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C++ EntityTreePointer::get方法代码示例

本文整理汇总了C++中EntityTreePointer::get方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityTreePointer::get方法的具体用法?C++ EntityTreePointer::get怎么用?C++ EntityTreePointer::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityTreePointer的用法示例。


在下文中一共展示了EntityTreePointer::get方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setCompoundShapeURL

void RenderableModelEntityItem::setCompoundShapeURL(const QString& url) {
    auto currentCompoundShapeURL = getCompoundShapeURL();
    ModelEntityItem::setCompoundShapeURL(url);

    if (getCompoundShapeURL() != currentCompoundShapeURL || !_model) {
        EntityTreePointer tree = getTree();
        if (tree) {
            QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
        }
    }
}
开发者ID:mochidog,项目名称:hifi,代码行数:11,代码来源:RenderableModelEntityItem.cpp

示例2: setModelURL

void RenderableModelEntityItem::setModelURL(const QString& url) {
    auto& currentURL = getParsedModelURL();
    ModelEntityItem::setModelURL(url);

    if (currentURL != getParsedModelURL() || !_model) {
        EntityTreePointer tree = getTree();
        if (tree) {
            QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
        }
    }
}
开发者ID:mochidog,项目名称:hifi,代码行数:11,代码来源:RenderableModelEntityItem.cpp

示例3: isReadyToComputeShape

bool RenderableModelEntityItem::isReadyToComputeShape() {
    ShapeType type = getShapeType();

    if (type == SHAPE_TYPE_COMPOUND) {
        if (!_model || _model->getCollisionURL().isEmpty()) {
            EntityTreePointer tree = getTree();
            if (tree) {
                QMetaObject::invokeMethod(tree.get(), "callLoader", Qt::QueuedConnection, Q_ARG(EntityItemID, getID()));
            }
            return false;
        }

        if (_model->getURL().isEmpty()) {
            // we need a render geometry with a scale to proceed, so give up.
            return false;
        }

        const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
        const QSharedPointer<NetworkGeometry> renderNetworkGeometry = _model->getGeometry();

        if ((collisionNetworkGeometry && collisionNetworkGeometry->isLoaded()) &&
            (renderNetworkGeometry && renderNetworkGeometry->isLoaded())) {
            // we have both URLs AND both geometries AND they are both fully loaded.

            if (_needsInitialSimulation) {
                // the _model's offset will be wrong until _needsInitialSimulation is false
                PerformanceTimer perfTimer("_model->simulate");
                _model->simulate(0.0f);
                _needsInitialSimulation = false;
            }

            return true;
        }

        // the model is still being downloaded.
        return false;
    }
    return true;
}
开发者ID:mochidog,项目名称:hifi,代码行数:39,代码来源:RenderableModelEntityItem.cpp


注:本文中的EntityTreePointer::get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。