本文整理汇总了C++中EntityTreePointer::getRecentlyDeletedEntityIDs方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityTreePointer::getRecentlyDeletedEntityIDs方法的具体用法?C++ EntityTreePointer::getRecentlyDeletedEntityIDs怎么用?C++ EntityTreePointer::getRecentlyDeletedEntityIDs使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityTreePointer
的用法示例。
在下文中一共展示了EntityTreePointer::getRecentlyDeletedEntityIDs方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sendSpecialPackets
// FIXME - most of the old code for this was encapsulated in EntityTree, I liked that design from a data
// hiding and object oriented perspective. But that didn't really allow us to handle the case of lots
// of entities being deleted at the same time. I'd like to look to move this back into EntityTree but
// for now this works and addresses the bug.
int EntityServer::sendSpecialPackets(const SharedNodePointer& node, OctreeQueryNode* queryNode, int& packetsSent) {
int totalBytes = 0;
EntityNodeData* nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
if (nodeData) {
quint64 deletedEntitiesSentAt = nodeData->getLastDeletedEntitiesSentAt();
quint64 considerEntitiesSince = EntityTree::getAdjustedConsiderSince(deletedEntitiesSentAt);
quint64 deletePacketSentAt = usecTimestampNow();
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
auto recentlyDeleted = tree->getRecentlyDeletedEntityIDs();
packetsSent = 0;
// create a new special packet
std::unique_ptr<NLPacket> deletesPacket = NLPacket::create(PacketType::EntityErase);
// pack in flags
OCTREE_PACKET_FLAGS flags = 0;
deletesPacket->writePrimitive(flags);
// pack in sequence number
auto sequenceNumber = queryNode->getSequenceNumber();
deletesPacket->writePrimitive(sequenceNumber);
// pack in timestamp
OCTREE_PACKET_SENT_TIME now = usecTimestampNow();
deletesPacket->writePrimitive(now);
// figure out where we are now and pack a temporary number of IDs
uint16_t numberOfIDs = 0;
qint64 numberOfIDsPos = deletesPacket->pos();
deletesPacket->writePrimitive(numberOfIDs);
// we keep a multi map of entity IDs to timestamps, we only want to include the entity IDs that have been
// deleted since we last sent to this node
auto it = recentlyDeleted.constBegin();
while (it != recentlyDeleted.constEnd()) {
// if the timestamp is more recent then out last sent time, include it
if (it.key() > considerEntitiesSince) {
// get all the IDs for this timestamp
const auto& entityIDsFromTime = recentlyDeleted.values(it.key());
for (const auto& entityID : entityIDsFromTime) {
// check to make sure we have room for one more ID, if we don't have more
// room, then send out this packet and create another one
if (NUM_BYTES_RFC4122_UUID > deletesPacket->bytesAvailableForWrite()) {
// replace the count for the number of included IDs
deletesPacket->seek(numberOfIDsPos);
deletesPacket->writePrimitive(numberOfIDs);
// Send the current packet
queryNode->packetSent(*deletesPacket);
auto thisPacketSize = deletesPacket->getDataSize();
totalBytes += thisPacketSize;
packetsSent++;
DependencyManager::get<NodeList>()->sendPacket(std::move(deletesPacket), *node);
#ifdef EXTRA_ERASE_DEBUGGING
qDebug() << "EntityServer::sendSpecialPackets() sending packet packetsSent[" << packetsSent << "] size:" << thisPacketSize;
#endif
// create another packet
deletesPacket = NLPacket::create(PacketType::EntityErase);
// pack in flags
deletesPacket->writePrimitive(flags);
// pack in sequence number
sequenceNumber = queryNode->getSequenceNumber();
deletesPacket->writePrimitive(sequenceNumber);
// pack in timestamp
deletesPacket->writePrimitive(now);
// figure out where we are now and pack a temporary number of IDs
numberOfIDs = 0;
numberOfIDsPos = deletesPacket->pos();
deletesPacket->writePrimitive(numberOfIDs);
}
// FIXME - we still seem to see cases where incorrect EntityIDs get sent from the server
// to the client. These were causing "lost" entities like flashlights and laser pointers
// now that we keep around some additional history of the erased entities and resend that
// history for a longer time window, these entities are not "lost". But we haven't yet
// found/fixed the underlying issue that caused bad UUIDs to be sent to some users.
deletesPacket->write(entityID.toRfc4122());
++numberOfIDs;
#ifdef EXTRA_ERASE_DEBUGGING
//.........这里部分代码省略.........