for ( ; a < reports.size(); a++ ) {
df::report* report = reports[a];
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)report->id);
}
lastReport = report->id;
}
}
示例9: manageUnitAttackEvent
static void manageUnitAttackEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNIT_ATTACK].begin(), handlers[EventType::UNIT_ATTACK].end());
std::vector<df::report*>& reports = df::global::world->status.reports;
size_t a = df::report::binsearch_index(reports, lastReportUnitAttack, false);
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
while (a < reports.size() && reports[a]->id <= lastReportUnitAttack) {
a++;
}
std::set<int32_t> strikeReports;
for ( ; a < reports.size(); a++ ) {
df::report* report = reports[a];
lastReportUnitAttack = report->id;
if ( report->flags.bits.continuation )
continue;
df::announcement_type type = report->type;
if ( type == df::announcement_type::COMBAT_STRIKE_DETAILS ) {
strikeReports.insert(report->id);
}
}
if ( strikeReports.empty() )
return;
updateReportToRelevantUnits();
map<int32_t, map<int32_t, int32_t> > alreadyDone;
for ( auto a = strikeReports.begin(); a != strikeReports.end(); a++ ) {
int32_t reportId = *a;
df::report* report = df::report::find(reportId);
if ( !report )
continue; //TODO: error
std::string reportStr = report->text;
for ( int32_t b = reportId+1; ; b++ ) {
df::report* report2 = df::report::find(b);
if ( !report2 )
break;
if ( report2->type != df::announcement_type::COMBAT_STRIKE_DETAILS )
break;
if ( !report2->flags.bits.continuation )
break;
reportStr = reportStr + report2->text;
}
std::vector<int32_t>& relevantUnits = reportToRelevantUnits[report->id];
if ( relevantUnits.size() != 2 ) {
continue;
}
df::unit* unit1 = df::unit::find(relevantUnits[0]);
df::unit* unit2 = df::unit::find(relevantUnits[1]);
df::unit_wound* wound1 = getWound(unit1,unit2);
df::unit_wound* wound2 = getWound(unit2,unit1);
if ( wound1 && !alreadyDone[unit1->id][unit2->id] ) {
UnitAttackData data;
data.attacker = unit1->id;
data.defender = unit2->id;
data.wound = wound1->id;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( wound2 && !alreadyDone[unit1->id][unit2->id] ) {
UnitAttackData data;
data.attacker = unit2->id;
data.defender = unit1->id;
data.wound = wound2->id;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( unit1->flags1.bits.dead ) {
UnitAttackData data;
data.attacker = unit2->id;
data.defender = unit1->id;
data.wound = -1;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( unit2->flags1.bits.dead ) {
UnitAttackData data;
data.attacker = unit1->id;
data.defender = unit2->id;
data.wound = -1;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
//.........这里部分代码省略.........
示例10: manageEquipmentEvent
static void manageEquipmentEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::INVENTORY_CHANGE].begin(), handlers[EventType::INVENTORY_CHANGE].end());
unordered_map<int32_t, InventoryItem> itemIdToInventoryItem;
unordered_set<int32_t> currentlyEquipped;
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
itemIdToInventoryItem.clear();
currentlyEquipped.clear();
df::unit* unit = *a;
/*if ( unit->flags1.bits.dead )
continue;
*/
auto oldEquipment = equipmentLog.find(unit->id);
bool hadEquipment = oldEquipment != equipmentLog.end();
vector<InventoryItem>* temp;
if ( hadEquipment ) {
temp = &((*oldEquipment).second);
} else {
temp = new vector<InventoryItem>;
}
//vector<InventoryItem>& v = (*oldEquipment).second;
vector<InventoryItem>& v = *temp;
for ( auto b = v.begin(); b != v.end(); b++ ) {
InventoryItem& i = *b;
itemIdToInventoryItem[i.itemId] = i;
}
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
df::unit_inventory_item* dfitem_new = unit->inventory[b];
currentlyEquipped.insert(dfitem_new->item->id);
InventoryItem item_new(dfitem_new->item->id, *dfitem_new);
auto c = itemIdToInventoryItem.find(dfitem_new->item->id);
if ( c == itemIdToInventoryItem.end() ) {
//new item equipped (probably just picked up)
InventoryChangeData data(unit->id, NULL, &item_new);
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
