本文整理汇总了C++中EntityItemPointer::getDynamic方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityItemPointer::getDynamic方法的具体用法?C++ EntityItemPointer::getDynamic怎么用?C++ EntityItemPointer::getDynamic使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityItemPointer
的用法示例。
在下文中一共展示了EntityItemPointer::getDynamic方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateEntitiesInternal
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
if (now > _nextOwnerlessExpiry) {
// search for ownerless objects that have expired
QMutexLocker lock(&_mutex);
_nextOwnerlessExpiry = -1;
SetOfEntities::iterator itemItr = _entitiesThatNeedSimulationOwner.begin();
while (itemItr != _entitiesThatNeedSimulationOwner.end()) {
EntityItemPointer entity = *itemItr;
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < now) {
// no simulators have volunteered ownership --> remove from list
itemItr = _entitiesThatNeedSimulationOwner.erase(itemItr);
if (entity->getSimulatorID().isNull() && entity->getDynamic() && entity->hasLocalVelocity()) {
// zero the derivatives
entity->setVelocity(Vectors::ZERO);
entity->setAngularVelocity(Vectors::ZERO);
entity->setAcceleration(Vectors::ZERO);
// dirty all the tree elements that contain it
entity->markAsChangedOnServer();
DirtyOctreeElementOperator op(entity->getElement());
getEntityTree()->recurseTreeWithOperator(&op);
}
} else {
++itemItr;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
}
}
}
示例2: clearOwnership
void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
QMutexLocker lock(&_mutex);
SetOfEntities::iterator itemItr = _entitiesWithSimulationOwner.begin();
while (itemItr != _entitiesWithSimulationOwner.end()) {
EntityItemPointer entity = *itemItr;
if (entity->getSimulatorID() == ownerID) {
// the simulator has abandonded this object --> remove from owned list
qCDebug(entities) << "auto-removing simulation owner " << entity->getSimulatorID();
itemItr = _entitiesWithSimulationOwner.erase(itemItr);
if (entity->getDynamic() && entity->hasLocalVelocity()) {
// it is still moving dynamically --> add to orphaned list
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
// remove ownership and dirty all the tree elements that contain the it
entity->clearSimulationOwnership();
entity->markAsChangedOnServer();
DirtyOctreeElementOperator op(entity->getElement());
getEntityTree()->recurseTreeWithOperator(&op);
} else {
++itemItr;
}
}
}
示例3: addEntityInternal
void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
EntitySimulation::addEntityInternal(entity);
if (!entity->getSimulatorID().isNull()) {
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.insert(entity);
} else if (entity->getDynamic() && entity->hasLocalVelocity()) {
QMutexLocker lock(&_mutex);
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
}