本文整理汇总了C++中EntityTreePointer::findEntityByID方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityTreePointer::findEntityByID方法的具体用法?C++ EntityTreePointer::findEntityByID怎么用?C++ EntityTreePointer::findEntityByID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityTreePointer
的用法示例。
在下文中一共展示了EntityTreePointer::findEntityByID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applyTransformTo
void OverlayPanel::applyTransformTo(Transform& transform, bool force) {
if (force || usecTimestampNow() > _transformExpiry) {
PanelAttachable::applyTransformTo(transform, true);
if (!getParentPanel()) {
if (_anchorPositionBindMyAvatar) {
transform.setTranslation(DependencyManager::get<AvatarManager>()->getMyAvatar()
->getPosition());
} else if (!_anchorPositionBindEntity.isNull()) {
EntityTreePointer entityTree = DependencyManager::get<EntityScriptingInterface>()->getEntityTree();
entityTree->withReadLock([&] {
EntityItemPointer foundEntity = entityTree->findEntityByID(_anchorPositionBindEntity);
if (foundEntity) {
transform.setTranslation(foundEntity->getPosition());
}
});
} else {
transform.setTranslation(getAnchorPosition());
}
if (_anchorRotationBindMyAvatar) {
transform.setRotation(DependencyManager::get<AvatarManager>()->getMyAvatar()
->getOrientation());
} else if (!_anchorRotationBindEntity.isNull()) {
EntityTreePointer entityTree = DependencyManager::get<EntityScriptingInterface>()->getEntityTree();
entityTree->withReadLock([&] {
EntityItemPointer foundEntity = entityTree->findEntityByID(_anchorRotationBindEntity);
if (foundEntity) {
transform.setRotation(foundEntity->getRotation());
}
});
} else {
transform.setRotation(getAnchorRotation());
}
transform.setScale(getAnchorScale());
transform.postTranslate(getOffsetPosition());
transform.postRotate(getOffsetRotation());
transform.postScale(getOffsetScale());
}
pointTransformAtCamera(transform, getOffsetRotation());
}
}
示例2: getEntityByID
EntityItemPointer ObjectDynamic::getEntityByID(EntityItemID entityID) const {
EntityItemPointer ownerEntity;
withReadLock([&]{
ownerEntity = _ownerEntity.lock();
});
EntityTreeElementPointer element = ownerEntity ? ownerEntity->getElement() : nullptr;
EntityTreePointer tree = element ? element->getTree() : nullptr;
if (!tree) {
return nullptr;
}
return tree->findEntityByID(entityID);
}