EventHandler handle = (*h).second;
handle.eventHandler(out, (void*)&data);
}
continue;
}
InventoryItem item_old = (*c).second;
df::unit_inventory_item& item0 = item_old.item;
df::unit_inventory_item& item1 = item_new.item;
if ( item0.mode == item1.mode && item0.body_part_id == item1.body_part_id && item0.wound_id == item1.wound_id )
continue;
//some sort of change in how it's equipped
InventoryChangeData data(unit->id, &item_old, &item_new);
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
EventHandler handle = (*h).second;
handle.eventHandler(out, (void*)&data);
}
}
//check for dropped items
for ( auto b = v.begin(); b != v.end(); b++ ) {
InventoryItem i = *b;
if ( currentlyEquipped.find(i.itemId) != currentlyEquipped.end() )
continue;
//TODO: delete ptr if invalid
InventoryChangeData data(unit->id, &i, NULL);
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
EventHandler handle = (*h).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( !hadEquipment )
delete temp;
//update equipment
vector<InventoryItem>& equipment = equipmentLog[unit->id];
equipment.clear();
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
df::unit_inventory_item* dfitem = unit->inventory[b];
InventoryItem item(dfitem->item->id, *dfitem);
equipment.push_back(item);
}
}
}
示例11: manageInteractionEvent
static void manageInteractionEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::INTERACTION].begin(), handlers[EventType::INTERACTION].end());
std::vector<df::report*>& reports = df::global::world->status.reports;
size_t a = df::report::binsearch_index(reports, lastReportInteraction, false);
while (a < reports.size() && reports[a]->id <= lastReportInteraction) {
a++;
}
if ( a < reports.size() )
updateReportToRelevantUnits();
df::report* lastAttackEvent = NULL;
df::unit* lastAttacker = NULL;
df::unit* lastDefender = NULL;
unordered_map<int32_t,unordered_set<int32_t> > history;
for ( ; a < reports.size(); a++ ) {
df::report* report = reports[a];
lastReportInteraction = report->id;
df::announcement_type type = report->type;
if ( type != df::announcement_type::INTERACTION_ACTOR && type != df::announcement_type::INTERACTION_TARGET )
continue;
if ( report->flags.bits.continuation )
continue;
bool attack = type == df::announcement_type::INTERACTION_ACTOR;
if ( attack ) {
lastAttackEvent = report;
lastAttacker = NULL;
lastDefender = NULL;
}
vector<df::unit*> relevantUnits = gatherRelevantUnits(out, lastAttackEvent, report);
InteractionData data = getAttacker(out, lastAttackEvent, lastAttacker, attack ? NULL : report, relevantUnits);
if ( data.attacker < 0 )
continue;
//out.print("%s,%d\n",__FILE__,__LINE__);
//if ( !attack && lastAttacker && data.attacker == lastAttacker->id && lastDefender && data.defender == lastDefender->id )
// continue; //lazy way of preventing duplicates
if ( attack && a+1 < reports.size() && reports[a+1]->type == df::announcement_type::INTERACTION_TARGET ) {
//out.print("%s,%d\n",__FILE__,__LINE__);
vector<df::unit*> relevants = gatherRelevantUnits(out, lastAttackEvent, reports[a+1]);
InteractionData data2 = getAttacker(out, lastAttackEvent, lastAttacker, reports[a+1], relevants);
if ( data.attacker == data2.attacker && (data.defender == -1 || data.defender == data2.defender) ) {
//out.print("%s,%d\n",__FILE__,__LINE__);
data = data2;
a++;
}
}
{
#define HISTORY_ITEM 1
#if HISTORY_ITEM
unordered_set<int32_t>& b = history[data.attacker];
if ( b.find(data.defender) != b.end() )
continue;
history[data.attacker].insert(data.defender);
//b.insert(data.defender);
#else
unordered_set<int32_t>& b = history[data.attackReport];
if ( b.find(data.defendReport) != b.end() )
continue;
history[data.attackReport].insert(data.defendReport);
//b.insert(data.defendReport);
#endif
}
//out.print("%s,%d\n",__FILE__,__LINE__);
lastAttacker = df::unit::find(data.attacker);
lastDefender = df::unit::find(data.defender);
//fire event
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
//TODO: deduce attacker from latest defend event first
}
}